You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
tdeutils/ksim/monitors/lm_sensors/NVCtrl.h

808 lines
27 KiB

/*
* Copyright (C) 2004 NVIDIA Corporation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of Version 2 of the GNU General Public
* License as published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See Version 2
* of the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the:
*
* Free Software Foundation, Inc.
* 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA
*
*/
#ifndef __NVCTRL_H
#define __NVCTRL_H
/**************************************************************************/
/*
* Integer attributes; these are settable/gettable via
* XNVCTRLSetAttribute() and XNVCTRLQueryAttribute, respectively.
* Some attributes may only be read; some may require a display_mask
* argument. This information is encoded in the "permission" comment
* after each attribute #define, and can be queried at run time with
* XNVCTRLQueryValidAttributeValues().
*
* Key to Integer Attribute "Permissions":
*
* R: The attribute is readable (in general, all attributes will be
* readable)
*
* W: The attribute is writable (attributes may not be writable for
* various reasons: they represent static system information, they
* can only be changed by changing an XF86Config option, etc).
*
* D: The attribute requires the display mask argument. The
* attributes NV_CTRL_CONNECTED_DISPLAYS and NV_CTRL_ENABLED_DISPLAYS
* will be a bitmask of what display devices are connected and what
* display devices are enabled for use in X, respectively. Each bit
* in the bitmask represents a display device; it is these bits which
* should be used as the display_mask when dealing with attributes
* designated with "D" below. For attributes that do not require the
* display mask, the argument is ignored.
*/
/**************************************************************************/
/*
* NV_CTRL_FLATPANEL_SCALING - the current flatpanel scaling state;
* possible values are:
*
* 0: default (the driver will use whatever state is current)
* 1: native (the driver will use the panel's scaler, if possible)
* 2: scaled (the driver will use the GPU's scaler, if possible)
* 3: centered (the driver will center the image)
* 4: aspect scaled (scale with the GPU's scaler, but keep the aspect
* ratio correct)
*/
#define NV_CTRL_FLATPANEL_SCALING 2 /* RWD */
#define NV_CTRL_FLATPANEL_SCALING_DEFAULT 0
#define NV_CTRL_FLATPANEL_SCALING_NATIVE 1
#define NV_CTRL_FLATPANEL_SCALING_SCALED 2
#define NV_CTRL_FLATPANEL_SCALING_CENTERED 3
#define NV_CTRL_FLATPANEL_SCALING_ASPECT_SCALED 4
/*
* NV_CTRL_FLATPANEL_DITHERING - the current flatpanel dithering
* state; possible values are:
*
* 0: default (the driver will decide when to dither)
* 1: enabled (the driver will always dither when possible)
* 2: disabled (the driver will never dither)
*/
#define NV_CTRL_FLATPANEL_DITHERING 3 /* RWD */
#define NV_CTRL_FLATPANEL_DITHERING_DEFAULT 0
#define NV_CTRL_FLATPANEL_DITHERING_ENABLED 1
#define NV_CTRL_FLATPANEL_DITHERING_DISABLED 2
/*
* NV_CTRL_DIGITAL_VIBRANCE - sets the digital vibrance level for the
* specified display device.
*/
#define NV_CTRL_DIGITAL_VIBRANCE 4 /* RWD */
/*
* NV_CTRL_BUS_TYPE - returns the Bus type through which the GPU
* driving the specified X screen is connected to the computer.
*/
#define NV_CTRL_BUS_TYPE 5 /* R-- */
#define NV_CTRL_BUS_TYPE_AGP 0
#define NV_CTRL_BUS_TYPE_PCI 1
#define NV_CTRL_BUS_TYPE_PCI_EXPRESS 2
/*
* NV_CTRL_VIDEO_RAM - returns the amount of video ram on the GPU
* driving the specified X screen.
*/
#define NV_CTRL_VIDEO_RAM 6 /* R-- */
/*
* NV_CTRL_IRQ - returns the interrupt request line used by the GPU
* driving the specified X screen.
*/
#define NV_CTRL_IRQ 7 /* R-- */
/*
* NV_CTRL_OPERATING_SYSTEM - returns the operating system on which
* the X server is running.
*/
#define NV_CTRL_OPERATING_SYSTEM 8 /* R-- */
#define NV_CTRL_OPERATING_SYSTEM_LINUX 0
#define NV_CTRL_OPERATING_SYSTEM_FREEBSD 1
/*
* NV_CTRL_SYNC_TO_VBLANK - enables sync to vblank for OpenGL clients.
