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81 lines
3.3 KiB
81 lines
3.3 KiB
/*
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managedconnectionaccount.h - Kopete Account that uses a manager to
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control its connection and respond to connection events
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Copyright (c) 2005 by Will Stephenson <lists@stevello.free-online.co.uk>
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Kopete (c) 2002-2005 by the Kopete developers <kopete-devel@kde.org>
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*************************************************************************
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Lesser General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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*************************************************************************
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*/
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#ifndef MANAGEDCONNECTIONACCOUNT_H
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#define MANAGEDCONNECTIONACCOUNT_H
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#include "networkstatuscommon.h"
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#include "kopetepasswordedaccount.h"
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namespace Kopete
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{
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class Protocol;
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/**
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* A ManagedConnectionAccount queries the NetworkStatus KDED Module before trying to connect using
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* connectwithPassword, starting a network connection if needed. If the network is not available,
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* it delays calling performConnectWithPassword until it receives notification from the daemon
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* that the network is up. The account receiveds notifications from the daemon of network failures
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* and calls disconnect to set the account offline in a timely manner.
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*/
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class KOPETE_EXPORT ManagedConnectionAccount : public PasswordedAccount
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{
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TQ_OBJECT
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public:
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/**
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* @brief ManagedConnectionAccount constructor.
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* @param parent The protocol this account connects via
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* @param acctId The ID of this account - should be unique within this protocol
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* @param maxPasswordLength The maximum length for passwords for this account, or 0 for no limit
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* @param name The name for this TQObject
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*/
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ManagedConnectionAccount( Protocol *parent, const TQString &acctId, uint maxPasswordLength = 0, const char *name = 0 );
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public slots:
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/**
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* @brief Begin the connection process, by checking if the connection is available with the ConnectionManager.
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* This method is called by PasswordedAccount::connect()
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* @param password the password to connect with.
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*/
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void connectWithPassword( const TQString &password );
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protected:
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/**
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* @brief Connect to the server, once the network is available.
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* This method is called by the ManagedConnectionAccount once the network is available. In this method you should set up your
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* network connection and connect to the server.
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*/
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virtual void performConnectWithPassword( const TQString & password ) = 0;
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protected slots:
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/**
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* @brief Handle a change in the network connection
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* Called by the ConnectionManager when the network comes up or fails.
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* The default implementation calls performConnectWithPassword when the network goes online and connectWithPassword() was
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* previously called, and calls disconnect() when the connection goes down.
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* @param host For future expansion.
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* @param status the new status of the network
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*/
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virtual void slotConnectionStatusChanged( const TQString & host, NetworkStatus::EnumStatus status );
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private:
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TQString m_password;
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bool m_waitingForConnection;
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};
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}
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#endif
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