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tdepim/mimelib/mimelib/field.h

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//=============================================================================
// File: field.h
// Contents: Declarations for DwField
// Maintainer: Doug Sauder <dwsauder@fwb.gulf.net>
// WWW: http://www.fwb.gulf.net/~dwsauder/mimepp.html
//
// Copyright (c) 1996, 1997 Douglas W. Sauder
// All rights reserved.
//
// IN NO EVENT SHALL DOUGLAS W. SAUDER BE LIABLE TO ANY PARTY FOR DIRECT,
// INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT OF
// THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF DOUGLAS W. SAUDER
// HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// DOUGLAS W. SAUDER SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, BUT
// NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
// PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS ON AN "AS IS"
// BASIS, AND DOUGLAS W. SAUDER HAS NO OBLIGATION TO PROVIDE MAINTENANCE,
// SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
//
//=============================================================================
#ifndef DW_FIELD_H
#define DW_FIELD_H
#include <iostream>
#ifndef DW_CONFIG_H
#include <mimelib/config.h>
#endif
#ifndef DW_STRING_H
#include <mimelib/string.h>
#endif
#ifndef DW_MSGCMP_H
#include <mimelib/msgcmp.h>
#endif
class DwHeaders;
class DwFieldBody;
//=============================================================================
//+ Name DwField -- Class representing a MIME header field
//+ Description
//. {\tt DwField} represents a header field as described in RFC-822.
//. According to RFC-822, a field contains a field name and a field body.
//. In MIME++, a {\tt DwField} contains three elements: a {\tt DwString}
//. that contains its field name, a {\tt DwString} that contains its
//. field body, and a {\tt DwFieldBody} object that contains a broken-down
//. (that is, parsed) version of its field body.
//.
//. In the tree (broken-down) representation of message, a {\tt DwField}
//. object is always an intermediate node, having a parent node and a single
//. child node. The parent node is the {\tt DwHeaders} object that contains
//. it. The child node is the {\tt DwFieldBody} object it contains.
//.
//. To get and set the field name, use the member functions
//. {\tt FieldNameStr()} and {\tt SetFieldNameStr()}.
//. To get and set the field body, use the member functions
//. {\tt FieldBodyStr()} and {\tt SetFieldBodyStr()}.
//. To get and set the {\tt DwFieldBody} object, use {\tt FieldBody()}
//. and {\tt SetFieldBody()}.
//.
//. A {\tt DwField} object can be included in a list of {\tt DwField}
//. objects; usually this is the list of {\tt DwField} objects maintained
//. by its parent {\tt DwHeaders} object. To get the next {\tt DwField}
//. object in a list, use the member function {\tt Next()}.
//=============================================================================
// Last updated 1997-08-23
//+ Noentry ~DwField _CreateFieldBody mFieldNameStr mFieldBodyStr
//+ Noentry mFieldBody _PrintDebugInfo
class DW_EXPORT DwField : public DwMessageComponent {
friend class DwHeaders;
public:
DwField();
DwField(const DwField& aField);
DwField(const DwString& aStr, DwMessageComponent* aParent=0);
//. The first constructor is the default constructor, which sets the
//. {\tt DwField} object's field name and field body to the empty
//. string, set its parent to {\tt NULL}, and sets its {\tt DwFieldBody}
//. object to {\tt NULL}.
//.
//. The second constructor is the copy constructor, which performs
//. a deep copy of {\tt aField}.
//. The parent of the new {\tt DwField} object is set to {\tt NULL}.
//.
//. The third constructor copies {\tt aStr} to the {\tt DwField}
//. object's string representation and sets {\tt aParent} as its parent.
//. The virtual member function {\tt Parse()} should be called immediately
//. after this constructor in order to parse the string representation.
//. Unless it is {\tt NULL}, {\tt aParent} should point to an object of
//. a class derived from {\tt DwHeaders}.
virtual ~DwField();
const DwField& operator = (const DwField& aField);
//. This is the assignment operator, which performs a deep copy of
//. {\tt aField}. The parent node of the {\tt DwField} object
//. is not changed.
virtual void Parse();
//. This virtual function, inherited from {\tt DwMessageComponent},
//. executes the parse method for {\tt DwField} objects. The parse
//. method creates or updates the broken-down representation from the
//. string representation. For {\tt DwField} objects, the parse method
//. parses the string representation, sets the values of the field
//. name string and the field body string, and creates an instance
//. of the appropriate subclass of {\tt DwFieldBody}. This member
//. function also calls the {\tt Parse()} member function of its
//. contained {\tt DwFieldBody} object.
//.
//. You should call this member function after you set or modify the
//. string representation, and before you access the field name, the
//. field body, or the contained {\tt DwFieldBody} object.
//.
//. This function clears the is-modified flag.
virtual void Assemble();
//. This virtual function, inherited from {\tt DwMessageComponent},
//. executes the assemble method for {\tt DwField} objects. The
//. assemble method creates or updates the string representation from
//. the broken-down representation. In more concrete terms, the
//. assemble method builds the string representation from the field
//. name and the string representation of the contained {\tt DwFieldBody}
//. object. This member function calls the {\tt Assemble()} member
//. function of its contained {\tt DwFieldBody} object.
//.
