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253 lines
8.1 KiB
253 lines
8.1 KiB
// -*- Mode: C++; c-basic-offset: 2; indent-tabs-mode: nil; -*-
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/**
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* pluginmanager.h
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*
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* Copyright (C) 2004 Zack Rusin <zack@kde.org>
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* Copyright (C) 2003 Martijn Klingens <klingens@kde.org>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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* 02110-1301 USA
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*/
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#ifndef KOMPOSER_PLUGINMANAGER_H
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#define KOMPOSER_PLUGINMANAGER_H
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#include <tqmap.h>
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#include <tqobject.h>
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#include <tqstring.h>
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#include <tqstringlist.h>
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#include <tqvaluelist.h>
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class KPluginInfo;
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namespace Komposer
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{
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class Plugin;
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class PluginManager : public TQObject
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{
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Q_OBJECT
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public:
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PluginManager( TQObject * );
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~PluginManager();
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/**
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* Returns a list of all available plugins for the given category.
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* Currently there are two categories, "Plugins" and "Editors", but
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* you can add your own categories if you want.
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*
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* If you pass an empty string you get the complete list of ALL plugins.
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*
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* You can query all information on the plugins through the @ref KPluginInfo
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* interface.
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*/
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TQValueList<KPluginInfo*> availablePlugins( const TQString &category
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= TQString() ) const;
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/**
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* Returns a list of all plugins that are actually loaded.
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* If you omit the category you get all, otherwise it's a filtered list.
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* See also @ref availablePlugins().
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*/
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TQMap<KPluginInfo*, Plugin*> loadedPlugins( const TQString &category
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= TQString() ) const;
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/**
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* @brief Search by plugin name. This is the key used as X-TDE-PluginInfo-Name
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* in the .desktop file, e.g. "komposer_attachment"
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*
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* @return The @ref Plugin object found by the search, or a null
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* pointer if the plugin is not loaded.
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*
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* If you want to also load the plugin you can better use @ref loadPlugin,
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* which returns
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* the pointer to the plugin if it's already loaded.
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*/
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Plugin* plugin( const TQString &pluginName ) const;
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/**
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* @brief Return the short user-visible name of the plugin.
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*
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* If you want to have the internal name, use @ref pluginId() instead.
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*
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* @return The name of the protocol, in the user's locale.
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*/
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TQString pluginName( const Plugin *plugin ) const;
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/**
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* @brief Return the internal name of the plugin.
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*
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* You cannot display this name on the screen, it's used internally for
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* passing around IDs. Use @ref pluginName() for a string ready for display.
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*
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* @return The name of the protocol, in the user's locale.
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*/
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TQString pluginId( const Plugin *plugin ) const;
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/**
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* @brief Unload the plugin specified by @p pluginName
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*/
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bool unloadPlugin( const TQString &pluginName );
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/**
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* @brief Retrieve the name of the icon for a @ref Plugin.
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*
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* @return An empty string if the given plugin is not loaded
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* or the filename of the icon to use.
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*/
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TQString pluginIcon( const Plugin *plugin ) const;
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/**
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* Shuts down the plugin manager on Komposer shutdown, but first
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* unloads all plugins asynchronously.
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*
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* After 3 seconds all plugins should be removed; what's still left
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* by then is unloaded through a hard delete instead.
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*
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* Note that this call also derefs the plugin manager from the event
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* loop, so do NOT call this method when not terminating Komposer!
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*/
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void shutdown();
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/**
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* Enable a plugin.
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*
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* This marks a plugin as enabled in the config file, so loadAll()
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* can pick it up later.
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*
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* This method does not actually load a plugin, it only edits the
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* config file.
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*
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* @param name is the name of the plugin as it is listed in the .desktop
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* file in the X-TDE-Library field.
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*
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* Returns false when no appropriate plugin can be found.
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*/
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bool setPluginEnabled( const TQString &name, bool enabled = true );
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/**
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* Plugin loading mode. Used by @loadPlugin. Code that doesn't want to block
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* the GUI and/or lot a lot of plugins at once should use Async loading.
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* The default is sync loading.
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*/
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enum PluginLoadMode { LoadSync, LoadAsync };
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public slots:
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/**
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* @brief Load a single plugin by plugin name. Returns an existing plugin
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* if one is already loaded in memory.
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*
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* If mode is set to Async, the plugin will be queued and loaded in
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* the background. This method will return a null pointer. To get
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* the loaded plugin you can track the @ref pluginLoaded() signal.
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*
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* See also @ref plugin().
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*/
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Plugin* loadPlugin( const TQString &pluginId, PluginLoadMode mode = LoadSync );
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/**
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* @brief Loads all the enabled plugins. Also used to reread the
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* config file when the configuration has changed.
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*/
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void loadAllPlugins();
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signals:
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/**
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* @brief Signals a new plugin has just been loaded.
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*/
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void pluginLoaded( Plugin *plugin );
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/**
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* @brief All plugins have been loaded by the plugin manager.
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*
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* This signal is emitted exactly ONCE, when the plugin manager has emptied
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* its plugin queue for the first time. This means that if you call an async
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* loadPlugin() before loadAllPlugins() this signal is probably emitted after
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* the initial call completes, unless you are quick enough to fill the queue
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* before it completes, which is a dangerous race you shouldn't count upon :)
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*
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* The signal is delayed one event loop iteration through a singleShot timer,
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* but that is not guaranteed to be enough for account instantiation. You may
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* need an additional timer for it in the code if you want to programmatically
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* act on it.
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*
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* If you use the signal for enabling/disabling GUI objects there is little
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* chance a user is able to activate them in the short while that's remaining,
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* the slow part of the code is over now and the remaining processing time
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* is neglectable for the user.
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*/
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void allPluginsLoaded();
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private slots:
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/**
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* @brief Cleans up some references if the plugin is destroyed
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*/
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void slotPluginDestroyed( TQObject *plugin );
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/**
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* shutdown() starts a timer, when it fires we force all plugins
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* to be unloaded here by deref()-ing the event loop to trigger the plugin
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* manager's destruction
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*/
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void slotShutdownTimeout();
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/**
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* Common entry point to deref() the TDEApplication. Used both by the clean
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* shutdown and the timeout condition of slotShutdownTimeout()
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*/
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void slotShutdownDone();
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/**
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* Emitted by a Plugin when it's ready for unload
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*/
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void slotPluginReadyForUnload();
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/**
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* Load a plugin from our queue. Does nothing if the queue is empty.
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* Schedules itself again if more plugins are pending.
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*/
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void slotLoadNextPlugin();
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private:
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/**
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* @internal
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*
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* The internal method for loading plugins.
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* Called by @ref loadPlugin directly or through the queue for async plugin
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* loading.
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*/
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Plugin *loadPluginInternal( const TQString &pluginId );
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/**
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* @internal
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*
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* Find the KPluginInfo structure by key. Reduces some code duplication.
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*
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* Returns a null pointer when no plugin info is found.
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*/
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KPluginInfo *infoForPluginId( const TQString &pluginId ) const;
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private:
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class Private;
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Private *d;
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};
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}
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#endif // KOMPOSER_PLUGINMANAGER_H
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