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/*
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testbedaccount.h - Kopete Testbed Protocol
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Copyright (c) 2003 by Will Stephenson <will@stevello.free-online.co.uk>
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Kopete (c) 2002-2003 by the Kopete developers <kopete-devel@kde.org>
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*************************************************************************
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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*************************************************************************
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*/
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#ifndef TESTBEDACCOUNT_H
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#define TESTBEDACCOUNT_H
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#include <kopeteaccount.h>
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#include "testbedwebcamdialog.h"
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class TDEActionMenu;
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namespace Kopete { class Contact; }
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namespace Kopete { class MetaContact; }
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class TestbedContact;
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class TestbedProtocol;
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class TestbedFakeServer;
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/**
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* This represents an account connected to the testbed
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* @author Will Stephenson
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*/
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class TestbedAccount : public Kopete::Account
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{
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TQ_OBJECT
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public:
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TestbedAccount( TestbedProtocol *parent, const TQString& accountID, const char *name = 0 );
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~TestbedAccount();
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/**
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* Construct the context menu used for the status bar icon
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*/
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virtual TDEActionMenu* actionMenu();
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/**
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* Creates a protocol specific Kopete::Contact subclass and adds it to the supplie
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* Kopete::MetaContact
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*/
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virtual bool createContact(const TQString& contactId, Kopete::MetaContact* parentContact);
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/**
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* Called when Kopete is set globally away
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*/
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virtual void setAway(bool away, const TQString& reason);
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/**
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* Called when Kopete status is changed globally
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*/
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virtual void setOnlineStatus(const Kopete::OnlineStatus& status , const TQString &reason = TQString());
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/**
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* 'Connect' to the testbed server. Only sets myself() online.
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*/
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virtual void connect( const Kopete::OnlineStatus& initialStatus = Kopete::OnlineStatus() );
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/**
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* Disconnect from the server. Only sets myself() offline.
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*/
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virtual void disconnect();
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/**
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* Return a reference to the server stub
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*/
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TestbedFakeServer* server();
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public slots:
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/**
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* Called by the server when it has a message for us.
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* This identifies the sending Kopete::Contact and passes it a Kopete::Message
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*/
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void receivedMessage( const TQString &message );
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protected:
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/**
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* This simulates contacts going on and offline in sync with the account's status changes
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*/
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void updateContactStatus();
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TestbedFakeServer* m_server;
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protected slots:
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/**
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* Change the account's status. Called by TDEActions and internally.
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*/
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void slotGoOnline();
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/**
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* Change the account's status. Called by TDEActions and internally.
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*/
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void slotGoAway();
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/**
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* Change the account's status. Called by TDEActions and internally.
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*/
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void slotGoOffline();
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/**
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* Show webcam. Called by TDEActions and internally.
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*/
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void slotShowVideo();
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};
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#endif
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