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tdenetwork/kopete/protocols/testbed/testbedcontact.h

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/*
testbedcontact.h - Kopete Testbed Protocol
Copyright (c) 2003 by Will Stephenson <will@stevello.free-online.co.uk>
Kopete (c) 2002-2003 by the Kopete developers <kopete-devel@kde.org>
*************************************************************************
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
*************************************************************************
*/
#ifndef TESTBEDCONTACT_H
#define TESTBEDCONTACT_H
#include <tqmap.h>
#include "kopetecontact.h"
#include "kopetemessage.h"
class TDEAction;
class TDEActionCollection;
namespace Kopete { class Account; }
namespace Kopete { class ChatSession; }
namespace Kopete { class MetaContact; }
/**
@author Will Stephenson
*/
class TestbedContact : public Kopete::Contact
{
Q_OBJECT
public:
/**
* The range of possible contact types
*/
enum TestbedContactType { Null, Echo };
TestbedContact( Kopete::Account* _account, const TQString &uniqueName,
const TestbedContact::TestbedContactType type, const TQString &displayName,
Kopete::MetaContact *parent );
~TestbedContact();
virtual bool isReachable();
/**
* Serialize the contact's data into a key-value map
* suitable for writing to a file
*/
virtual void serialize(TQMap< TQString, TQString >& serializedData,
TQMap< TQString, TQString >& addressBookData);
/**
* Return the actions for this contact
*/
virtual TQPtrList<TDEAction> *customContextMenuActions();
/**
* Returns a Kopete::ChatSession associated with this contact
*/
virtual Kopete::ChatSession *manager( CanCreateFlags canCreate = CannotCreate );
public slots:
/**
* Transmits an outgoing message to the server
* Called when the chat window send button has been pressed
* (in response to the relevant Kopete::ChatSession signal)
*/
void sendMessage( Kopete::Message &message );
/**
* Called when an incoming message arrived
* This displays it in the chatwindow
*/
void receivedMessage( const TQString &message );
protected slots:
/**
* Show the settings dialog
*/
void showContactSettings();
/**
* Notify the contact that its current Kopete::ChatSession was
* destroyed - probably by the chatwindow being closed
*/
void slotChatSessionDestroyed();
protected:
Kopete::ChatSession* m_msgManager;
TDEActionCollection* m_actionCollection;
TestbedContactType m_type;
TDEAction* m_actionPrefs;
};
#endif