* This setting is only applied to OpenGL clients that are started
* after this setting is applied.
*/
#define NV_CTRL_SYNC_TO_VBLANK 9 /* RW- */
#define NV_CTRL_SYNC_TO_VBLANK_OFF 0
#define NV_CTRL_SYNC_TO_VBLANK_ON 1
/*
* NV_CTRL_LOG_ANISO - enables anisotropic filtering for OpenGL
* clients; on some NVIDIA hardware, this can only be enabled or
* disabled; on other hardware different levels of anisotropic
* filtering can be specified. This setting is only applied to OpenGL
* clients that are started after this setting is applied.
*/
#define NV_CTRL_LOG_ANISO 10 /* RW- */
/*
* NV_CTRL_FSAA_MODE - the FSAA setting for OpenGL clients; possible
* FSAA modes:
*
* NV_CTRL_FSAA_MODE_2x "2x Bilinear Multisampling"
* NV_CTRL_FSAA_MODE_2x_5t "2x Quincunx Multisampling"
* NV_CTRL_FSAA_MODE_15x15 "1.5 x 1.5 Supersampling"
* NV_CTRL_FSAA_MODE_2x2 "2 x 2 Supersampling"
* NV_CTRL_FSAA_MODE_4x "4x Bilinear Multisampling"
* NV_CTRL_FSAA_MODE_4x_9t "4x Gaussian Multisampling"
* NV_CTRL_FSAA_MODE_8x "2x Bilinear Multisampling by 4x Supersampling"
* NV_CTRL_FSAA_MODE_16x "4x Bilinear Multisampling by 4x Supersampling"
*
* This setting is only applied to OpenGL clients that are started
* after this setting is applied.
*/
#define NV_CTRL_FSAA_MODE 11 /* RW- */
#define NV_CTRL_FSAA_MODE_NONE 0
#define NV_CTRL_FSAA_MODE_2x 1
#define NV_CTRL_FSAA_MODE_2x_5t 2
#define NV_CTRL_FSAA_MODE_15x15 3
#define NV_CTRL_FSAA_MODE_2x2 4
#define NV_CTRL_FSAA_MODE_4x 5
#define NV_CTRL_FSAA_MODE_4x_9t 6
#define NV_CTRL_FSAA_MODE_8x 7
#define NV_CTRL_FSAA_MODE_16x 8
/*
* NV_CTRL_TEXTURE_SHARPEN - enables texture sharpening for OpenGL
* clients. This setting is only applied to OpenGL clients that are
* started after this setting is applied.
*/
#define NV_CTRL_TEXTURE_SHARPEN 12 /* RW- */
#define NV_CTRL_TEXTURE_SHARPEN_OFF 0
#define NV_CTRL_TEXTURE_SHARPEN_ON 1
/*
* NV_CTRL_UBB - returns whether UBB is enabled for the specified X
* screen.
*/
#define NV_CTRL_UBB 13 /* R-- */
#define NV_CTRL_UBB_OFF 0
#define NV_CTRL_UBB_ON 1
/*
* NV_CTRL_OVERLAY - returns whether the RGB overlay is enabled for
* the specified X screen.
*/
#define NV_CTRL_OVERLAY 14 /* R-- */
#define NV_CTRL_OVERLAY_OFF 0
#define NV_CTRL_OVERLAY_ON 1
/*
* NV_CTRL_STEREO - returns whether stereo (and what type) is enabled
* for the specified X screen.
*/
#define NV_CTRL_STEREO 16 /* R-- */
#define NV_CTRL_STEREO_OFF 0
#define NV_CTRL_STEREO_DDC 1
#define NV_CTRL_STEREO_BLUELINE 2
#define NV_CTRL_STEREO_DIN 3
#define NV_CTRL_STEREO_TWINVIEW 4
/*
* NV_CTRL_EMULATE - controls OpenGL software emulation of future
* NVIDIA GPUs.
*/
#define NV_CTRL_EMULATE 17 /* RW- */
#define NV_CTRL_EMULATE_NONE 0
/*
* NV_CTRL_TWINVIEW - returns whether TwinView is enabled for the
* specified X screen.
