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tdenetwork/kopete/libkopete/kopetechatsession.h

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/*
kopetechatsession.h - Manages all chats
Copyright (c) 2002 by Duncan Mac-Vicar Prett <duncan@kde.org>
Copyright (c) 2002 by Daniel Stone <dstone@kde.org>
Copyright (c) 2002-2003 by Martijn Klingens <klingens@kde.org>
Copyright (c) 2002-2004 by Olivier Goffart <ogoffart @ kde.org>
Copyright (c) 2003 by Jason Keirstead <jason@keirstead.org>
Copyright (c) 2005 by Michaël Larouche <michael.larouche@kdemail.net>
Kopete (c) 2002-2003 by the Kopete developers <kopete-devel@kde.org>
*************************************************************************
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
*************************************************************************
*/
#ifndef __KOPETECHATSESSION_H__
#define __KOPETECHATSESSION_H__
#include <tqobject.h>
#include <tqptrlist.h>
#include <tqvaluelist.h>
#include <kxmlguiclient.h>
#include "kopete_export.h"
// FIXME: get rid of these includes
#include "kopetemessage.h"
#include "kopetemessagehandlerchain.h"
class KMMPrivate;
class KopeteView;
namespace Kopete
{
class Contact;
class Message;
class Protocol;
class OnlineStatus;
class Account;
class ChatSessionManager;
class MessageHandlerChain;
class TemporaryKMMCallbackAppendMessageHandler;
typedef TQPtrList<Contact> ContactPtrList;
typedef TQValueList<Message> MessageList;
/**
* @author Duncan Mac-Vicar Prett <duncan@kde.org>
* @author Daniel Stone <dstone@kde.org>
* @author Martijn Klingens <klingens@kde.org>
* @author Olivier Goffart <ogoffart @ kde.org>
* @author Jason Keirstead <jason@keirstead.org>
*
* The Kopete::ChatSession manages a single chat.
* It is an interface between the protocol, and the chatwindow.
* The protocol can connect to @ref messageSent() signals to send the message, and can
* append received message with @ref messageReceived()
*
* The KMM inherits from KXMLGUIClient, this client is merged with the chatwindow's ui
* so plugins can add childClients of this client to add their own actions in the
* chatwindow.
*/
class KOPETE_EXPORT ChatSession : public TQObject , public KXMLGUIClient
{
// friend class so the object factory can access the protected constructor
friend class ChatSessionManager;
Q_OBJECT
TQ_OBJECT
public:
/**
* Delete a chat manager instance
* You shouldn't delete the KMM yourself. it will be deleted when the chatwindow is closed
* see also @ref setCanBeDeleted() , @ref deref()
*/
~ChatSession();
/**
* @brief Get a list of all contacts in the session
*/
const ContactPtrList& members() const;
/**
* @brief Get the local user in the session
* @return the local user in the session, same as account()->myself()
*/
const Contact* myself() const;
/**
* @brief Get the protocol being used.
* @return the protocol
*/
Protocol* protocol() const;
/**
* @brief get the account
* @return the account
*/
Account *account() const ;
/**
* @brief The caption of the chat
*
* Used for named chats
*/
const TQString displayName();
/**
* @brief change the displayname
*
* change the display name of the chat
*/
void setDisplayName( const TQString &displayName );
/**
* @brief set a specified KOS for specified contact in this KMM
*
* Set a special icon for a contact in this kmm only.
* by default, all contact have their own status
*/
void setContactOnlineStatus( const Contact *contact, const OnlineStatus &newtqStatus );
/**
* @brief get the status of a contact.
*
* see @ref setContactOnlineStatus()
*/
const OnlineStatus contactOnlineStatus( const Contact *contact ) const;
/**
* @brief the manager's view
*
* Return the view for the supplied Kopete::ChatSession. If it already
* exists, it will be returned, otherwise, 0L will be returned or a new one
* if canCreate=true
* @param canCreate create a new one if it does not exist
* @param requestedPlugin Specifies the view plugin to use if we have to create one.
