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<HTML>
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<HEAD>
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<TITLE> DwProtocolClient Man Page </TITLE>
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</HEAD>
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<BODY BGCOLOR="#FFFFFF">
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<H2>
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<FONT COLOR="navy"> NAME </FONT>
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</H2>
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<P>
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DwProtocolClient -- Base class for all protocol clients
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<H2>
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<FONT COLOR="navy"> SYNOPSIS </FONT>
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</H2>
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<PRE>class DW_EXPORT DwProtocolClient {
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public:
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enum Failure {
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kFailNoFailure = 0, // No failure
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kFailNoWinsock = 1, // A usable Winsock DLL could not be found
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kFailNetDown = 2, // The network is down
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kFailHostNotFound = 3, // The server was not found
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kFailConnReset = 4, // The connection was reset
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kFailNetUnreachable = 5, // The network is unreachable
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kFailTimedOut = 6, // Timed out while waiting for an operation
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// to complete
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kFailConnDropped = 7,
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kFailConnRefused = 8,
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kFailNoResources = 9
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};
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enum Error {
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kErrNoError = 0,
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kErrUnknownError = 0x4000,
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kErrBadParameter = 0x4001,
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kErrBadUsage = 0x4002,
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kErrNoWinsock = 0x4003, // Win32
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kErrHostNotFound = 0x5000, // UNIX
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kErrTryAgain = 0x5001, // UNIX
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kErrNoRecovery = 0x5002, // UNIX
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kErrNoData = 0x5003, // UNIX
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kErrNoAddress = 0x5004, // UNIX
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};
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protected:
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<A HREF="protocol.html#DwProtocolClient">DwProtocolClient</A>();
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public:
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virtual <A HREF="protocol.html#~DwProtocolClient">~DwProtocolClient</A>();
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virtual int <A HREF="protocol.html#Open">Open</A>(const char* aServer, DwUint16 aPort);
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DwBool <A HREF="protocol.html#IsOpen">IsOpen</A>() const;
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int <A HREF="protocol.html#Close">Close</A>();
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int <A HREF="protocol.html#SetReceiveTimeout">SetReceiveTimeout</A>(int aSecs);
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int <A HREF="protocol.html#LastCommand">LastCommand</A>() const;
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int <A HREF="protocol.html#LastFailure">LastFailure</A>() const;
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const char* <A HREF="protocol.html#LastFailureStr">LastFailureStr</A>() const;
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int <A HREF="protocol.html#LastError">LastError</A>() const;
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const char* <A HREF="protocol.html#LastErrorStr">LastErrorStr</A>() const;
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protected:
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enum {
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kWSAStartup=1, // Win32
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kgethostbyname,
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tdesocket,
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ksetsockopt,
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kconnect,
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ksend,
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krecv,
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kclose, // UNIX
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kclosesocket, // Win32
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tdeselect
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};
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DwBool mIsDllOpen;
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DwBool mIsOpen;
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SOCKET mSocket;
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DwUint16 mPort;
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char* mServerName;
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int mReceiveTimeout;
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int mLastCommand;
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int mFailureCode;
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const char* mFailureStr;
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int mErrorCode;
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const char* mErrorStr;
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virtual void <A HREF="protocol.html#HandleError">HandleError</A>(int aErrorCode, int aSystemCall);
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int <A HREF="protocol.html#PSend">PSend</A>(const char* aBuf, int aBufLen);
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int <A HREF="protocol.html#PReceive">PReceive</A>(char* aBuf, int aBufSize);
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};
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</PRE>
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<H2>
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<FONT COLOR="navy"> DESCRIPTION </FONT>
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</H2>
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<P>
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<B><TT>DwProtocolClient</TT></B> is the base class for other classes that
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implement specific protocols, such as SMTP, POP, and NNTP.
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<B><TT>DwProtocolClient</TT></B> serves two purposes. First, It combines
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operations common to all its derived classes, such as opening a TCP connection
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to the server. Second, it provides a platform-independent interface to the
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network services required by its subclasses.
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<P>
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There are two separate implementations of
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<B><TT>DwProtocolClient</TT></B>: one for Berkeley sockets under UNIX, and
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one for Winsock under Win32. The interface is the same for both implementations,
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thus providing platform independence.
