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/**********************************************************************
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** Copyright (C) 2002 Trolltech AS. All rights reserved.
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**
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** This file is part of TQt Designer.
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**
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** This file may be distributed and/or modified under the terms of the
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** GNU General Public License version 2 as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL included in the
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** packaging of this file.
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**
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** Licensees holding valid TQt Enterprise Edition or TQt Professional Edition
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** licenses may use this file in accordance with the TQt Commercial License
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** Agreement provided with the Software.
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**
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** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
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** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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**
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** See http://www.trolltech.com/gpl/ for GPL licensing information.
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** See http://www.trolltech.com/pricing.html or email sales@trolltech.com for
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** information about TQt Commercial License Agreements.
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**
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** Contact info@trolltech.com if any conditions of this licensing are
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** not clear to you.
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**
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**********************************************************************/
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#ifndef LISTBOXDND_H
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#define LISTBOXDND_H
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#include <tqptrlist.h>
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#include <tqlistbox.h>
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#include "listdnd.h"
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typedef TQPtrList<TQListBoxItem> ListBoxItemList;
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class ListBoxDnd : public ListDnd
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{
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Q_OBJECT
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public:
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// dragModes are enumerated in ListDnd
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ListBoxDnd( TQListBox * eventSource, const char * name = 0 );
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signals:
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void dropped( TQListBoxItem * );
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void dragged( TQListBoxItem * );
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public slots:
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void confirmDrop( TQListBoxItem * );
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protected:
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virtual bool dropEvent( TQDropEvent * event );
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virtual bool mouseMoveEvent( TQMouseEvent * event );
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virtual void updateLine( const TQPoint & pos );
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virtual bool canDecode( TQDragEnterEvent * event );
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private:
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TQListBoxItem * itemAt( TQPoint pos );
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int buildList( ListBoxItemList & list );
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void insertList( ListBoxItemList & list );
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void removeList( ListBoxItemList & list );
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};
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#endif //LISTBOXDND_H
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