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126 lines
5.7 KiB
126 lines
5.7 KiB
Version 0.3.2 (30. June 2003)
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Almost a real TDE3 application.
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Version 0.3.1 (31. January 2002)
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Prerelease for TDE2 (Documentation not fully adjusted).
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The "highscore"-file is no longer been created by the installation, but as
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soon as the hall of fame has been entered. The path (directory/filename)
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could be specified in the configfile. If the systemwide "highscore"-file is not
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writable, a private file in the home-directory of the user is used and a
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corresponding message is shown.
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Version 0.3.0 (June 2000, not released)
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Ms.Pacman mode implemented (mighty modification) !
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Automatic Pause/Continue in Back/Foreground, for Kevin Forge (he has the
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idea for Ms.Pacman too) integrated. This options can be changed using the
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menu.
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Portuguese translation by Sérgio Fernandes.
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Animation of the energizers und blinking of active player ("1UP") added.
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Flickering during editing the hall of fame by changing the focus removed
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(FocusEvents).
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The mousecursor could be hidden/shown while over the playground, thru the
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menubar.
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The boardlayout (map) could be placed in external textfiles and selected thru
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the configfile (tdepacmanrc) if needed.
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Duplicate pixmaps removed. Because all pixmapfiles could be specified thru
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the configfile now, pixmaps could be placed in foreign (scheme)-directories
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(EyesPixmapName=../tiny/eyes.xpm), or have different names (e.g.:
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LevelPixmapName=fruit.xpm).
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After eating the last dot, the first pixmap of the last/current direction is
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shown. The initial pixmap of the north/up-direction was displayed so far.
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Version 0.2.6 (December 11th, 1999)
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Swedish translation of some text (unfortunately incomplete) by Johne.
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By the use of special charaters (umlauts) in the swedish version, the whole
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font-handling had to be rearranged.
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The fonts contains (nearly) the full ISO-Latin1 characterset (no lowercase
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characters).
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Alignment functions built into the display routines.
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No further use of xbm-fonts, therefore pbm-files were used as fonts (they
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need less space, even they contains much more characters).
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All textelements added to the localisation (i18n). So strings like "GAME
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OVER" or "READY!" could be translated into any language.
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The documentation and programm now contains my brandnew
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email-address.
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Version 0.2.5 (June 20th, 1999)
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Displaying of the hall of fame changed, hopefully this fix some rare bugs.
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Use lower/raise- instead of former used hide/show-functions to switch
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display.
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The file used for HighScore storage, will be set to worldwriteable (chmod
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666) during installation. Thru this "normal" users could store their highscores
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permanently.
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Levels entended upto 13 (LevelPixmaps, Score), by the higher scores, the
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fonts (for displaying the scored points) had to be extended too. The scores
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could be variable (in the range from 10 to 9000, only the leading digit can be
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not 0. exception 1600 ) now. The pixmap for the score could be larger than
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the actual figure itself.
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Because there is not enough room to show 13 levelsymbols in the statusline,
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the position of the symbol can be specified by the LevelPosition value(s).
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The default-Speed of the monsters kept constant althrough higher levels,
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requested by Gerald Williams.
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Update-routines (display) optimized.
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The documentation and programm now contains my new email-address.
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Version 0.2.4 (January 26th, 1999 - today linux v2.2 was released)
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Added the hall of fame to store the highscores. For this, the structure of the
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bitfonts was extented to contain furthermore characters, the
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special-characters (small scores during the game) moved to the
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control-character-region and the fonthandling was enhanced (FontFirstChar
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and FontLastChar can be stored in the Configfile).
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The size of the labels in the "Change Keys..."-dialog were set manually,
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cause the autoResize-function in the qt-libs didn't work correctly in all
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versions.
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The menuitems are more sensitive to the actual availiable functions
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(disabled/enabled and checked).
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Now, also in the "MIDWAY (large)"-scheme the smoother font-smooth.xbm
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font is used by default.
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The files for the internationalization moved to represent the new standard
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locations.
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Version 0.2.3a (January 15th, 1999)
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Keyboard-routines changed to be compatible with the TDE 1.1 libraries
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(compiles with 1.0 and 1.1).
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A small bug fixed in tdepacman.cpp (CHECK_PTR( menuBar )).
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Version 0.2.3 (September 12th, 1998)
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Slowed down the movement of the monsters in the prison, and fixed a bug
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that kept the monsters moving slowly after the "harmless"-phase of the
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monsters.
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Added a new font "font-smooth" and smoothed the pixmap "wall.xpm" for the
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Zacman-scheme.
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Enhanced configuration of all timing-parameters using the configuration file.
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Changed Help-function (kapp->getHelpMenu) to reflect the TDE-Standard.
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Improved the documentation (Many thanks to Andreas Pour).
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Version 0.2.2 (August 24th, 1998)
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Localized the sources and added a German translation of the
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documentation.
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Fixed bug so pixmaps and bitfonts could located correctly after using the
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"Change keys..."-dialog.
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Changed the location of the files (sources, pixmaps, docs etc.) to reflect the
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recommeded structure of kapptemplate v0.1.
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Version 0.2.1 (August 18th, 1998)
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Improved the timing (it's not perfect yet), and I hope Andreas Pour will have
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more fun testing the next version.
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Increased flexibility in handling the pixmaps.
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Version 0.2.0 (August 13th, 1998)
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Added (preliminary) graphic scheme support.
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Version 0.1.1 (August 8th, 1998)
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First public release.
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