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/**
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* editor.h
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*
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* Copyright (C) 2003-2004 Zack Rusin <zack@kde.org>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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* 02110-1301 USA
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*/
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#ifndef KOMPOSER_EDITOR_H
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#define KOMPOSER_EDITOR_H
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#include "plugin.h"
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#include <tqstringlist.h>
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namespace KParts {
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class Part;
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}
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namespace Komposer {
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class Core;
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class Editor : public Plugin
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{
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Q_OBJECT
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public:
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enum TextType {
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Plain = 1 << 0,
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RichText = 1 << 1,
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HTML = 1 << 2
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};
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virtual ~Editor();
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/**
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* This is the magic function that all derivatives have to reimplement.
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* It returns the actual editor component.
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*/
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virtual TQWidget *widget() =0;
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int supportedTextFormats() const;
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/**
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* Returns the full text inside the editor.
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*/
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virtual TQString text() const =0;
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/**
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* This function is called when the plugin is selected by the user before the
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* widget of the KPart belonging to the plugin is raised.
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*/
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virtual void select();
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/**
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* Reimplement this method and return a @ref TQStringList of all config
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* modules your application part should offer via Komposer. Note that the
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* part and the module will have to take care for config syncing themselves.
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* Usually @p DCOP used for that purpose.
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*
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* @note Make sure you offer the modules in the form:
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* <code>"pathrelativetosettings/mysettings.desktop"</code>
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*/
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virtual TQStringList configModules() const { return TQStringList(); }
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public slots:
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/**
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* Sets the text of the opened editor.
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* Most commonly used on replaying.
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* If any text is present if will be deleted.
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*/
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virtual void setText( const TQString &txt ) =0;
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/**
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* Changes currently used signature. If no signature is present
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* a new one should be appened.
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*/
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virtual void changeSignature( const TQString &txt ) =0;
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protected:
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Editor( TQObject *parent, const char *name, const TQStringList &args );
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private:
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class Private;
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Private *d;
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};
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}
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#endif
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