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#include "%{APPNAMELC}.h"
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#include <tqpushbutton.h>
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%{APPNAME}Base::%{APPNAME}Base( TQWidget *parent, TQt::WFlags f )
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: TQWidget( parent, f )
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{
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setupUi( this );
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}
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%{APPNAME}Base::~%{APPNAME}Base()
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{
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}
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/*
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* Constructs a %{APPNAME} which is a child of 'parent', with the
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* name 'name' and widget flags set to 'f'
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*/
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%{APPNAME}::%{APPNAME}( TQWidget *parent, TQt::WFlags f )
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: %{APPNAME}Base( parent, f )
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{
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connect(quit, TQT_SIGNAL(clicked()), this, TQT_SLOT(goodBye()));
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}
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/*
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* Destroys the object and frees any allocated resources
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*/
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%{APPNAME}::~%{APPNAME}()
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{
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// no need to delete child widgets, TQt does it all for us
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}
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/*
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* A simple slot... not very interesting.
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*/
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void %{APPNAME}::goodBye()
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{
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close();
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}
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