Use new TQ_METHOD, TQ_SIGNAL, TQ_SLOT defines

Signed-off-by: Michele Calgaro <michele.calgaro@yahoo.it>
pull/6/head
Michele Calgaro 4 months ago
parent c770666ad1
commit 2d3b7fa3dc
Signed by: MicheleC
GPG Key ID: 2A75B7CA8ADED5CF

@ -21,19 +21,19 @@ PKeys::PKeys( TQWidget *parent, const char *name)
TQPushButton *okButton = new TQPushButton(this);
okButton->setText(i18n("Ok"));
okButton->setFixedSize(okButton->size());
connect( okButton, SIGNAL(clicked()),this, SLOT(ok()) );
connect( okButton, TQ_SIGNAL(clicked()),this, TQ_SLOT(ok()) );
okButton->move(20,210);
TQPushButton *defaultButton = new TQPushButton(this);
defaultButton->setText(i18n("Defaults"));
defaultButton->setFixedSize(defaultButton->size());
connect( defaultButton, SIGNAL(clicked()),this, SLOT(defaults()) );
connect( defaultButton, TQ_SIGNAL(clicked()),this, TQ_SLOT(defaults()) );
defaultButton->move(140,210);
TQPushButton *cancelButton = new TQPushButton(this);
cancelButton->setText(i18n("Cancel"));
cancelButton->setFixedSize(cancelButton->size());
connect( cancelButton, SIGNAL(clicked()),this, SLOT(reject()) );
connect( cancelButton, TQ_SIGNAL(clicked()),this, TQ_SLOT(reject()) );
cancelButton->move(260,210);
TQFrame *separator = new TQFrame(this);
@ -57,28 +57,28 @@ PKeys::PKeys( TQWidget *parent, const char *name)
pixPath = dirs->findResource("appdata", "pics/up.xpm");
up->setPixmap( TQPixmap(pixPath));
up->setFixedSize(up->pixmap()->size());
connect( up, SIGNAL(clicked()),this, SLOT(butUp()) );
connect( up, TQ_SIGNAL(clicked()),this, TQ_SLOT(butUp()) );
up->move(180, 50);
TQPushButton *down = new TQPushButton(this);
pixPath = dirs->findResource("appdata", "pics/down.xpm");
down->setPixmap( TQPixmap(pixPath));
down->setFixedSize(down->pixmap()->size());
connect( down, SIGNAL(clicked()),this, SLOT(butDown()) );
connect( down, TQ_SIGNAL(clicked()),this, TQ_SLOT(butDown()) );
down->move(180, 130);
TQPushButton *left = new TQPushButton(this);
pixPath = dirs->findResource("appdata", "pics/left.xpm");
left->setPixmap( TQPixmap(pixPath));
left->setFixedSize(left->pixmap()->size());
connect( left, SIGNAL(clicked()),this, SLOT(butLeft()) );
connect( left, TQ_SIGNAL(clicked()),this, TQ_SLOT(butLeft()) );
left->move(140, 90);
TQPushButton *right = new TQPushButton(this);
pixPath = dirs->findResource("appdata", "pics/right.xpm");
right->setPixmap( TQPixmap(pixPath));
right->setFixedSize(right->pixmap()->size());
connect( right, SIGNAL(clicked()),this, SLOT(butRight()) );
connect( right, TQ_SIGNAL(clicked()),this, TQ_SLOT(butRight()) );
right->move(220, 90);

@ -770,13 +770,13 @@ void Referee::eaten()
pix->rect(pacman->position(), MonsterScorePix, monstersEaten-1)));
if (--timerCount > 0)
TQTimer::singleShot( monsterScoreDurMS, this, SLOT(eaten()));
TQTimer::singleShot( monsterScoreDurMS, this, TQ_SLOT(eaten()));
else {
for (Monster *m = monsters->first(); m != 0; m = monsters->next())
if (m && m->direction() == X && !gameState.testBit(Introducing))
m->setDirection(N);
if (monstersEaten != 4 || !gameState.testBit(Introducing))
TQTimer::singleShot( monsterScoreDurMS, this, SLOT(start()));
TQTimer::singleShot( monsterScoreDurMS, this, TQ_SLOT(start()));
}
}
@ -918,14 +918,14 @@ void Referee::introPlay()
if (!gameState.testBit(Introducing) || gameState.testBit(Ready))
return;
if (gameState.testBit(Paused) || gameState.testBit(HallOfFame)) {
