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/***************************************************************************
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* Copyright (C) 2004 by Alexander Dymo *
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* cloudtemple@mskat.net *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU Library General Public License as *
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* published by the Free Software Foundation; either version 2 of the *
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* License, or (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. *
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***************************************************************************/
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#ifndef PROPERTYMACHINEFACTORY_H
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#define PROPERTYMACHINEFACTORY_H
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#include <tqmap.h>
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#include "propertywidget.h"
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class TQWidget;
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namespace PropertyLib{
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class Property;
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class MultiProperty;
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class ChildProperty;
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/** @file propertymachinefactory.h
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@short Contains @ref PropertyLib::PropertyMachineFactory class and @ref PropertyLib::Machine structure.
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*/
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/**
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@short Machine for a property type.
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Contains a pointer to a property viewer,
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property editor and a list of detailed property
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editors and viewers.
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*/
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struct Machine{
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Machine()
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{
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}
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Machine(PropertyWidget *widget)
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{
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propertyEditor = widget;
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}
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~Machine()
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{
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delete propertyEditor;
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}
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/**Property viewer and editor widget.*/
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PropertyWidget *propertyEditor;
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};
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/**A pointer to factory function which creates and returns machine for a property.*/
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typedef Machine *(*createMachine)();
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/**
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@short Factory to create property editors and property viewers.
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*/
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class PropertyMachineFactory{
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public:
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/**Registers property editor factory function for a type.
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This factory functions are considered before defaults
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when @ref machineForProperty is called.*/
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void registerEditor(int type, createMachine creator);
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/**Creates and returns the editor for given property type.
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Warning: editor and viewer widgets won't have parent widget. %Property editor
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cares about reparenting and deletion of returned widgets in machines.*/
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Machine *machineForProperty(MultiProperty *property);
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bool hasDetailedEditors(int type);
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/**@return a pointer to a property machine factory instance.*/
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static PropertyMachineFactory *getInstance();
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static PropertyMachineFactory *m_factory;
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private:
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PropertyMachineFactory();
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virtual ~PropertyMachineFactory();
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//registered machines for property types
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TQMap<TQString, createMachine > m_registeredForType;
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};
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}
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#endif
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