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tdepim/mimelib/doc/entity.html

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<HTML>
<HEAD>
<TITLE> DwEntity Man Page </TITLE>
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<H2>
<FONT COLOR="navy"> NAME </FONT>
</H2>
<P>
DwEntity -- Abstract class representing a MIME entity
<H2>
<FONT COLOR="navy"> SYNOPSIS </FONT>
</H2>
<PRE>class DW_EXPORT DwEntity : public <A HREF="msgcmp.html">DwMessageComponent</A> {
public:
<A HREF="entity.html#DwEntity">DwEntity</A>();
<A HREF="entity.html#DwEntity">DwEntity</A>(const DwEntity&amp; aEntity);
<A HREF="entity.html#DwEntity">DwEntity</A>(const DwString&amp; aStr, DwMessageComponent* aParent=0);
virtual ~DwEntity();
const DwEntity&amp; <A HREF="entity.html#op_eq">operator =</A> (const DwEntity&amp; aEntity);
virtual void <A HREF="entity.html#Parse">Parse</A>();
virtual void <A HREF="entity.html#Assemble">Assemble</A>();
DwHeaders&amp; <A HREF="entity.html#Headers">Headers</A>() const;
DwBody&amp; <A HREF="entity.html#Body">Body</A>() const;
protected:
DwHeaders* mHeaders;
DwBody* mBody;
public:
virtual void <A HREF="entity.html#PrintDebugInfo">PrintDebugInfo</A>(ostream&amp; aStrm, int aDepth=0) const;
virtual void <A HREF="entity.html#CheckInvariants">CheckInvariants</A>() const;
protected:
void _PrintDebugInfo(ostream&amp; aStrm) const;
};
</PRE>
<H2>
<FONT COLOR="navy"> DESCRIPTION </FONT>
</H2>
<P>
RFC-2045 defines an <I>entity</I> as either a <I>message</I> or a <I>body
part</I>, both of which have a collection of headers and a <I>body</I>. In
MIME++, an entity is represented by the class <B><TT>DwEntity</TT></B>, which
contains both a <B><TT><A HREF="headers.html">DwHeaders</A></TT></B> object
and a <B><TT><A HREF="body.html">DwBody</A></TT></B> object.
<P>
In the tree (broken-down) representation of message, a
<B><TT>DwEntity</TT></B> object may be either a root node, having child nodes
but no parent node, or an intermediate node, having both a parent node and
child nodes. A <B><TT>DwEntity</TT></B> object that is a root node must also
be a <B><TT><A HREF="message.html">DwMessage</A></TT></B> object. If a
<B><TT>DwEntity</TT></B> object is an intermediate node, its parent must
be a <B><TT>DwBody</TT></B> object. The child nodes of a
<B><TT>DwEntity</TT></B> object are the <B><TT>DwHeaders</TT></B> and
<B><TT>DwBody</TT></B> objects it contains.
<P>
Since <B><TT>DwEntity</TT></B> is an abstract base class, you cannot create
instances of it directly. <B><TT>DwEntity</TT></B> has two derived classes,
<B><TT><A HREF="message.html">DwMessage</A></TT></B> and
<B><TT><A HREF="bodypart.html">DwBodyPart</A></TT></B>, which are concrete
classes.
<P>
To access the contained <B><TT>DwHeaders</TT></B> object, use the member
function <B><TT>Headers()</TT></B>. To access the contained
<B><TT>DwBody</TT></B> object, use the member function
<B><TT>Body()</TT></B>.
<H2>
<FONT COLOR="navy"> Public Member Functions </FONT>
</H2>
<P>
<FONT COLOR="teal"><B> <A NAME="DwEntity">DwEntity</A>() <BR>
DwEntity(const DwEntity&amp; aEntity) <BR>
DwEntity(const DwString&amp; aStr, DwMessageComponent* aParent=0) </B></FONT>
<P>
The first constructor is the default constructor, which sets the
<B><TT>DwEntity</TT></B> object's string representation to the empty string
and sets its parent to <B><TT>NULL</TT></B>.