TQTimer::singleShot(afterPauseMS, this, SLOT(introPlay()));
TQTimer::singleShot(afterPauseMS, this, TQ_SLOT(introPlay()));
return;
}
if (!gameState.testBit(Init)) {
if (monstersEaten == 4) {
stop();
TQTimer::singleShot(introPostAnimationMS, this, SLOT(demo()));
TQTimer::singleShot(introPostAnimationMS, this, TQ_SLOT(demo()));
}
if (pacman->direction() == W) {
int id = -1;
@ -984,7 +984,7 @@ void Referee::introPlay()
}
if (timerCount++ < 15)
TQTimer::singleShot(introAnimationMS, this, SLOT(introPlay()));
TQTimer::singleShot(introAnimationMS, this, TQ_SLOT(introPlay()));
}
void Referee::demo()
@ -993,7 +993,7 @@ void Referee::demo()
return;
if (gameState.testBit(Paused) || gameState.testBit(HallOfFame)) {
TQTimer::singleShot(afterPauseMS, this, SLOT(demo()));
TQTimer::singleShot(afterPauseMS, this, TQ_SLOT(demo()));
return;
}
@ -1020,7 +1020,7 @@ void Referee::demo()
repaint();
timerCount = 0;
TQTimer::singleShot(playerDurMS, this, SLOT(start()));
TQTimer::singleShot(playerDurMS, this, TQ_SLOT(start()));
}
void Referee::play()
@ -1061,13 +1061,13 @@ void Referee::play()
repaint(pix->rect(board->position(fruithome), i18n("READY!")), FALSE);
timerCount = 0;
TQTimer::singleShot(playerDurMS, this, SLOT(ready()));
TQTimer::singleShot(playerDurMS, this, TQ_SLOT(ready()));
}
void Referee::ready()
{
if (gameState.testBit(Paused) || gameState.testBit(HallOfFame)) {
TQTimer::singleShot(afterPauseMS, this, SLOT(ready()));
TQTimer::singleShot(afterPauseMS, this, TQ_SLOT(ready()));
return;
}
@ -1077,7 +1077,7 @@ void Referee::ready()
gameState.clearBit(Init);
repaint(pix->rect(board->position(monsterhome, 0), i18n("PLAYER ONE")), FALSE);
repaintFigures();
TQTimer::singleShot(playerDurMS, this, SLOT(ready()));
TQTimer::singleShot(playerDurMS, this, TQ_SLOT(ready()));
return;
}
@ -1089,7 +1089,7 @@ void Referee::ready()
gameState.setBit(Ready);
gameState.clearBit(Init);
repaint(pix->rect(board->position(fruithome), i18n("READY!")), FALSE);
TQTimer::singleShot(readyDurMS, this, SLOT(ready()));
TQTimer::singleShot(readyDurMS, this, TQ_SLOT(ready()));
}
}
@ -1104,7 +1104,7 @@ void Referee::levelUp()
repaint(pix->rect(pacman->position(), PacmanPix));
timerCount = 0;
TQTimer::singleShot(levelUpPreAnimationMS, this, SLOT(levelUpPlay()));
TQTimer::singleShot(levelUpPreAnimationMS, this, TQ_SLOT(levelUpPlay()));
}
void Referee::levelUpPlay()
@ -1113,7 +1113,7 @@ void Referee::levelUpPlay()
return;
if (gameState.testBit(Paused) || gameState.testBit(HallOfFame)) {
TQTimer::singleShot(afterPauseMS, this, SLOT(levelUpPlay()));
TQTimer::singleShot(afterPauseMS, this, TQ_SLOT(levelUpPlay()));
return;
}
@ -1128,7 +1128,7 @@ void Referee::levelUpPlay()
}
if (timerCount++ < 2) {
TQTimer::singleShot(levelUpAnimationMS, this, SLOT(levelUpPlay()));
TQTimer::singleShot(levelUpAnimationMS, this, TQ_SLOT(levelUpPlay()));
return;
}
@ -1162,7 +1162,7 @@ void Referee::start()
return;
if (gameState.testBit(Paused) || gameState.testBit(HallOfFame)) {
TQTimer::singleShot(afterPauseMS, this, SLOT(start()));
TQTimer::singleShot(afterPauseMS, this, TQ_SLOT(start()));
return;
}
@ -1212,11 +1212,11 @@ void Referee::killed()
for (Monster *m = monsters->first(); m != 0; m = monsters->next())
if (m)
m->setDirection(X);
TQTimer::singleShot(dyingPreAnimationMS, this, SLOT(killed()));
