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#include "plugin_%{APPNAMELC}_impl.h"
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#include <string.h>
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#include <stdlib.h>
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extern "C"
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{
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#include <SDL.h>
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#include <fcntl.h>
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#include <unistd.h>
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}
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#if 0
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#define TEST() cout << "At line " << __LINE__ << endl
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#else
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#define TEST() if(0)
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#endif
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#define output ((unsigned char*)data)
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template <class Type>
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inline void Bitmap<Type>::addPixel(int x, int y, int br1, int br2)
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{
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if (x < 0 || x >= width || y < 0 || y >= height) return;
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register unsigned char *p = output+x*2+y*width*2;
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if (p[0] < 255-br1) p[0] += br1; else p[0] = 255;
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if (p[1] < 255-br2) p[1] += br2; else p[1] = 255;
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}
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template <class Type>
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void Bitmap<Type>::addVertLine(int x, int y1, int y2, int br1, int br2)
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{
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if(y1 < y2)
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{
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for(int y = y1; y <= y2; y++)
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addPixel(x,y, br1, br2);
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}
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else if(y2 < y1)
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{
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for(int y = y2; y <= y1; y++)
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addPixel(x, y, br1, br2);
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}
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else
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{
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addPixel(x, y1, br1, br2);
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}
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}
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template <class Type>
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void Bitmap<Type>::fadeStar()
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{
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register unsigned long *ptr = (unsigned long*)output;
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int i = width*height*2/4;
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do
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{
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if (*ptr)
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*(ptr++) -= ((*ptr & 0xf0f0f0f0ul) >> 4) + ((*ptr & 0xe0e0e0e0ul) >> 5);
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else
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ptr++;
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} while(--i > 0);
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}
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%{APPNAME}View::%{APPNAME}View(int in) : mFd(in), outputBmp(0), fullscreen(false)
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{
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surface = 0;
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width = 320;
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height = width*6/8;
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outputBmp.size(width, height);
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TEST();
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TEST();
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fcntl(mFd, F_SETFL, fcntl(mFd, F_GETFL) & ~O_NONBLOCK);
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TEST();
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float *data = new float[width];
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TEST();
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startVideo();
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setupPalette();
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TEST();
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while(true)
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{
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checkInput();
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if(!surface) exit(0);
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int bytestoread = width * sizeof(float);
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int pos = 0;
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while(pos < bytestoread)
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{
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char *d = (char *)data;
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int r = read(mFd, d + pos, bytestoread - pos);
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if(r > 0) pos += r;
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else if (r==0) exit(0);
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}
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outputBmp.fadeStar();
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outputBmp.fadeStar();
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float *d = data;
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float *end = data + width;
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float heightHalf = height / 4.0;
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int y = height / 2;
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int x=0;
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int oldy=(int)(*d * heightHalf);
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while(d <= end)
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{
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int amp = (int)(*d * heightHalf);
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amp+=y;
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outputBmp.addVertLine(x, oldy, amp, 255, 255);
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oldy=amp;
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d++;
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x++;
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}
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repaint();
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}
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}
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static SDL_Surface *CreateScreen(Uint16 w, Uint16 h, Uint8 bpp, Uint32 flags)
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{
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SDL_Surface *screen;
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// Set the video mode
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screen = SDL_SetVideoMode(w, h, bpp, flags);
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return screen;
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}
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void %{APPNAME}View::startVideo()
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{
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if(surface)
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{
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SDL_FreeSurface(surface);
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surface = 0;
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}
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Uint32 videoflags;
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/* Initialize SDL */
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if ( SDL_Init(SDL_INIT_VIDEO) < 0 )
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exit(0);
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SDL_WM_SetCaption("%{APPNAME}","%{APPNAMELC}");
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/* See if we try to get a hardware colormap */
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videoflags = SDL_SWSURFACE | (fullscreen?SDL_FULLSCREEN:0);
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surface = CreateScreen(width, height, 8, videoflags);
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if (!surface)
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exit(0);
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SDL_ShowCursor(0);
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if(!surface)
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SDL_Quit();
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SDL_WM_SetCaption("%{APPNAME}", 0);
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SDL_ShowCursor(0);
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}
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void %{APPNAME}View::setupPalette(double)
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{
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#define BOUND(x) ((x) > 255 ? 255 : (x))
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#define PEAKIFY(x) int(BOUND((x) - (x)*(255-(x))/255/2))
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#define MAX(x,y) ((x) > (y) ? (x) : (y))
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int redMax=136;
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int greenMax=136;
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int blueMax=255;
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SDL_Color sdlPalette[256];
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for(int i=0;i<256;i++)
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{
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// i
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// 255 136
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sdlPalette[i].r = i*redMax/255;
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sdlPalette[i].g = i*greenMax/255;
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sdlPalette[i].b = i*blueMax/255;
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}
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SDL_SetColors(surface, sdlPalette, 0, 256);
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#undef BOUND
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#undef PEAKIFY
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#undef MAX
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}
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void %{APPNAME}View::checkInput()
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{
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SDL_Event myEvent;
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while(SDL_PollEvent(&myEvent))
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{
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switch(myEvent.type)
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{
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case SDL_KEYDOWN:
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switch(myEvent.key.keysym.sym)
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{
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case SDLK_SPACE:
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// fullscreen ^= true;
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// startVideo();
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break;
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default:
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break;
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}
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break;
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case SDL_QUIT:
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exit(0);
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break;
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}
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}
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}
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#define output2 ((unsigned char*)outputBmp.data)
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void %{APPNAME}View::repaint()
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{
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SDL_LockSurface(surface);
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TEST();
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register unsigned long *ptr2 = (unsigned long*)output2;
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unsigned long *ptr1 = (unsigned long*)( surface->pixels );
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int i = width*height/4;
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TEST();
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do {
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// Asger Alstrup Nielsen's (alstrup@diku.dk)
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// optimized 32 bit screen loop
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register unsigned int const r1 = *(ptr2++);
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register unsigned int const r2 = *(ptr2++);
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//if (r1 || r2) {
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#ifdef LITTLEENDIAN
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register unsigned int const v =
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((r1 & 0x000000f0ul) >> 4)
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| ((r1 & 0x0000f000ul) >> 8)
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| ((r1 & 0x00f00000ul) >> 12)
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| ((r1 & 0xf0000000ul) >> 16);
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*(ptr1++) = v |
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( ((r2 & 0x000000f0ul) << 12)
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| ((r2 & 0x0000f000ul) << 8)
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| ((r2 & 0x00f00000ul) << 4)
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| ((r2 & 0xf0000000ul)));
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#else
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register unsigned int const v =
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((r2 & 0x000000f0ul) >> 4)
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| ((r2 & 0x0000f000ul) >> 8)
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| ((r2 & 0x00f00000ul) >> 12)
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| ((r2 & 0xf0000000ul) >> 16);
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*(ptr1++) = v |
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( ((r1 & 0x000000f0ul) << 12)
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| ((r1 & 0x0000f000ul) << 8)
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| ((r1 & 0x00f00000ul) << 4)
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| ((r1 & 0xf0000000ul)));
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#endif
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//} else ptr1++;
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} while (--i);
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TEST();
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SDL_UnlockSurface(surface);
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SDL_UpdateRect(surface, 0, 0, 0, 0);
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TEST();
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}
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%{APPNAME}View::~%{APPNAME}View()
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{
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::close(mFd);
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}
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