*/
#define NV_CTRL_TWINVIEW 18 /* R-- */
#define NV_CTRL_TWINVIEW_NOT_ENABLED 0
#define NV_CTRL_TWINVIEW_ENABLED 1
/*
* NV_CTRL_CONNECTED_DISPLAYS - returns a display mask indicating what
* display devices are connected to the GPU driving the specified X
* screen.
*/
#define NV_CTRL_CONNECTED_DISPLAYS 19 /* R-- */
/*
* NV_CTRL_ENABLED_DISPLAYS - returns a display mask indicating what
* display devices are enabled for use on the specified X screen.
*/
#define NV_CTRL_ENABLED_DISPLAYS 20 /* R-- */
/**************************************************************************/
/*
* Integer attributes specific to configuring FrameLock on boards that
* support it.
*/
/*
* NV_CTRL_FRAMELOCK - returns whether this X screen supports
* FrameLock. All of the other FrameLock attributes are only
* applicable if NV_CTRL_FRAMELOCK is _SUPPORTED.
*/
#define NV_CTRL_FRAMELOCK 21 /* R-- */
#define NV_CTRL_FRAMELOCK_NOT_SUPPORTED 0
#define NV_CTRL_FRAMELOCK_SUPPORTED 1
/*
* NV_CTRL_FRAMELOCK_MASTER - get/set whether this X screen is the
* FrameLock master for the entire sync group. Note that only one
* node in the sync group should be configured as the master.
*/
#define NV_CTRL_FRAMELOCK_MASTER 22 /* RW- */
#define NV_CTRL_FRAMELOCK_MASTER_FALSE 0
#define NV_CTRL_FRAMELOCK_MASTER_TRUE 1
/*
* NV_CTRL_FRAMELOCK_POLARITY - sync either to the rising edge of the
* framelock pulse, or both the rising and falling edges of the
* framelock pulse.
*/
#define NV_CTRL_FRAMELOCK_POLARITY 23 /* RW- */
#define NV_CTRL_FRAMELOCK_POLARITY_RISING_EDGE 0x1
#define NV_CTRL_FRAMELOCK_POLARITY_BOTH_EDGES 0x3
/*
* NV_CTRL_FRAMELOCK_SYNC_DELAY - delay between the framelock pulse
* and the GPU sync. This is an 11 bit value which is multipled by
* 7.81 to determine the sync delay in microseconds.
*/
#define NV_CTRL_FRAMELOCK_SYNC_DELAY 24 /* RW- */
#define NV_CTRL_FRAMELOCK_SYNC_DELAY_MAX 2047
#define NV_CTRL_FRAMELOCK_SYNC_DELAY_FACTOR 7.81
/*
* NV_CTRL_FRAMELOCK_SYNC_INTERVAL - how many house sync pulses
* between the FrameLock sync generation (0 == sync every house sync);
* this only applies to the master when receiving house sync.
*/
#define NV_CTRL_FRAMELOCK_SYNC_INTERVAL 25 /* RW- */
/*
* NV_CTRL_FRAMELOCK_PORT0_STATUS - status of the rj45 port0.
*/
#define NV_CTRL_FRAMELOCK_PORT0_STATUS 26 /* R-- */
#define NV_CTRL_FRAMELOCK_PORT0_STATUS_INPUT 0
#define NV_CTRL_FRAMELOCK_PORT0_STATUS_OUTPUT 1
/*
* NV_CTRL_FRAMELOCK_PORT1_STATUS - status of the rj45 port1.
*/
#define NV_CTRL_FRAMELOCK_PORT1_STATUS 27 /* R-- */
#define NV_CTRL_FRAMELOCK_PORT1_STATUS_INPUT 0
#define NV_CTRL_FRAMELOCK_PORT1_STATUS_OUTPUT 1
/*
* NV_CTRL_FRAMELOCK_HOUSE_STATUS - status of the house input (the BNC
* connector).
*/
#define NV_CTRL_FRAMELOCK_HOUSE_STATUS 28 /* R-- */
#define NV_CTRL_FRAMELOCK_HOUSE_STATUS_NOT_DETECTED 0
#define NV_CTRL_FRAMELOCK_HOUSE_STATUS_DETECTED 1
/*
* NV_CTRL_FRAMELOCK_SYNC - enable/disable the syncing of the
* specified display devices to the FrameLock pulse.