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<P>
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There are two platform-specific details that you should be aware of. First,
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if you are writing a UNIX program, you should be sure to handle the SIGPIPE
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signal. This signal is raised when a program tries to write to a TCP connection
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that was shutdown by the remote host. The default action for this signal
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is to terminate the program. To prevent this from happening in your program,
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you should either catch the signal or tell the operating system to ignore
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it. Second, if you are writing a Win32 application for Windows NT or Windows95,
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you should be aware of the fact that the constructor calls the Winsock function
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<B><TT>WSAStartup()</TT></B> to initialize the Winsock DLL. (The destructor
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calls <B><TT>WSACleanup()</TT></B>.) Because it is possible for
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<B><TT>WSAStartup()</TT></B> to fail, it is also possible that the constructor
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may fail. To verify that the constructor has succeeded, call the member function
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<B><TT>LastError()</TT></B> and check that it returns zero.
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<P>
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To open a connection to a server, call <B><TT>Open()</TT></B> with the server
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name and TCP port number as arguments. <B><TT>Open()</TT></B> is declared
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virtual; derived classes may override this member function.
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<B><TT>Open()</TT></B> may fail, so you should check the return value to
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verify that it succeeded. To close the connection, call
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<B><TT>Close()</TT></B>. To check if a connection is open, call
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<B><TT>IsOpen()</TT></B>. <B><TT>IsOpen()</TT></B> returns a value that indicates
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whether or not a call to <B><TT>Open()</TT></B> was successful; it will not
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detect failure in the network or a close operation by the remote host.
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<P>
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<B><TT>DwProtocolClient</TT></B> sets a timeout on receive operations on
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the TCP connection. The default value of the timeout period is 90 seconds.
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To change the default value, call <B><TT>SetReceiveTimeout()</TT></B> and
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pass the new value as an argument.
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<P>
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Whenever <B><TT>DwProtocolClient</TT></B> cannot complete an operation, it
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is because an error has occurred. Most member functions indicate that an
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error has occurred via their return values. For most member functions, a
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return value of -1 indicates an error. To get the specific error that has
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occurred, call <B><TT>LastError()</TT></B>, which returns either the system
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error code or a MIME++ defined error code. To get a text string that describes
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the error, call <B><TT>LastErrorStr()</TT></B>.
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<P>
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Some errors are also considered "failures." A failure occurs when an operation
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cannot be completed because of conditions external to the program. For example,
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a failure occurs when the network is down or when an application's user enters
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bad input. Errors that occur because of programmer error are not considered
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failures. If an error occurs, you should call <B><TT>LastError()</TT></B>
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to determine the error, but you should also call
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<B><TT>LastFailure()</TT></B> to determine if a failure occurred. In interactive
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applications, failures should always be reported to the application's user.
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To get a text string that describes a failure, call
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<B><TT>LastFailureStr()</TT></B>.
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<P>
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It is possible to translate the error and failure message strings to a language
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other than English. To do this, you may override the virtual function
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<B><TT>HandleError()</TT></B>.
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<H2>
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<FONT COLOR="navy"> Public Member Functions </FONT>
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</H2>
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<P>
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<FONT COLOR="teal"><B> virtual
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<A NAME="~DwProtocolClient">~DwProtocolClient</A>() </B></FONT>
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<P>
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Frees the resources used by this object. In a Win32 environment, the destructor
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calls <B><TT>WSACleanup()</TT></B>.
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<P>
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<FONT COLOR="teal"><B> virtual int <A NAME="Open">Open</A>(const char* aServer,
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DwUint16 aPort) </B></FONT>
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<P>
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Opens a TCP connection to the server <B><TT>aServer</TT></B> at port
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<B><TT>aPort</TT></B>. <B><TT>aServer</TT></B> may be either a host name,
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such as "smtp.acme.com" or an IP number in dotted decimal format, such as
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"147.81.64.59". If the connection attempt succeeds,
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<B><TT>Open()</TT></B> returns 0; othewise, it returns -1. To determine what
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error occurred when the connection attempt fails, call the member function
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<B><TT>LastError()</TT></B>. To determine if a failure also occurred, call
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the member function <B><TT>LastFailure()</TT></B>.
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<P>
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<FONT COLOR="teal"><B> DwBool <A NAME="IsOpen">IsOpen</A>() const </B></FONT>
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<P>
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Returns true value if a connection to the server is open.
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<B><TT>IsOpen()</TT></B> will return a true value if a call to
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<B><TT>Open()</TT></B> was successful; it will not detect failure in the
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network or a close operation by the remote host.
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<P>
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<FONT COLOR="teal"><B> int <A NAME="Close">Close</A>() </B></FONT>
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<P>
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Closes the connection to the server. Returns 0 if successful, or returns
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-1 if unsuccessful.