*/
// FIXME: canCreate should definitely be an enum and not a bool - Martijn
KopeteView* view( bool canCreate = false, const TQString &requestedPlugin = TQString() );
/**
* says if you may invite contact from the same account to this chat with @ref inviteContact
* @see setMayInvite
* @return true if it is possible to invite contact to this chat.
*/
bool mayInvite() const ;
/**
* this method is called when a contact is dragged to the contactlist.
* @p contactId is the id of the contact. the contact is supposed to be of the same account as
* the @ref account() but we can't be sure the Kopete::Contact is realy on the contactlist
*
* It is possible to drag contact only if @ref mayInvite return true
*
* the default implementaiton do nothing
*/
virtual void inviteContact(const TQString &contactId);
/**
* Returns the message handler chain for the message direction @p dir.
*/
MessageHandlerChain::Ptr chainForDirection( Message::MessageDirection dir );
signals:
/**
* @brief the KMM will be deleted
* Used by a Kopete::ChatSession to signal that it is closing.
*/
void closing( Kopete::ChatSession *kmm );
/**
* a message will be soon shown in the chatwindow.
* See @ref Kopete::ChatSessionManager::aboutToDisplay() signal
*/
void messageAppended( Kopete::Message &msg, Kopete::ChatSession *kmm = 0L );
/**
* a message will be soon received
* See @ref Kopete::ChatSessionManager::aboutToReceive() signal
*/
void messageReceived( Kopete::Message &msg, Kopete::ChatSession *kmm = 0L );
/**
* @brief a message is going to be sent
*
* The message is going to be sent.
* protocols can connect to this signal to send the message ro the network.
* the protocol have also to call @ref appendMessage() and @ref messageSucceeded()
* See also @ref Kopete::ChatSessionManager::aboutToSend() signal
*/
void messageSent( Kopete::Message &msg, Kopete::ChatSession *kmm = 0L );
/**
* The last message has finaly successfully been sent
*/
void messageSuccess();
/**
* @brief a new contact is now in the chat
*/
// FIXME: What's 'suppress'? Shouldn't this be an enum? - Martijn
void contactAdded( const Kopete::Contact *contact, bool suppress );
/**
* @brief a contact is no longer in this chat
*/
void contactRemoved( const Kopete::Contact *contact, const TQString &reason, Kopete::Message::MessageFormat format = Message::PlainText, bool contactRemoved = false );
/**
* @brief a contact in this chat has changed his status
*/
void onlineStatusChanged( Kopete::Contact *, const Kopete::OnlineStatus &, const Kopete::OnlineStatus & );
/**
* @brief The name of the chat is changed
*/
void displayNameChanged();
/**
* @brief emitting a typing notification
*
* The user is typing a message, or just stopped typing
* the protocol should connect to this signal to signal to others
* that the user is typing if the protocol supports this
* @param isTyping say if the user is typing or not
*/
void myselfTyping( bool isTyping );
/**
* Signals that a remote user is typing a message.
* the chatwindow connects to this signal to update the statusbar
*/
void remoteTyping( const Kopete::Contact *contact, bool isTyping );
/**
* Signals that a an event has to be displayed in the statusbar.
* The chatwindow connects to this signal to update the statusbar.
*/
void eventNotification( const TQString& notificationText);
/**
* @brief A contact within the chat session changed his photo.
* Used to update the contacts photo in chat window.
*/
void photoChanged();
public slots:
/**
* @brief Got a typing notification from a user
*/
void receivedTypingMsg( const Kopete::Contact *contact , bool isTyping = true );
/**
* Got a typing notification from a user. This is a convenience version
* of the above method that takes a TQString contactId instead of a full
* Kopete::Contact
*/
void receivedTypingMsg( const TQString &contactId, bool isTyping = true );
/**
* @brief Got an event notification from a user.
* It will emit the signal eventNotification(). Use this slot in your protocols
* and plugins to change chatwindow statusBar text.
