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272 lines
7.6 KiB
272 lines
7.6 KiB
/*
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msnaccount.h - Manages a single MSN account
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Copyright (c) 2003-2005 by Olivier Goffart <ogoffart@ kde.org>
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Copyright (c) 2005 by Michaêl Larouche <michael.larouche@kdemail.net>
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Kopete (c) 2003-2005 by The Kopete developers <kopete-devel@kde.org>
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*************************************************************************
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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*************************************************************************
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*/
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#ifndef MSNACCOUNT_H
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#define MSNACCOUNT_H
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#include <tqobject.h>
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#include "kopetepasswordedaccount.h"
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#include "msnprotocol.h"
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class TDEAction;
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class TDEActionMenu;
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class MSNNotifySocket;
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class MSNContact;
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/**
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* MSNAccount encapsulates everything that is account-based, as opposed to
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* protocol based. This basically means sockets, current status, and account
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* info are stored in the account, whereas the protocol is only the
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* 'manager' class that creates and manages accounts.
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*/
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class MSNAccount : public Kopete::PasswordedAccount
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{
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Q_OBJECT
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public:
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MSNAccount( MSNProtocol *parent, const TQString &accountID, const char *name = 0L );
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/*
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* return the menu for this account
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*/
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virtual TDEActionMenu* actionMenu();
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//------ internal functions
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/**
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* change the publicName to this new name
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*/
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void setPublicName( const TQString &name );
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void setPersonalMessage(MSNProtocol::PersonalMessageType type, const TQString &personalMessage );
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/**
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* Returns the address of the MSN server
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*/
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TQString serverName();
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/**
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* Returns the address of the MSN server port
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*/
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uint serverPort();
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MSNNotifySocket *notifySocket();
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/**
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* return true if we are able to send mail, or to open hotmail inbox
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*/
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bool isHotmail() const;
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/**
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* Return the picture url.
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*/
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TQString pictureUrl();
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/**
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* Set the picture url.
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*/
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void setPictureUrl(const TQString &url);
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/**
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* return the <msnobj> tag of the display picture
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*/
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TQString pictureObject();
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/**
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* reset the <msnobj>. This method should be called if the displayimage has changed
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* If we are actualy connected, it will imediatly update the <msgobj> on the server, exepted
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* if @param silent is set to true
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* @param force Force the application of MSN picture
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*/
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void resetPictureObject(bool silent=false, bool force=false);
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//BEGIN Http
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bool useHttpMethod() const;
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//END
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/**
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* Return the client ID for the myself contact of this account.
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* It is dynamic to see if we really have a webcam or not.
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*/
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TQString myselfClientId() const;
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public slots:
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virtual void connectWithPassword( const TQString &password ) ;
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virtual void disconnect() ;
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virtual void setOnlineStatus( const Kopete::OnlineStatus &status , const TQString &reason = TQString());
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/**
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* Ask to the account to create a new chat session
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*/
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void slotStartChatSession( const TQString& handle );
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/**
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* Single slot to display error message.
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*/
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void slotErrorMessageReceived( int type, const TQString &msg );
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protected:
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virtual bool createContact( const TQString &contactId, Kopete::MetaContact *parentContact );
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private slots:
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// Actions related
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void slotStartChat();
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void slotOpenInbox();
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void slotChangePublicName();
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//#if !defined NDEBUG //(Stupid moc which don't see when he don't need to slot this slot)
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/**
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* Show simple debugging aid
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*/
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void slotDebugRawCommand();
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//#endif
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// notifySocket related
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void slotStatusChanged( const Kopete::OnlineStatus &status );
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void slotNotifySocketClosed();
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void slotPersonalMessageChanged(const TQString& personalMessage);
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void slotContactRemoved(const TQString& handle, const TQString& list, const TQString& contactGuid, const TQString& groupGuid );
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void slotContactAdded(const TQString& handle, const TQString& list, const TQString& publicName, const TQString& contactGuid, const TQString &groupGuid );
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void slotContactListed( const TQString& handle, const TQString& publicName, const TQString &contactGuid, uint lists, const TQString& groups );
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void slotNewContactList();
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/**
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* The group has successful renamed in the server
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* groupName: is new new group name
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*/
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void slotGroupRenamed(const TQString &groupGuid, const TQString& groupName );
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/**
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* A new group was created on the server (or received durring an LSG command)
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*/
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void slotGroupAdded( const TQString& groupName, const TQString &groupGuid );
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/**
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* Group was removed from the server
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*/
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void slotGroupRemoved( const TQString &groupGuid );
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/**
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* Incoming RING command: connect to the Switchboard server and send
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* the startChat signal
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*/
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void slotCreateChat( const TQString& sessionID, const TQString& address, const TQString& auth,
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const TQString& handle, const TQString& publicName );
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/**
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* Incoming XFR command: this is an result from
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* slotStartChatSession(handle)
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* connect to the switchboard server and sen startChat signal
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*/
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void slotCreateChat( const TQString& address, const TQString& auth);
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// ui related
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/**
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* A kopetegroup is renamed, rename group on the server
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*/
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void slotKopeteGroupRenamed( Kopete::Group *g );
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/**
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* A kopetegroup is removed, remove the group in the server
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**/
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void slotKopeteGroupRemoved( Kopete::Group* );
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/**
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* add contact ui
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*/
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void slotContactAddedNotifyDialogClosed( const TQString &handle);
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/**
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* When the dispatch server sends us the notification server to use.
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*/
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void createNotificationServer( const TQString &host, uint port );
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/**
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* When a global identity key get changed.
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*/
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void slotGlobalIdentityChanged( const TQString &key, const TQVariant &value );
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private:
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MSNNotifySocket *m_notifySocket;
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TDEAction *m_openInboxAction;
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TDEAction *m_startChatAction;
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TDEAction *m_changeDNAction;
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// status which will be using for connecting
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Kopete::OnlineStatus m_connectstatus;
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TQStringList m_msgHandle;
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bool m_newContactList;
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/**
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* Add the contact on the server in the given groups.
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* this is a helper function called bu createContact and slotStatusChanged
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*/
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void addContactServerside(const TQString &contactId, TQPtrList<Kopete::Group> groupList);
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public: //FIXME: should be private
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TQMap<TQString, Kopete::Group*> m_groupList;
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void addGroup( const TQString &groupName, const TQString &contactToAdd = TQString() );
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/**
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* Find and retrive a MSNContact by its contactGuid. (Helper function)
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*/
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MSNContact *findContactByGuid(const TQString &contactGuid);
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private:
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// server data
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TQStringList m_allowList;
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TQStringList m_blockList;
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TQStringList m_reverseList;
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Kopete::MetaContact *m_addWizard_metaContact;
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TQMap< TQString, TQStringList > tmp_addToNewGroup;
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TQMap< TQString, TQStringList > tmp_addNewContactToGroup;
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TQString m_pictureObj; //a cache of the <msnobj>
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TQString m_pictureFilename; // the picture filename.
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//this is the translation between old to new groups id when syncing from server.
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TQMap<TQString, Kopete::Group*> m_oldGroupList;
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/**
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* I need the password in createNotificationServer.
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* but i can't ask it there with password() because a nested loop will provoque crash
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* at this place. so i'm forced to keep it here.
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* I would like an API to request the password WITHOUT askling it.
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*/
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TQString m_password;
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/**
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* Cliend ID is a bitfield that contains supported features for a MSN contact.
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*/
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uint m_clientId;
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};
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#endif
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// vim: set noet ts=4 sts=4 sw=4:
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