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<P>
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<FONT COLOR="teal"><B> int
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<A NAME="SetReceiveTimeout">SetReceiveTimeout</A>(int aSecs) </B></FONT>
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<P>
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Changes the default timeout for receive operations on the socket to
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<B><TT>aSecs</TT></B> seconds. The default value is 90 seconds.
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<P>
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<FONT COLOR="teal"><B> int <A NAME="LastCommand">LastCommand</A>() const
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</B></FONT>
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<P>
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Returns an enumerated value indicating the last command sent to the server.
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Enumerated values are defined in subclasses of
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<B><TT>DwProtocolClient</TT></B>.
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<P>
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<FONT COLOR="teal"><B> int <A NAME="LastFailure">LastFailure</A>() const
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</B></FONT>
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<P>
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Returns an enumerated value indicating what failure last occurred.
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<P>
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<FONT COLOR="teal"><B> const char*
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<A NAME="LastFailureStr">LastFailureStr</A>() const </B></FONT>
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<P>
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Returns a failure message string associated with the failure code returned
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by <B><TT>LastFailure()</TT></B>.
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<P>
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<FONT COLOR="teal"><B> int <A NAME="LastError">LastError</A>() const
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</B></FONT>
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<P>
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Returns an error code for the last error that occurred. Normally, the error
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code returned is an error code returned by a system call;
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<B><TT>DwProtocolClient</TT></B> does no translation of error codes returned
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by system calls. In some cases, an error code defined by MIME++ may returned
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to indicate improper use of the <B><TT>DwProtocolClient</TT></B> class.
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<P>
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<FONT COLOR="teal"><B> const char* <A NAME="LastErrorStr">LastErrorStr</A>()
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const </B></FONT>
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<P>
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Returns an error message string associated with the error code returned by
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<B><TT>LastError()</TT></B>.
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<H2>
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<FONT COLOR="navy"> Protected Member Functions </FONT>
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</H2>
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<P>
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<B><FONT COLOR="teal"> <A NAME="DwProtocolClient">DwProtocolClient</A>()
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</FONT></B>
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<P>
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Initializes the <B><TT>DwProtocolClient</TT></B> object. In a Win32 environment,
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this constructor calls <B><TT>WSAStartup()</TT></B> to initialize the Winsock
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DLL. To verify that the DLL was initialized successfully, call the member
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function <B><TT>LastError()</TT></B> and verify that it returns zero.
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<P>
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<B><FONT COLOR="teal"> virtual void <A NAME="HandleError">HandleError</A>(int
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aErrorCode, int aSystemCall) </FONT></B>
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<P>
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Interprets error codes. <B><TT>aErrorCode</TT></B> is an error code, which
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may be a system error code, or an error code defined by
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<B><TT>DwProtocolClient</TT></B>. <B><TT>aSystemCall</TT></B> is an enumerated
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value defined by <B><TT>DwProtocolClient</TT></B> that indicates the last
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system call made, which should be the system call that set the error code.
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<B><TT>HandleError()</TT></B> sets values for <B><TT>mErrorStr</TT></B>,
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<B><TT>mFailureCode</TT></B>, and <B><TT>mFailureStr</TT></B>.
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<P>
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<B><FONT COLOR="teal"> int <A NAME="PSend">PSend</A>(const char* aBuf, int
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aBufLen) </FONT></B>
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<P>
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Sends <B><TT>aBufLen</TT></B> characters from the buffer
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<B><TT>aBuf</TT></B>. Returns the number of characters sent. If the number
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of characters sent is less than the number of characters specified in
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<B><TT>aBufLen</TT></B>, the caller should call
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<B><TT>LastError()</TT></B> to determine what, if any, error occurred. To
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determine if a failure also occurred, call the member function
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<B><TT>LastFailure()</TT></B>.
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<P>
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<B><FONT COLOR="teal"> int <A NAME="PReceive">PReceive</A>(char* aBuf, int
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aBufSize) </FONT></B>
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<P>
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Receives up to <B><TT>aBufSize</TT></B> characters into the buffer
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<B><TT>aBuf</TT></B>. Returns the number of characters received. If zero
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is returned, the caller should call the member function
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<B><TT>LastError()</TT></B> to determine what, if any, error occurred. To
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determine if a failure also occurred, call the member function
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<B><TT>LastFailure()</TT></B>.
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</BODY></HTML>
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