*/
void receivedEventNotification( const TQString& notificationText );
/**
* Show a message to the chatwindow, or append it to the queue.
* This is the function protocols HAVE TO call for both incoming and outgoing messages
* if the message must be showed in the chatwindow
*/
void appendMessage( Kopete::Message &msg );
/**
* Add a contact to the session
* @param c is the contact
* @param suppress mean the there will be no automatic notifications in the chatwindow.
* (note that i don't like the param suppress at all. it is used in irc to show a different notification (with an info text)
* a TQStringinfo would be more interesting, but it is also used to don't show the notification when entering in a channel)
*/
void addContact( const Kopete::Contact *c, bool suppress = false );
/**
* Add a contact to the session with a pre-set initial status
* @param c is the contact
* @param initialtqStatus The initial contactOnlineStatus of the contact
* @param suppress mean the there will be no automatic notifications in the chatwindow.
* (note that i don't like the param suppress at all. it is used in irc to show a different notification (with an info text)
* a TQStringinfo would be more interesting, but it is also used to don't show the notification when entering in a channel)
* @see contactOnlineStatus
*/
void addContact( const Kopete::Contact *c, const Kopete::OnlineStatus &initialtqStatus, bool suppress = false );
/**
* Remove a contact from the session
* @param contact is the contact
* @param reason is the optional raison message showed in the chatwindow
* @param format The format of the message
* @param suppressNotification prevents a notification of the removal in the chat view. See note in @ref addContact
*/
void removeContact( const Kopete::Contact *contact, const TQString& reason = TQString(), Kopete::Message::MessageFormat format = Message::PlainText, bool suppressNotification = false );
/**
* Set if the KMM will be deleted when the chatwindow is deleted. It is useful if you want
* to keep the KMM alive even if the chatwindow is closed.
* Warning: if you set it to false, please keep in mind that you have to reset it to true
* later to delete it. In many case, you should never delete yourself the KMM, just call this
* this method.
* default is true.
* If there are no chatwindow when setting it to true, the kmm will be deleted.
*
* @deprecated use ref and deref
*/
void setCanBeDeleted ( bool canBeDeleted );
/**
* reference count the chat session.
* the chat session may be deleted only if the count reach 0
* if you ref, don't forget to deref
* @see deref()
*/
void ref();
/**
* dereference count the chat session
* if the reference counter reach 0 and there is no chat window open, the chat session will be deleted.
*/
void deref();
/**
* Send a message to the user
*/
void sendMessage( Kopete::Message &message );
/**
* Tell the KMM that the user is typing
* This method should be called only by a chatwindow. It emits @ref myselfTyping signal
*/
void typing( bool t );
/**
* Protocols have to call this method when the last message sent has been correctly sent
* This will emit @ref messageSuccess signal. and allow the email window to get closed
*/
void messageSucceeded();
/**
* Protcols have to call this method if they want to emit a notification when a nudge/buzz is received.
*/
void emitNudgeNotification();
/**
* Raise the chat window and give him the focus
* It's used when the user wanted to activated (by clicking on the "view" button of a popup)
*/
void raiseView();
private slots:
void slotUpdateDisplayName();
void slotViewDestroyed();
void slotOnlineStatusChanged( Kopete::Contact *c, const Kopete::OnlineStatus &status, const Kopete::OnlineStatus &oldtqStatus );
void slotContactDestroyed( Kopete::Contact *contact );
protected:
/**
* Create a message manager. This constructor is private, because the
* static factory method createSession() creates the object. You may
* not create instances yourself directly!
*/
ChatSession( const Contact *user, ContactPtrList others,
Protocol *protocol, const char *name = 0 );
/**
* Set wether or not contact from this account may be invited in this chat.
* By default, it is set to false
* @see inviteContact()
* @see mayInvite()
*/
void setMayInvite(bool);
private:
KMMPrivate *d;
// FIXME: remove
friend class TemporaryKMMCallbackAppendMessageHandler;
};
}
#endif
// vim: set noet ts=4 sts=4 sw=4: