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tdemultimedia/mpeglib/lib/frame/floatFrame.cpp

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/*
stores frames as floats.
Copyright (C) 2001 Martin Vogt
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Library General Public License as published by
the Free Software Foundation.
For more information look at the file COPYRIGHT in this package
*/
#include "floatFrame.h"
#include <iostream>
using namespace std;
FloatFrame::FloatFrame(int size) {
data=new float[size];
len=0;
this->size=size;
this->sampleSize=sizeof(float)*8;
this->lSigned=true;
this->lBigEndian=AUDIOFRAME_BIGENDIAN;
setFrameType(_FRAME_AUDIO_FLOAT);
}
FloatFrame::~FloatFrame() {
delete [] data;
}
void FloatFrame::putFloatData(float* in,int lenCopy) {
if ((len+lenCopy) > size) {
cout << "cannot copy putFloatData. Does not fit"<<endl;
exit(0);
}
memcpy(data+len,in,lenCopy*sizeof(float));
len+=lenCopy;
}
void FloatFrame::putFloatData(float* left,float* right,int len) {
cout << "not yet implemented"<<endl;
}