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173 lines
7.3 KiB
173 lines
7.3 KiB
15 years ago
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<HTML>
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<HEAD>
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<TITLE> DwMechanism Man Page </TITLE>
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</HEAD>
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<BODY BGCOLOR="#FFFFFF">
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<H2>
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<FONT COLOR="navy"> NAME </FONT>
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</H2>
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<P>
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DwMechanism -- Class representing a MIME content-transfer-encoding field-body
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<H2>
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<FONT COLOR="navy"> SYNOPSIS </FONT>
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</H2>
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<PRE>class DW_EXPORT DwMechanism : public <A HREF="fieldbdy.html">DwFieldBody</A> {
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public:
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<A HREF="mechansm.html#DwMechanism">DwMechanism</A>();
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<A HREF="mechansm.html#DwMechanism">DwMechanism</A>(const DwMechanism& aCte);
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<A HREF="mechansm.html#DwMechanism">DwMechanism</A>(const DwString& aStr, DwMessageComponent* aParent=0);
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virtual ~DwMechanism();
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const DwMechanism& <A HREF="mechansm.html#op_eq">operator =</A> (const DwMechanism& aCte);
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virtual void <A HREF="mechansm.html#Parse">Parse</A>();
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virtual void <A HREF="mechansm.html#Assemble">Assemble</A>();
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virtual DwMessageComponent* <A HREF="mechansm.html#Clone">Clone</A>() const;
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int <A HREF="mechansm.html#AsEnum">AsEnum</A>() const;
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void <A HREF="mechansm.html#FromEnum">FromEnum</A>(int aCte);
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static DwMechanism*
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<A HREF="mechansm.html#NewMechanism">NewMechanism</A>(const DwString& aStr, DwMessageComponent* aParent);
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static DwMechanism*
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(*<A HREF="mechansm.html#sNewMechanism">sNewMechanism</A>)(const DwString&, DwMessageComponent*);
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public:
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virtual void <A HREF="mechansm.html#PrintDebugInfo">PrintDebugInfo</A>(ostream& aStrm, int aDepth=0) const;
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virtual void <A HREF="mechansm.html#CheckInvariants">CheckInvariants</A>() const;
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protected:
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void _PrintDebugInfo(ostream& aStrm) const;
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};
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</PRE>
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<H2>
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<FONT COLOR="navy"> DESCRIPTION </FONT>
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</H2>
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<P>
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<B><TT>DwMechanism</TT></B> represents a field body for the
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Content-Transfer-Encoding header field as described in RFC-2045.
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<B><TT>DwMechanism</TT></B> provides convenience functions that allow you
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to set or get the content-transfer-encoding attribute as an enumerated value.
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<H2>
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<FONT COLOR="navy"> Public Member Functions </FONT>
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</H2>
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<P>
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<FONT COLOR="teal"><B> <A NAME="DwMechanism">DwMechanism</A>() <BR>
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DwMechanism(const DwMechanism& aCte) <BR>
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DwMechanism(const DwString& aStr, DwMessageComponent* aParent=0)
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</B></FONT>
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<P>
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The first constructor is the default constructor, which sets the
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<B><TT>DwMechanism</TT></B> object's string representation to the empty string
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and sets its parent to <B><TT>NULL</TT></B>.
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<P>
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The second constructor is the copy constructor, which copies the string
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representation from <B><TT>aCte</TT></B>. The parent of the new
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<B><TT>DwMechanism</TT></B> object is set to <B><TT>NULL</TT></B>.
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<P>
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The third constructor copies <B><TT>aStr</TT></B> to the
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<B><TT>DwMechanism</TT></B> object's string representation and sets
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<B><TT>aParent</TT></B> as its parent. The virtual member function
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<B><TT>Parse()</TT></B> should be called immediately after this constructor
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in order to parse the string representation. Unless it is
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<B><TT>NULL</TT></B>, <B><TT>aParent</TT></B> should point to an object of
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a class derived from <B><TT>DwField</TT></B>.
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<P>
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<FONT COLOR="teal"><B> const DwMechanism& <A NAME="op_eq">operator =</A>
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(const DwMechanism& aCte) </B></FONT>
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<P>
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This is the assignment operator, which performs a deep copy of
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<B><TT>aCte</TT></B>. The parent node of the <B><TT>DwMechanism</TT></B>
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object is not changed.
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<P>
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<FONT COLOR="teal"><B> virtual void <A NAME="Parse">Parse</A>() </B></FONT>
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<P>
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This virtual function, inherited from <B><TT>DwMessageComponent</TT></B>,
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executes the parse method for <B><TT>DwMechanism</TT></B> objects. It should
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be called immediately after the string representation is modified and before
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any of the object's attributes are retrieved.
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<P>
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This function clears the is-modified flag.
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<P>
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<FONT COLOR="teal"><B> virtual void <A NAME="Assemble">Assemble</A>()
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</B></FONT>
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<P>
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This virtual function, inherited from <B><TT>DwMessageComponent</TT></B>,
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executes the assemble method for <B><TT>DwMechanism</TT></B> objects. It
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should be called whenever one of the object's attributes is changed in order
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to assemble the string representation. It will be called automatically for
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this object by the parent object's <B><TT>Assemble()</TT></B> member function
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if the is-modified flag is set.
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<P>
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This function clears the is-modified flag.
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<P>
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<FONT COLOR="teal"><B> virtual DwMessageComponent*
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<A NAME="Clone">Clone</A>() const </B></FONT>
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<P>
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This virtual function, inherited from <B><TT>DwMessageComponent</TT></B>,
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creates a new <B><TT>DwMechanism</TT></B> object on the free store that has
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the same value as this <B><TT>DwMechanism</TT></B> object. The basic idea
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is that of a virtual copy constructor.
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<P>
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<FONT COLOR="teal"><B> int <A NAME="AsEnum">AsEnum</A>() const </B></FONT>
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<P>
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Returns the content transfer encoding as an enumerated value. Enumerated
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values are defined for all standard content transfer encodings in the file
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enum.h. If the content transfer encoding is non-standard
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<B><TT>DwMime::kCteUnknown</TT></B> is returned. The inherited member function
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<B><TT>DwMessageComponent::AsString()</TT></B> may be used to get the content
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transfer encoding, standard or non-standard, as a string.
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<P>
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<FONT COLOR="teal"><B> void <A NAME="FromEnum">FromEnum</A>(int aCte)
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</B></FONT>
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<P>
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Sets the content transfer encoding from an enumerated value. Enumerated values
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are defined for all standard content transfer encodings in the file enum.h.
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You may set the content transfer encoding to any string value, standard or
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non-standard, by using the inherited member function
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<B><TT>DwMessageComponent::FromString()</TT></B>.
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<P>
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<FONT COLOR="teal"><B> static DwMechanism*
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<A NAME="NewMechanism">NewMechanism</A>(const DwString& aStr,
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DwMessageComponent* aParent) </B></FONT>
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<P>
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Creates a new <B><TT>DwMechanism</TT></B> object on the free store. If the
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static data member <B><TT>sNewMechanism</TT></B> is <B><TT>NULL</TT></B>,
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this member function will create a new <B><TT>DwMechanism</TT></B> and return
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it. Otherwise, <B><TT>NewMechanism()</TT></B> will call the user-supplied
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function pointed to by <B><TT>sNewMechanism</TT></B>, which is assumed to
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return an object from a class derived from <B><TT>DwMechanism</TT></B>, and
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return that object.
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<P>
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<FONT COLOR="teal"><B> virtual void
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<A NAME="PrintDebugInfo">PrintDebugInfo</A>(ostream& aStrm, int aDepth=0)
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const </B></FONT>
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<P>
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This virtual function, inherited from <B><TT>DwMessageComponent</TT></B>,
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prints debugging information about this object to <B><TT>aStrm</TT></B>.
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It will also call <B><TT>PrintDebugInfo()</TT></B> for any of its child
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components down to a level of <B><TT>aDepth</TT></B>.
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<P>
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This member function is available only in the debug version of the library.
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<P>
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<FONT COLOR="teal"><B> virtual void
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<A NAME="CheckInvariants">CheckInvariants</A>() const </B></FONT>
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<P>
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Aborts if one of the invariants of the object fails. Use this member function
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to track down bugs.
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<P>
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This member function is available only in the debug version of the library.
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<H2>
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<FONT COLOR="navy"> Public Data Members </FONT>
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</H2>
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<P>
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<FONT COLOR="teal"><B> static DwMechanism*
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(*<A NAME="sNewMechanism">sNewMechanism</A>)(const DwString&,
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DwMessageComponent*) </B></FONT>
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<P>
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If <B><TT>sNewMechanism</TT></B> is not <B><TT>NULL</TT></B>, it is assumed
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to point to a user-supplied function that returns an object from a class
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derived from <B><TT>DwMechanism</TT></B>.
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<P>
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</BODY></HTML>
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