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/***************************************************************************
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* Copyright (C) 2002-2004 by Alexander Dymo *
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* cloudtemple@mskat.net *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU Library General Public License as *
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* published by the Free Software Foundation; either version 2 of the *
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* License, or (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. *
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***************************************************************************/
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#ifndef PROPERTYEDITOR_H
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#define PROPERTYEDITOR_H
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#ifndef PURE_QT
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#include <tdelistview.h>
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#else
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#include <tqlistview.h>
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#define TDEListView TQListView
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#define TDEListViewItem TQListViewItem
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#endif
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#include "propertylist.h"
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class TQPushButton;
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class TQGridLayout;
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namespace PropertyLib{
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class PropertyItem;
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class PropertyGroupItem;
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class PropertyWidget;
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class Property;
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class MultiProperty;
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struct Machine;
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/** @file propertyeditor.h
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@short Contains @ref PropertyLib::PropertyEditor class.
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*/
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/**
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@short %Property editor.
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Displays a list of properties in a table form. Also performs grouping and
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creation of property widgets from the machine factory.
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@see PropertyWidget
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@see Machine
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@see PropertyMachineFactory
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*/
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class PropertyEditor: public TDEListView{
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TQ_OBJECT
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public:
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/**Constructs the property editor.*/
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PropertyEditor(TQWidget *parent = 0, const char *name = 0);
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~PropertyEditor();
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/**@return @ref Machine for given property.
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Uses cache to store created machines.
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Cache will be cleared only with @ref clearMachineCache.*/
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Machine *machine(MultiProperty *property);
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public slots:
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/**Shows properties from a list.*/
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void populateProperties(PropertyList *list);
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/**Clears property list, disconnects accessor from the editor and deletes it.*/
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void clearProperties();
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/**Deletes cached machines.*/
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void clearMachineCache();
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signals:
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/**Emitted when something is changed in property editor.*/
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void changed();
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protected slots:
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/**Updates property widget in the editor.*/
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void propertyValueChanged(Property* property);
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/**Updates property in the list when new value is selected in the editor.*/
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void propertyChanged(MultiProperty *property, const TQVariant &value);
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/**Shows property editor.*/
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void slotClicked(TQListViewItem* item);
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void updateEditorSize();
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/**Undoes the last change in property editor.*/
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void undo();
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protected:
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void editItem(TQListViewItem*, int);
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void hideEditor();
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void showEditor(PropertyItem *item);
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void placeEditor(PropertyItem *item);
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PropertyWidget *prepareEditor(PropertyItem *item);
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void addGroup(const TQString &name);
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void addProperty(PropertyGroupItem *group, const TQString &name);
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void addProperty(const TQString &name);
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void addChildProperties(PropertyItem *parent);
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private:
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PropertyList *m_list;
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PropertyList m_detailedList;
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//machines cache for property types, machines will be deleted
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TQMap<TQString, Machine* > m_registeredForType;
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PropertyItem *m_currentEditItem;
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PropertyWidget *m_currentEditWidget;
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TQWidget *m_currentEditArea;
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TQGridLayout *m_currentEditLayout;
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bool m_doubleClickForEdit;
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TQListViewItem* m_lastClickedItem;
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TQPushButton *m_undoButton;
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friend class PropertyItem;
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};
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}
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#endif
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