TQTimer::singleShot(dyingPreAnimationMS, this, TQ_SLOT(killed()));
} else {
stop();
if (gameState.testBit(Paused) || gameState.testBit(HallOfFame)) {
TQTimer::singleShot(afterPauseMS, this, SLOT(killed()));
TQTimer::singleShot(afterPauseMS, this, TQ_SLOT(killed()));
return;
}
@ -1234,16 +1234,16 @@ void Referee::killedPlay()
if (!gameState.testBit(Dying) || gameState.testBit(Ready))
return;
if (gameState.testBit(Paused) || gameState.testBit(HallOfFame)) {
TQTimer::singleShot(afterPauseMS, this, SLOT(killedPlay()));
TQTimer::singleShot(afterPauseMS, this, TQ_SLOT(killedPlay()));
return;
}
if (timerCount <= pix->maxPixmaps(DyingPix)) {
repaint(pix->rect(pacman->position(), PacmanPix), FALSE);
if (timerCount >= pix->maxPixmaps(DyingPix)-1 || timerCount == 0)
TQTimer::singleShot(dyingPostAnimationMS, this, SLOT(killedPlay()));
TQTimer::singleShot(dyingPostAnimationMS, this, TQ_SLOT(killedPlay()));
else
TQTimer::singleShot(dyingAnimationMS, this, SLOT(killedPlay()));
TQTimer::singleShot(dyingAnimationMS, this, TQ_SLOT(killedPlay()));
timerCount++;
} else {
gameState.clearBit(Dying);
@ -1256,7 +1256,7 @@ void Referee::killedPlay()
repaint(pix->rect(board->position(energizer, e), EnergizerPix), FALSE);
}
repaint(pix->rect(board->position(fruithome), i18n("GAME OVER")), FALSE);
TQTimer::singleShot(gameOverDurMS, this, SLOT(hallOfFame()));
TQTimer::singleShot(gameOverDurMS, this, TQ_SLOT(hallOfFame()));
} else {
gameState.clearBit(Init);
initPacman();

@ -402,7 +402,7 @@ void Score::setScore(int level, int player)
// enable gameNew directly for an immediate next try
emit gameFinished();
lastPlayer = -1;
TQTimer::singleShot(hallOfFameMS, this, SLOT(end()));
TQTimer::singleShot(hallOfFameMS, this, TQ_SLOT(end()));
return;
}
@ -514,7 +514,7 @@ void Score::setPause(bool Paused)
void Score::end()
{
if (paused) {
TQTimer::singleShot(afterPauseMS, this, SLOT(end()));
TQTimer::singleShot(afterPauseMS, this, TQ_SLOT(end()));
return;
}

@ -47,16 +47,16 @@ TDEpacmanApp::TDEpacmanApp(TQWidget *, const char *name) : TDEMainWindow(0, name
highscoresChecked = false;
focusedPause = false;
connect(view->referee, SIGNAL(setScore(int, int)), view->score, SLOT(setScore(int, int)));
connect(view->referee, SIGNAL(setPoints(int)), view->score, SLOT(set(int)));
connect(view->referee, SIGNAL(setLifes(int)), view->status, SLOT(setLifes(int)));
connect(view->referee, SIGNAL(setLevel(int)), view->status, SLOT(setLevel(int)));
connect(view->referee, TQ_SIGNAL(setScore(int, int)), view->score, TQ_SLOT(setScore(int, int)));
connect(view->referee, TQ_SIGNAL(setPoints(int)), view->score, TQ_SLOT(set(int)));
connect(view->referee, TQ_SIGNAL(setLifes(int)), view->status, TQ_SLOT(setLifes(int)));
connect(view->referee, TQ_SIGNAL(setLevel(int)), view->status, TQ_SLOT(setLevel(int)));
connect(view->referee, SIGNAL(focusedGamePause()), this, SLOT(slotFocusedGamePause()));
connect(view->referee, SIGNAL(forcedGameHighscores()), this, SLOT(slotForcedGameHighscores()));
connect(view->referee, TQ_SIGNAL(focusedGamePause()), this, TQ_SLOT(slotFocusedGamePause()));
connect(view->referee, TQ_SIGNAL(forcedGameHighscores()), this, TQ_SLOT(slotForcedGameHighscores()));
connect(view->score, SIGNAL(gameHighscores()), this, SLOT(slotGameHighscores()));
connect(view->score, SIGNAL(gameFinished()), this, SLOT(slotGameFinished()));
