You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
tdemultimedia/arts/modules/effects/freeverb/revmodel.h

88 lines
2.1 KiB

// Reverb model declaration
//
// Written by Jezar at Dreampoint, June 2000
// http://www.dreampoint.co.uk
// This code is public domain
#ifndef _revmodel_
#define _revmodel_
#include "comb.h"
#include "allpass.h"
#include "tuning.h"
class revmodel
{
public:
revmodel();
void mute();
void processmix(float *inputL, float *inputR, float *outputL, float *outputR, long numsamples, int skip);
void processreplace(float *inputL, float *inputR, float *outputL, float *outputR, long numsamples, int skip);
void setroomsize(float value);
float getroomsize();
void setdamp(float value);
float getdamp();
void setwet(float value);
float getwet();
void setdry(float value);
float getdry();
void setwidth(float value);
float getwidth();
void setmode(float value);
float getmode();
private:
void update();
private:
float gain;
float roomsize,roomsize1;
float damp,damp1;
float wet,wet1,wet2;
float dry;
float width;
float mode;
// The following are all declared inline
// to remove the need for dynamic allocation
// with its subsequent error-checking messiness
// Comb filters
comb combL[numcombs];
comb combR[numcombs];
// Allpass filters
allpass allpassL[numallpasses];
allpass allpassR[numallpasses];
// Buffers for the combs
float bufcombL1[combtuningL1];
float bufcombR1[combtuningR1];
float bufcombL2[combtuningL2];
float bufcombR2[combtuningR2];
float bufcombL3[combtuningL3];
float bufcombR3[combtuningR3];
float bufcombL4[combtuningL4];
float bufcombR4[combtuningR4];
float bufcombL5[combtuningL5];
float bufcombR5[combtuningR5];
float bufcombL6[combtuningL6];
float bufcombR6[combtuningR6];
float bufcombL7[combtuningL7];
float bufcombR7[combtuningR7];
float bufcombL8[combtuningL8];
float bufcombR8[combtuningR8];
// Buffers for the allpasses
float bufallpassL1[allpasstuningL1];
float bufallpassR1[allpasstuningR1];
float bufallpassL2[allpasstuningL2];
float bufallpassR2[allpasstuningR2];
float bufallpassL3[allpasstuningL3];
float bufallpassR3[allpasstuningR3];
float bufallpassL4[allpasstuningL4];
float bufallpassR4[allpasstuningR4];
};
#endif//_revmodel_
//ends