*/
#define NV_CTRL_FRAMELOCK_SYNC 29 /* RWD */
#define NV_CTRL_FRAMELOCK_SYNC_DISABLE 0
#define NV_CTRL_FRAMELOCK_SYNC_ENABLE 1
/*
* NV_CTRL_FRAMELOCK_SYNC_READY - reports whether a slave FrameLock
* board is receiving sync (regardless of whether or not any display
* devices are using the sync).
*/
#define NV_CTRL_FRAMELOCK_SYNC_READY 30 /* R-- */
#define NV_CTRL_FRAMELOCK_SYNC_READY_FALSE 0
#define NV_CTRL_FRAMELOCK_SYNC_READY_TRUE 1
/*
* NV_CTRL_FRAMELOCK_STEREO_SYNC - this indicates that the GPU stereo
* signal is in sync with the framelock stereo signal.
*/
#define NV_CTRL_FRAMELOCK_STEREO_SYNC 31 /* R-- */
#define NV_CTRL_FRAMELOCK_STEREO_SYNC_FALSE 0
#define NV_CTRL_FRAMELOCK_STEREO_SYNC_TRUE 1
/*
* NV_CTRL_FRAMELOCK_TEST_SIGNAL - to test the connections in the sync
* group, tell the master to enable a test signal, then query port[01]
* status and sync_ready on all slaves. When done, tell the master to
* disable the test signal. Test signal should only be manipulated
* while NV_CTRL_FRAMELOCK_SYNC is enabled.
*
* The TEST_SIGNAL is also used to reset the Universal Frame Count (as
* returned by the glXQueryFrameCountNV() function in the
* GLX_NV_swap_group extension). Note: for best accuracy of the
* Universal Frame Count, it is recommended to toggle the TEST_SIGNAL
* on and off after enabling FrameLock.
*/
#define NV_CTRL_FRAMELOCK_TEST_SIGNAL 32 /* RW- */
#define NV_CTRL_FRAMELOCK_TEST_SIGNAL_DISABLE 0
#define NV_CTRL_FRAMELOCK_TEST_SIGNAL_ENABLE 1
/*
* NV_CTRL_FRAMELOCK_ETHERNET_DETECTED - The FrameLock boards are
* cabled together using regular cat5 cable, connecting to rj45 ports
* on the backplane of the card. There is some concern that users may
* think these are ethernet ports and connect them to a
* router/hub/etc. The hardware can detect this and will shut off to
* prevent damage (either to itself or to the router).
* NV_CTRL_FRAMELOCK_ETHERNET_DETECTED may be called to find out if
* ethernet is connected to one of the rj45 ports. An appropriate
* error message should then be displayed. The _PORT0 and PORT1
* values may be or'ed together.
*/
#define NV_CTRL_FRAMELOCK_ETHERNET_DETECTED 33 /* R-- */
#define NV_CTRL_FRAMELOCK_ETHERNET_DETECTED_NONE 0
#define NV_CTRL_FRAMELOCK_ETHERNET_DETECTED_PORT0 0x1
#define NV_CTRL_FRAMELOCK_ETHERNET_DETECTED_PORT1 0x2
/*
* NV_CTRL_FRAMELOCK_VIDEO_MODE - get/set the video mode of the house
* input.
*/
#define NV_CTRL_FRAMELOCK_VIDEO_MODE 34 /* RW- */
#define NV_CTRL_FRAMELOCK_VIDEO_MODE_NONE 0
#define NV_CTRL_FRAMELOCK_VIDEO_MODE_TTL 1
#define NV_CTRL_FRAMELOCK_VIDEO_MODE_NTSCPALSECAM 2
#define NV_CTRL_FRAMELOCK_VIDEO_MODE_HDTV 3
/*
* During FRAMELOCK bring-up, the above values were redefined to
* these:
*/
#define NV_CTRL_FRAMELOCK_VIDEO_MODE_COMPOSITE_AUTO 0
#define NV_CTRL_FRAMELOCK_VIDEO_MODE_TTL 1
#define NV_CTRL_FRAMELOCK_VIDEO_MODE_COMPOSITE_BI_LEVEL 2
#define NV_CTRL_FRAMELOCK_VIDEO_MODE_COMPOSITE_TRI_LEVEL 3
/*
* NV_CTRL_FRAMELOCK_SYNC_RATE - this is the refresh rate that the
* framelock board is sending to the GPU, in milliHz.