connect(view->score, TQ_SIGNAL(gameHighscores()), this, TQ_SLOT(slotGameHighscores()));
connect(view->score, TQ_SIGNAL(gameFinished()), this, TQ_SLOT(slotGameFinished()));
}
TDEpacmanApp::~TDEpacmanApp()
@ -67,25 +67,25 @@ TDEpacmanApp::~TDEpacmanApp()
void TDEpacmanApp::initActions()
{
gameNew = KStdGameAction::gameNew(this, SLOT(slotGameNew()), actionCollection());
gamePause = KStdGameAction::pause(this, SLOT(slotGamePause()), actionCollection());
gameNew = KStdGameAction::gameNew(this, TQ_SLOT(slotGameNew()), actionCollection());
gamePause = KStdGameAction::pause(this, TQ_SLOT(slotGamePause()), actionCollection());
gamePause->setAccel(Key_F3);
gameQuit = KStdGameAction::quit(this, SLOT(slotGameQuit()), actionCollection());
gameHighscores = KStdGameAction::highscores(this, SLOT(slotGameHighscores()), actionCollection());
showMenuBar = KStdAction::showMenubar(this, SLOT(slotShowMenuBar()), actionCollection());
showToolBar = KStdAction::showToolbar(this, SLOT(slotShowToolBar()), actionCollection());
showStatusBar = KStdAction::showStatusbar(this, SLOT(slotShowStatusBar()), actionCollection());
gameQuit = KStdGameAction::quit(this, TQ_SLOT(slotGameQuit()), actionCollection());
gameHighscores = KStdGameAction::highscores(this, TQ_SLOT(slotGameHighscores()), actionCollection());
showMenuBar = KStdAction::showMenubar(this, TQ_SLOT(slotShowMenuBar()), actionCollection());
showToolBar = KStdAction::showToolbar(this, TQ_SLOT(slotShowToolBar()), actionCollection());
showStatusBar = KStdAction::showStatusbar(this, TQ_SLOT(slotShowStatusBar()), actionCollection());
showMouseCursor = new TDEToggleAction(i18n("Show Mouse&cursor"), 0,
this, SLOT(slotShowMouseCursor()), actionCollection(),
this, TQ_SLOT(slotShowMouseCursor()), actionCollection(),
"options_show_mousecursor");
selectGraphicScheme = new TDEActionMenu(i18n("&Select graphic scheme"), actionCollection(),
"options_select_graphic_scheme");
KStdAction::keyBindings(this, SLOT(slotKeyBindings()), actionCollection());
KStdAction::keyBindings(this, TQ_SLOT(slotKeyBindings()), actionCollection());
focusOutPause = new TDEToggleAction(i18n("Pause in &Background"), 0,
this, SLOT(slotFocusOutPause()), actionCollection(),
this, TQ_SLOT(slotFocusOutPause()), actionCollection(),
"options_focus_out_pause");
focusInContinue = new TDEToggleAction(i18n("Continue in &Foreground"), 0,
this, SLOT(slotFocusInContinue()), actionCollection(),
this, TQ_SLOT(slotFocusInContinue()), actionCollection(),
"options_focus_in_continue");
showMenuBar->setStatusText(i18n("Enables/disables the menubar"));
@ -200,7 +200,7 @@ void TDEpacmanApp::readSchemes()
schemesPopup->setAutoDelete(true);
modesPopup = selectGraphicScheme->popupMenu();
connect(modesPopup, SIGNAL(activated(int)), this, SLOT(slotSchemeActivated(int)));
connect(modesPopup, TQ_SIGNAL(activated(int)), this, TQ_SLOT(slotSchemeActivated(int)));
if (schemeCount == 0 || scheme == -1) {
TQMessageBox::warning(this, i18n("Configuration Error"),
@ -218,7 +218,7 @@ void TDEpacmanApp::readSchemes()
TDEPopupMenu *p = new TDEPopupMenu;
p->setCheckable(true);
connect(p, SIGNAL(activated(int)), this, SLOT(slotSchemeActivated(int)));
connect(p, TQ_SIGNAL(activated(int)), this, TQ_SLOT(slotSchemeActivated(int)));
schemesPopup->append(p);
modeID[m] = modesPopup->insertItem(description, schemesPopup->at(m));

Loading…
Cancel
Save