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98 lines
3.7 KiB
98 lines
3.7 KiB
/*
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* libjingle
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* Copyright 2004--2005, Google Inc.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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* 3. The name of the author may not be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef _CALL_H_
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#define _CALL_H_
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#include "talk/base/messagequeue.h"
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#include "talk/p2p/base/session.h"
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#include "talk/p2p/client/socketmonitor.h"
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#include "talk/xmpp/jid.h"
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#include "talk/session/phone/phonesessionclient.h"
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#include "talk/session/phone/voicechannel.h"
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#include "talk/session/phone/audiomonitor.h"
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#include <map>
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#include <vector>
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namespace cricket {
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class PhoneSessionClient;
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class Call : public MessageHandler, public sigslot::has_slots<> {
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public:
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Call(PhoneSessionClient *session_client);
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~Call();
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Session *InitiateSession(const buzz::Jid &jid);
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void AcceptSession(Session *session);
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void RedirectSession(Session *session, const buzz::Jid &to);
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void RejectSession(Session *session);
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void TerminateSession(Session *session);
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void Terminate();
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void StartConnectionMonitor(Session *session, int cms);
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void StopConnectionMonitor(Session *session);
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void StartAudioMonitor(Session *session, int cms);
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void StopAudioMonitor(Session *session);
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void Mute(bool mute);
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const std::vector<Session *> &sessions();
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uint32 id();
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bool muted() const { return muted_; }
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sigslot::signal2<Call *, Session *> SignalAddSession;
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sigslot::signal2<Call *, Session *> SignalRemoveSession;
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sigslot::signal3<Call *, Session *, Session::State> SignalSessionState;
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sigslot::signal3<Call *, Session *, Session::Error> SignalSessionError;
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sigslot::signal3<Call *, Session *, const std::vector<ConnectionInfo> &> SignalConnectionMonitor;
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sigslot::signal3<Call *, Session *, const AudioInfo&> SignalAudioMonitor;
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private:
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void OnMessage(Message *message);
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void OnSessionState(Session *session, Session::State state);
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void OnSessionError(Session *session, Session::Error error);
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void AddSession(Session *session);
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void RemoveSession(Session *session);
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void EnableChannels(bool enable);
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void Join(Call *call, bool enable);
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void OnConnectionMonitor(VoiceChannel *channel, const std::vector<ConnectionInfo> &infos);
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void OnAudioMonitor(VoiceChannel *channel, const AudioInfo& info);
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VoiceChannel* GetChannel(Session* session);
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uint32 id_;
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PhoneSessionClient *session_client_;
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std::vector<Session *> sessions_;
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std::map<SessionID, VoiceChannel *> channel_map_;
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bool muted_;
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friend class PhoneSessionClient;
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};
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}
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#endif // _CALL_H_
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