*/
#define NV_CTRL_FRAMELOCK_SYNC_RATE 35 /* R-- */
/**************************************************************************/
/*
* NV_CTRL_FORCE_GENERIC_CPU - inhibit the use of CPU specific
* features such as MMX, SSE, or 3DNOW! for OpenGL clients; this
* option may result in performance loss, but may be useful in
* conjunction with software such as the Valgrind memory debugger.
* This setting is only applied to OpenGL clients that are started
* after this setting is applied.
*/
#define NV_CTRL_FORCE_GENERIC_CPU 37 /* RW- */
#define NV_CTRL_FORCE_GENERIC_CPU_DISABLE 0
#define NV_CTRL_FORCE_GENERIC_CPU_ENABLE 1
/*
* NV_CTRL_OPENGL_AA_LINE_GAMMA - for OpenGL clients, allow
* Gamma-corrected antialiased lines to consider variances in the
* color display capabilities of output devices when rendering smooth
* lines. Only available on recent Quadro GPUs. This setting is only
* applied to OpenGL clients that are started after this setting is
* applied.
*/
#define NV_CTRL_OPENGL_AA_LINE_GAMMA 38 /* RW- */
#define NV_CTRL_OPENGL_AA_LINE_GAMMA_DISABLE 0
#define NV_CTRL_OPENGL_AA_LINE_GAMMA_ENABLE 1
/*
* NV_CTRL_FRAMELOCK_TIMING - this is TRUE when the framelock board is
* receiving timing input.
*/
#define NV_CTRL_FRAMELOCK_TIMING 39 /* RW- */
#define NV_CTRL_FRAMELOCK_TIMING_FALSE 0
#define NV_CTRL_FRAMELOCK_TIMING_TRUE 1
/*
* NV_CTRL_FLIPPING_ALLOWED - when TRUE, OpenGL will swap by flipping
* when possible; when FALSE, OpenGL will alway swap by blitting. XXX
* can this be enabled dynamically?
*/
#define NV_CTRL_FLIPPING_ALLOWED 40 /* RW- */
#define NV_CTRL_FLIPPING_ALLOWED_FALSE 0
#define NV_CTRL_FLIPPING_ALLOWED_TRUE 1
/*
* NV_CTRL_ARCHITECTURE - returns the architecture on which the X server is
* running.
*/
#define NV_CTRL_ARCHITECTURE 41 /* R-- */
#define NV_CTRL_ARCHITECTURE_X86 0
#define NV_CTRL_ARCHITECTURE_X86_64 1
#define NV_CTRL_ARCHITECTURE_IA64 2
/*
* NV_CTRL_TEXTURE_CLAMPING - texture clamping mode in OpenGL. By
* default, NVIDIA's OpenGL implementation uses CLAMP_TO_EDGE, which
* is not strictly conformant, but some applications rely on the
* non-conformant behavior, and not all GPUs support conformant
* texture clamping in hardware. _SPEC forces OpenGL texture clamping
* to be conformant, but may introduce slower performance on older
* GPUS, or incorrect texture clamping in certain applications.
*/
#define NV_CTRL_TEXTURE_CLAMPING 42 /* RW- */
#define NV_CTRL_TEXTURE_CLAMPING_EDGE 0
#define NV_CTRL_TEXTURE_CLAMPING_SPEC 1
#define NV_CTRL_CURSOR_SHADOW 43 /* RW- */
#define NV_CTRL_CURSOR_SHADOW_DISABLE 0
#define NV_CTRL_CURSOR_SHADOW_ENABLE 1
#define NV_CTRL_CURSOR_SHADOW_ALPHA 44 /* RW- */
#define NV_CTRL_CURSOR_SHADOW_RED 45 /* RW- */
#define NV_CTRL_CURSOR_SHADOW_GREEN 46 /* RW- */
#define NV_CTRL_CURSOR_SHADOW_BLUE 47 /* RW- */
#define NV_CTRL_CURSOR_SHADOW_X_OFFSET 48 /* RW- */
#define NV_CTRL_CURSOR_SHADOW_Y_OFFSET 49 /* RW- */
/*
* When Application Control for FSAA is enabled, then what the
* application requests is used, and NV_CTRL_FSAA_MODE is ignored. If
* this is disabled, then any application setting is overridden with
* NV_CTRL_FSAA_MODE
*/
#define NV_CTRL_FSAA_APPLICATION_CONTROLLED 50 /* RW- */
#define NV_CTRL_FSAA_APPLICATION_CONTROLLED_ENABLED 1
#define NV_CTRL_FSAA_APPLICATION_CONTROLLED_DISABLED 0
/*
* When Application Control for LogAniso is enabled, then what the
* application requests is used, and NV_CTRL_LOG_ANISO is ignored. If
* this is disabled, then any application setting is overridden with
* NV_CTRL_LOG_ANISO
*/
#define NV_CTRL_LOG_ANISO_APPLICATION_CONTROLLED 51 /* RW- */
#define NV_CTRL_LOG_ANISO_APPLICATION_CONTROLLED_ENABLED 1
#define NV_CTRL_LOG_ANISO_APPLICATION_CONTROLLED_DISABLED 0
/*
* IMAGE_SHARPENING adjusts the sharpness of the display's image
* quality by amplifying high frequency content. Valid values will
* normally be in the range [0,32). Only available on GeForceFX or
* newer.