<P>
The second constructor is the copy constructor, which performs a deep copy
of <B><TT>aEntity</TT></B>. The parent of the new
<B><TT>DwEntity</TT></B> object is set to <B><TT>NULL</TT></B>.
<P>
The third constructor copies <B><TT>aStr</TT></B> to the
<B><TT>DwEntity</TT></B> object's string representation and sets
<B><TT>aParent</TT></B> as its parent. The virtual member function
<B><TT>Parse()</TT></B> should be called immediately after this constructor
in order to parse the string representation. Unless it is
<B><TT>NULL</TT></B>, <B><TT>aParent</TT></B> should point to an object of
a class derived from <B><TT>DwBody</TT></B>.
<P>
<FONT COLOR="teal"><B> const DwEntity&amp; <A NAME="op_eq">operator =</A>
(const DwEntity&amp; aEntity) </B></FONT>
<P>
This is the assignment operator, which performs a deep copy of
<B><TT>aEntity</TT></B>. The parent node of the <B><TT>DwEntity</TT></B>
object is not changed.
<P>
<FONT COLOR="teal"><B> virtual void <A NAME="Parse">Parse</A>() </B></FONT>
<P>
This virtual function, inherited from <B><TT>DwMessageComponent</TT></B>,
executes the parse method for <B><TT>DwEntity</TT></B> objects. The parse
method creates or updates the broken-down representation from the string
representation. For <B><TT>DwEntity</TT></B> objects, the parse method parses
the string representation and sets the values of the
<B><TT>DwHeaders</TT></B> and <B><TT>DwBody</TT></B> objects it contains.
This member function also calls the <B><TT>Parse()</TT></B> member functions
of the contained <B><TT>DwHeaders</TT></B> and <B><TT>DwBody</TT></B> objects.
<P>
You should call this member function after you set or modify the string
representation, and before you access either the contained headers or body.
<P>
This function clears the is-modified flag.
<P>
<FONT COLOR="teal"><B> virtual void <A NAME="Assemble">Assemble</A>()
</B></FONT>
<P>
This virtual function, inherited from <B><TT>DwMessageComponent</TT></B>,
executes the assemble method for <B><TT>DwEntity</TT></B> objects. The assemble
method creates or updates the string representation from the broken-down
representation. In more concrete terms, the assemble method builds the string
representation from the string representations of the contained
<B><TT>DwHeaders</TT></B> and <B><TT>DwBody</TT></B> objects. This member
function calls the <B><TT>Assemble()</TT></B> member functions of its
<B><TT>DwHeaders</TT></B> and <B><TT>DwBody</TT></B> objects.
<P>
You should call this member function after you modify either the contained
headers or body, and before you retrieve the string representation.
<P>
This function clears the is-modified flag.
<P>
<FONT COLOR="teal"><B> Dw<A NAME="Headers">Headers</A>&amp; Headers() const
</B></FONT>
<P>
This function returns the <B><TT>DwHeaders</TT></B> object contained by this
object.
<P>
<FONT COLOR="teal"><B> Dw<A NAME="Body">Body</A>&amp; Body() const
</B></FONT>
<P>
This function returns the <B><TT>DwBody</TT></B> object contained by this
object.
<P>
<FONT COLOR="teal"><B> virtual void
<A NAME="PrintDebugInfo">PrintDebugInfo</A>(ostream&amp; aStrm, int aDepth=0)
const </B></FONT>
<P>
This virtual function, inherited from <B><TT>DwMessageComponent</TT></B>,
prints debugging information about this object to <B><TT>aStrm</TT></B>.
It will also call <B><TT>PrintDebugInfo()</TT></B> for any of its child
components down to a level of <B><TT>aDepth</TT></B>.
<P>
This member function is available only in the debug version of the library.
<P>
<FONT COLOR="teal"><B> virtual void
<A NAME="CheckInvariants">CheckInvariants</A>() const </B></FONT>
<P>
Aborts if one of the invariants of the object fails. Use this member function
to track down bugs.
<P>
This member function is available only in the debug version of the library.
<P>
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