//. You should call this member function after you modify either the
//. field name or the contained {\tt DwFieldBody} object, and before
//. you retrieve the string representation.
//.
//. This function clears the is-modified flag.
virtual DwMessageComponent* Clone() const;
//. This virtual function, inherited from {\tt DwMessageComponent},
//. creates a new {\tt DwField} on the free store that has the same
//. value as this {\tt DwField} object. The basic idea is that of
//. a virtual copy constructor.
DwFieldBody* FieldBody() const;
//. Returns the {\tt DwFieldBody} object contained by this {\tt DwField}
//. object. If there is no field body, {\tt NULL} will be returned.
const DwString& FieldNameStr() const;
//. Returns the field name of this header field as a string.
const DwString& FieldBodyStr() const;
//. Returns the field body of this header field as a string.
DwField* Next() const;
//. Returns the next {\tt DwField} object following this
//. {\tt DwField} object in the list contained in a {\tt DwHeaders}.
//. Returns {\tt NULL} if this object is last in the list.
void SetFieldBody(DwFieldBody* aFieldBody);
//. Sets the {\tt DwFieldBody} object contained by this object.
void SetFieldNameStr(const DwString& aStr);
//. Sets the field name of this header field.
void SetFieldBodyStr(const DwString& aStr);
//. Sets the field body of this header field.
void SetNext(const DwField* aField);
//. This {\it advanced} function sets {\tt aField} as the next field
//. following this field in the list of fields contained in the headers.
//. Since {\tt DwHeaders} contains member functions for adding
//. {\tt DwField} objects to its list, this function should be
//. avoided for most applications.
static DwField* NewField(const DwString& aStr,
DwMessageComponent* aParent);
//. Creates a new {\tt DwField} object on the free store.
//. If the static data member {\tt sNewField} is {\tt NULL},
//. this member function will create a new {\tt DwField}
//. and return it. Otherwise, {\tt NewField()} will call
//. the user-supplied function pointed to by {\tt sNewField},
//. which is assumed to return an object from a class derived from
//. {\tt DwField}, and return that object.
static DwFieldBody* CreateFieldBody(const DwString& aFieldName,
const DwString& aFieldBody, DwMessageComponent* aParent);
//. The static member function {\tt CreateFieldBody()} is called from
//. the {\tt Parse()} member function and is responsible for creating a
//. {\tt DwFieldBody} object for this particular field. A typical
//. scenario might go as follows:
//. This member function examines the field name for this field,
//. finds that it contains "To", creates a {\tt DwAddressList} object
//. to contain the field body, calls the {\tt Parse()} member
//. function for the {\tt DwAddressList}, and sets the {\tt DwAddressList}
//. object as this {\tt DwField} object's {\tt DwFieldBody}.
//.
//. If you want to override the behavior of {\tt CreateFieldBody()},
//. you can do so by setting the public data member
//. {\tt sCreateFieldBody} to point to your own function.
//. {\tt CreateFieldBody()} first checks to see if
//. {\tt sCreateFieldBody} is {\tt NULL}. If it is not,
//. {\tt CreateFieldBody()} will assume that it points to a user-supplied
//. function and will call that function. If it is {\tt NULL},
//. {\tt CreateFieldBody()} will call {\tt _CreateFieldBody()}, which
//. actually creates the {\tt DwFieldBody} object. You may call
//. {\tt _CreateFieldBody()} from your own function for fields you
//. do not wish to handle.
static DwFieldBody* _CreateFieldBody(const DwString& aFieldName,
const DwString& aFieldBody, DwMessageComponent* aParent);
//+ Var sNewField
static DwField* (*sNewField)(const DwString&, DwMessageComponent*);
//. If {\tt sNewField} is not {\tt NULL}, it is assumed to point
//. to a user-supplied function that returns an object from a class
//. derived from {\tt DwField}.
//+ Var sCreateFieldBody
static DwFieldBody* (*sCreateFieldBody)(const DwString& aFieldName,
const DwString& aFieldBody, DwMessageComponent* aParent);
//. See {\tt CreateFieldBody()}.
protected:
DwString mFieldNameStr;
// the {\it field-name}
DwString mFieldBodyStr;
// the {\it field-body}
DwFieldBody* mFieldBody;
// pointer to the {\tt DwFieldBody} object
void _SetFieldBody(DwFieldBody* aFieldBody);
//. Sets the {\tt DwFieldBody} object contained by this object. This
//. function differs from {\tt SetFieldBody()} in that it does not
//. set the is-modified flag.
private:
const DwField* mNext;
static const char* const sClassName;
public:
virtual void PrintDebugInfo(std::ostream& aStrm, int aDepth=0) const;
//. This virtual function, inherited from {\tt DwMessageComponent},
//. prints debugging information about this object to {\tt aStrm}.
//. It will also call {\tt PrintDebugInfo()} for any of its child
//. components down to a level of {\tt aDepth}.
//.
//. This member function is available only in the debug version of
//. the library.
virtual void CheckInvariants() const;
//. Aborts if one of the invariants of the object fails. Use this
//. member function to track down bugs.
//.
//. This member function is available only in the debug version of
//. the library.
protected:
void _PrintDebugInfo(std::ostream& aStrm) const;
};
#endif