*/
#define NV_CTRL_IMAGE_SHARPENING 52 /* RWD */
/*
* NV_CTRL_TV_OVERSCAN adjusts the amount of overscan on the specified
* display device.
*/
#define NV_CTRL_TV_OVERSCAN 53 /* RWD */
/*
* NV_CTRL_TV_FLICKER_FILTER adjusts the amount of flicker filter on
* the specified display device.
*/
#define NV_CTRL_TV_FLICKER_FILTER 54 /* RWD */
/*
* NV_CTRL_TV_BRIGHTNESS adjusts the amount of brightness on the
* specified display device.
*/
#define NV_CTRL_TV_BRIGHTNESS 55 /* RWD */
/*
* NV_CTRL_TV_HUE adjusts the amount of hue on the specified display
* device.
*/
#define NV_CTRL_TV_HUE 56 /* RWD */
/*
* NV_CTRL_TV_CONTRAST adjusts the amount of contrast on the specified
* display device.
*/
#define NV_CTRL_TV_CONTRAST 57 /* RWD */
/*
* NV_CTRL_TV_SATURATION adjusts the amount of saturation on the
* specified display device.
*/
#define NV_CTRL_TV_SATURATION 58 /* RWD */
/*
* NV_CTRL_TV_RESET_SETTINGS - this write-only attribute can be used
* to request that all TV Settings be reset to their default values;
* typical usage would be that this attribute be sent, and then all
* the TV attributes be queried to retrieve their new values.
*/
#define NV_CTRL_TV_RESET_SETTINGS 59 /* -WD */
/*
* NV_CTRL_GPU_CORE_TEMPERATURE reports the current core temperature
* of the GPU driving the X screen.
*/
#define NV_CTRL_GPU_CORE_TEMPERATURE 60 /* R-- */
/*
* NV_CTRL_GPU_CORE_THRESHOLD reports the current GPU core slowdown
* threshold temperature, NV_CTRL_GPU_DEFAULT_CORE_THRESHOLD and
* NV_CTRL_GPU_MAX_CORE_THRESHOLD report the default and MAX core
* slowdown threshold temperatures.
*
* NV_CTRL_GPU_CORE_THRESHOLD reflects the temperature at which the
* GPU is throttled to prevent overheating.
*/
#define NV_CTRL_GPU_CORE_THRESHOLD 61 /* R-- */
#define NV_CTRL_GPU_DEFAULT_CORE_THRESHOLD 62 /* R-- */
#define NV_CTRL_GPU_MAX_CORE_THRESHOLD 63 /* R-- */
/*
* NV_CTRL_AMBIENT_TEMPERATURE reports the current temperature in the
* immediate neighbourhood of the GPU driving the X screen.
*/
#define NV_CTRL_AMBIENT_TEMPERATURE 64 /* R-- */
/*
* NV_CTRL_PBUFFER_SCANOUT_SUPPORTED - returns whether this X screen
* supports scanout of FP pbuffers;
*
* if this screen does not support PBUFFER_SCANOUT, then all other
* PBUFFER_SCANOUT attributes are unavailable.
*/
#define NV_CTRL_PBUFFER_SCANOUT_SUPPORTED 65 /* R-- */
#define NV_CTRL_PBUFFER_SCANOUT_FALSE 0
#define NV_CTRL_PBUFFER_SCANOUT_TRUE 1
/*
* NV_CTRL_PBUFFER_SCANOUT_XID indicates the XID of the pbuffer used for
* scanout.
