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/** \file HowToAddPlugins.dox
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* \brief How to extend KDevelop via plugins
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*/
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/** \page howToAddPlugins How to extend KDevelop via plugins
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\section createDesktop Step 1: Make your plugin loadable
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For a plugin <code>foo</code>, create a file <code>foo.desktop</code> which contains KDevelop/Part in its list of ServiceTypes.
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- See <code>parts/doctreeview/kdevdoctreeview.desktop</code> for an example.
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.
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If you install this file into <code>\$(kde_servicesdir)</code>, your plugin will automatically be loaded.
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\subsection changeLoading How to change the default loading
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You can change the default loading by changing some settings in your <code>foo.desktop</code> file:
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- Set <code>X-TDevelop-Scope=</code> to <code>Global</code> or
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<code>Project</code>
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- <b>Note:</b> This property is <i>not</i> optional
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.
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- You can add a list of programming languages which are supported by your
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plugin
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- If your plugin works with all languages leave the
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<code>X-TDevelop-ProgrammingLanguages=</code> field empty
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<i>(optional)</i>
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.
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- You can add a list of keywords.
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- The plugin will only be loaded if all keywords match with the
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<code>Keywords=</code> field in the projectfile <i>(optional)</i>.
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.
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.
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An example from the Java Debugger Plugin:
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<code><pre>
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#######################
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X-TDevelop-Scope=Project
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X-TDevelop-ProgrammingLanguages=Java
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Keywords=
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##########################
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</pre></code>
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\section createFactory Step 2: Make the plugin accessible by the factory
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Create a factory class <code>FooFactory</code> which inherits
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<code>KDevFactory</code>. Put a section
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<code><pre>
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extern "C" {
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void *init_libfoo()
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{
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return new FooFactory;
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}
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}
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</pre></code>
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into the source file, so that the factory can be accessed by KDE's library
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loader. Keep in mind that the name of the method <code>init_libfoo()</code> is
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required for a library with the name <code>libfoo.so</code>.
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This may be simplified by the use of the
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<code>K_EXPORT_COMPONENT_FACTORY</code> macro which is defined in
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<code>klibloader.h</code>:
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<code>
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K_EXPORT_COMPONENT_FACTORY( libfoo, FooFactory );
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</code>
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- <i>Note:</i> Your factory must reimplement the
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<code>createPartObject()</code> method of <code>KDevFactory</code> and
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produce the part there.
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.
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See <code>parts/doctreeview/doctreeviewfactory.cpp</code> for an example.
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\section implementPart Step 3: Implement your part.
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Your part must be derived from <code>KDevPlugin</code>.
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- KDevPlugin takes two arguments:
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- 1) A <i>parent</i> argument. This also comes from
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<code>createPartObject()</code>.
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- 2) A <i>name</i>, which in turn is given to the <code>QObject</code>
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constructor.
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.
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.
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\subsection accessIDE How to access other IDE components
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A part can access other components of the IDE via some accessors
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of <code>KDevPlugin</code>:
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- The <i>application core</i> via <code>core()</code>,
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- the <i>build tools</i> via <code>project()</code>,
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- the <i>programming language specific stuff</i> via
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<code>languageSupport()</code>,
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- the <i>make frontend</i> via <code>makeFrontend()</code>,
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- the part which displays <i>appication output</i> via
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<code>appFrontend()</code>,
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and finally
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- the <i>symbol database</i> via <code>classStore()</code>.
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.
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In order to see what these components provide, see <code>lib/interfaces/kdev*.h</code>.
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\subsection userPrefs How to store user preferences
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Parts can also store user preferences on a per-project basis. To this
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end, they can access a <code>QDomDocument</code> representing the project file
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(which is stored as xml) via <code>document()</code>.
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Take attention to the issue that the project file usually is shared in a team of
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developers (e.g. via version control application CVS). So some user preferences might be
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very individual, and some may be valid for all of the team - project-wide so to speak.
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That's why the KDevelop architecture makes a difference here and supports two files
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which will be stored in the project root directory. They are the project file (*.tdevelop)
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and the session (*.kdevses) file. The later is for individual settings, not to be thought
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to be shared.
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\subsection domProject Project file (*.tdevelop)
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For your convenience, you don't have to use the quite complex DOM API. Strings
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can very easily be read from and written to this document using the
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<code>DomUtil</code> class. Here, entries are identified by a 'path' in the
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document. You can think of the DOM document as representing a file system
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rooted in the <code>dom</code> document node.
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For example, the <code>autoproject</code> part uses the statement
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<code><pre>
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QString cflags = DomUtil::readEntry( *part->document(),
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"/kdevautoproject/cflags" );
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</pre></code>
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to read the <code>CFLAGS</code> variable set by the user, and uses the statement similar to
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<code><pre>
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DomUtil::writeEntry( *part->document(),
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"kdevautoproject/cflags",
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"--no-exceptions" );
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</pre></code>
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to write it back.
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- <i>Note:</i> In order to avoid conflicts between different plugins, you
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should use your part name as top-level 'directory' in the configuration
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tree.
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.
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\subsection sessionAccess Project session file (*.kdevses)
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The base class of all TDevelop plugins is KDevPlugin. It provides two virtual methods
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restorePartialProjectSession(..) and savePartialProjectSession(..)
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that you should reimplement in your special plugin to attach to session loading and saving.
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When KDevelop loads or closes a project, the program's project session manager
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(class ProjectSession) calls them for each plugin. That manager gives a QDOM node to the
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plugin where it can read out or build up its partial DOM subtree with the session settings.
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That subtree will be stored in the .kdevses file by that session manager.
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For example each programmer has set breakpoints in different files than the other ones of
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the team. So the debugger plugin saves them to project session file:
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<code><pre>
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void DebuggerPart::savePartialProjectSession(QDomElement* el)
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{
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gdbBreakpointWidget->savePartialProjectSession(el);
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}
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void GDBBreakpointWidget::savePartialProjectSession(QDomElement* el)
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{
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QDomDocument domDoc = el->ownerDocument();
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if (domDoc.isNull()) return;
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QDomElement breakpointListEl = domDoc.createElement("breakpointList");
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for ( int row = 0; row < m_table->numRows(); row++ )
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{
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BreakpointTableRow* btr = (BreakpointTableRow *) m_table->item(row, Control);
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Breakpoint* bp = btr->breakpoint();
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QDomElement breakpointEl = domDoc.createElement("breakpoint"+QString::number(row));
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breakpointEl.setAttribute("type", bp->type());
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breakpointEl.setAttribute("location", bp->location(false));
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breakpointEl.setAttribute("enabled", bp->isEnabled());
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breakpointEl.setAttribute("condition", bp->conditional());
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breakpointListEl.appendChild(breakpointEl);
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}
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if (!breakpointListEl.isNull()) el->appendChild(breakpointListEl);
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}
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}
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</pre></code>
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Note that the .kdevses is related to a project. User settings equal for all projects don't
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belong to here. You save them to ~/.trinity/share/config/tdeveloprc via class TDEConfig of the
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tdecore library.
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Document your part in the way described at \ref howToDocument (doc/api/HowToDocument.dox file).
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*/
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