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130 lines
3.3 KiB
130 lines
3.3 KiB
15 years ago
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/***************************************************************************
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* Copyright (C) 2002-2004 by Alexander Dymo <cloudtemple@mskat.net> *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU Library General Public License as *
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* published by the Free Software Foundation; either version 2 of the *
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* License, or (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include "property.h"
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#include <qstring.h>
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namespace PropertyLib{
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Property::Property(int type, const QString &name, const QString &description,
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const QVariant &value, bool save, bool readOnly):
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m_type(type), m_name(name), m_description(description), m_value(value), m_save(save),
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m_readOnly(readOnly), m_visible(true)
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{
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}
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Property::Property(const QString &name, const QMap<QString, QVariant> &v_valueList,
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const QString &description, const QVariant &value, bool save, bool readOnly):
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valueList(v_valueList), m_type(ValueFromList), m_name(name),
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m_description(description), m_value(value), m_save(save), m_readOnly(readOnly),
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m_visible(true)
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{
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}
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Property::~Property()
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{
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}
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bool Property::allowSaving() const
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{
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return m_save;
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}
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bool Property::operator<(const Property &prop) const
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{
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if ((type() < prop.type()) && (name() < prop.name()))
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return true;
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else
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return false;
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}
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QString Property::name() const
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{
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return m_name;
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}
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void Property::setName(const QString &name)
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{
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m_name = name;
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}
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int Property::type() const
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{
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return m_type;
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}
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void Property::setType(int type)
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{
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m_type = type;
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}
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QVariant Property::value() const
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{
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return m_value;
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}
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void Property::setValue(const QVariant &value, bool rememberOldValue)
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{
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if (rememberOldValue)
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m_oldValue = m_value;
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else
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m_oldValue = value;
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m_value = value;
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}
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QString Property::description() const
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{
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return m_description;
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}
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void Property::setDescription(const QString &description)
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{
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m_description = description;
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}
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void Property::setValueList(const QMap<QString, QVariant> &v_valueList)
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{
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valueList = v_valueList;
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}
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bool Property::readOnly() const
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{
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return m_readOnly;
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}
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bool Property::visible() const
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{
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return m_visible;
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}
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void Property::setVisible( const bool visible )
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{
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m_visible = visible;
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}
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QVariant Property::oldValue() const
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{
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if (m_oldValue.isNull())
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return m_value;
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else
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return m_oldValue;
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}
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}
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