*/
#define NV_CTRL_PBUFFER_SCANOUT_XID 66 /* RW- */
#define NV_CTRL_LAST_ATTRIBUTE NV_CTRL_PBUFFER_SCANOUT_XID
/**************************************************************************/
/*
* String Attributes:
*/
/*
* NV_CTRL_STRING_PRODUCT_NAME - the GPU product name on which the
* specified X screen is running.
*/
#define NV_CTRL_STRING_PRODUCT_NAME 0 /* R-- */
/*
* NV_CTRL_STRING_VBIOS_VERSION - the video bios version on the GPU on
* which the specified X screen is running.
*/
#define NV_CTRL_STRING_VBIOS_VERSION 1 /* R-- */
/*
* NV_CTRL_STRING_NVIDIA_DRIVER_VERSION - string representation of the
* NVIDIA driver version number for the NVIDIA X driver in use.
*/
#define NV_CTRL_STRING_NVIDIA_DRIVER_VERSION 3 /* R-- */
/*
* NV_CTRL_STRING_DISPLAY_DEVICE_NAME - name of the display device
* specified in the display_mask argument.
*/
#define NV_CTRL_STRING_DISPLAY_DEVICE_NAME 4 /* R-D */
/*
* NV_CTRL_STRING_TV_ENCODER_NAME - name of the TV encoder used by the
* specified display device; only valid if the display device is a TV.
*/
#define NV_CTRL_STRING_TV_ENCODER_NAME 5 /* R-D */
#define NV_CTRL_STRING_LAST_ATTRIBUTE NV_CTRL_STRING_TV_ENCODER_NAME
/**************************************************************************/
/*
* CTRLAttributeValidValuesRec -
*
* structure and related defines used by
* XNVCTRLQueryValidAttributeValues() to describe the valid values of
* a particular attribute. The type field will be one of:
*
* ATTRIBUTE_TYPE_INTEGER : the attribute is an integer value; there
* is no fixed range of valid values.
*
* ATTRIBUTE_TYPE_BITMASK : the attribute is an integer value,
* interpretted as a bitmask.
*
* ATTRIBUTE_TYPE_BOOL : the attribute is a boolean, valid values are
* either 1 (on/true) or 0 (off/false).
*
* ATTRIBUTE_TYPE_RANGE : the attribute can have any integer value
* between NVCTRLAttributeValidValues.u.range.min and
* NVCTRLAttributeValidValues.u.range.max (inclusive).
*
* ATTRIBUTE_TYPE_INT_BITS : the attribute can only have certain
* integer values, indicated by which bits in
* NVCTRLAttributeValidValues.u.bits.ints are on (for example: if bit
* 0 is on, then 0 is a valid value; if bit 5 is on, then 5 is a valid
* value, etc). This is useful for attributes like NV_CTRL_FSAA_MODE,
* which can only have certain values, depending on GPU.
*
*
* The permissions field of NVCTRLAttributeValidValuesRec is a bitmask
* that may contain:
*
* ATTRIBUTE_TYPE_READ
* ATTRIBUTE_TYPE_WRITE
* ATTRIBUTE_TYPE_DISPLAY
*
* See 'Key to Integer Attribute "Permissions"' at the top of this
* file for a description of what these three permission bits mean.
*/
#define ATTRIBUTE_TYPE_UNKNOWN 0
#define ATTRIBUTE_TYPE_INTEGER 1
#define ATTRIBUTE_TYPE_BITMASK 2
#define ATTRIBUTE_TYPE_BOOL 3
#define ATTRIBUTE_TYPE_RANGE 4
#define ATTRIBUTE_TYPE_INT_BITS 5
#define ATTRIBUTE_TYPE_READ 0x1
#define ATTRIBUTE_TYPE_WRITE 0x2
#define ATTRIBUTE_TYPE_DISPLAY 0x4
typedef struct _NVCTRLAttributeValidValues {
int type;
union {
struct {
int min;
int max;
} range;
struct {
unsigned int ints;
} bits;
} u;
unsigned int permissions;
} NVCTRLAttributeValidValuesRec;
#define ATTRIBUTE_CHANGED_EVENT 0
#endif /* __NVCTRL_H */