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556 lines
16 KiB
556 lines
16 KiB
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<?xml version="1.0" ?>
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<!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.2-Based Variant V1.1//EN" "dtd/kdex.dtd" [
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<!ENTITY %{APPNAMELC} "<application>%{APPNAME} %{VERSION}</application>">
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<!ENTITY kappname "&%{APPNAMELC};"><!-- Do *not* replace kappname-->
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<!ENTITY package "tde-module"><!-- tdebase, tdeadmin, etc -->
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<!ENTITY % addindex "IGNORE">
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<!ENTITY % English "INCLUDE"><!-- change language only here -->
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<!-- Do not define any other entities; instead, use the entities
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from tde-genent.entities and $LANG/user.entities. -->
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]>
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<!-- kdoctemplate v0.8 October 1 1999
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Minor update to "Credits and Licenses" section on August 24, 2000
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Removed "Revision history" section on 22 January 2001
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Changed to Installation/Help menu entities 18 October 2001
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Other minor cleanup and changes 18 October 2001 -->
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<!--
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This template was designed by: David Rugge davidrugge@mindspring.com
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with lots of help from: Eric Bischoff ebisch@cybercable.tm.fr
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and Frederik Fouvry fouvry@sfs.nphil.uni-tuebingen.de
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of the TDE DocBook team.
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You may freely use this template for writing any sort of TDE documentation.
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If you have any changes or improvements, please let us know.
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Remember:
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- in XML, the case of the <tags> and attributes is relevant ;
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|
- also, quote all attributes.
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Please don't forget to remove all these comments in your final documentation,
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thanks ;-).
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-->
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<!-- ................................................................ -->
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<!-- The language must NOT be changed here. -->
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<book lang="&language;">
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<!-- This header contains all of the meta-information for the document such
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as Authors, publish date, the abstract, and Keywords -->
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<bookinfo>
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<title>The &%{APPNAMELC}; Handbook</title>
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<authorgroup>
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<author>
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<firstname></firstname>
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<othername></othername>
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<surname>%{AUTHOR}</surname>
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<affiliation>
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<address><email>%{EMAIL}</email></address>
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</affiliation>
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</author>
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</authorgroup>
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<!-- TRANS:ROLES_OF_TRANSLATORS -->
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<copyright>
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<year>1999</year>
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<year>%{YEAR}</year>
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<holder>%{AUTHOR}</holder>
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</copyright>
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<!-- Translators: put here the copyright notice of the translation -->
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<!-- Put here the FDL notice. Read the explanation in fdl-notice.docbook
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and in the FDL itself on how to use it. -->
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<legalnotice>&FDLNotice;</legalnotice>
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|
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<!-- Date and version information of the documentation
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Don't forget to include this last date and this last revision number, we
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need them for translation coordination !
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Please respect the format of the date (YYYY-MM-DD) and of the version
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(V.MM.LL), it could be used by automation scripts.
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Do NOT change these in the translation. -->
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<date>2001-10-18</date>
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<releaseinfo>%{VERSION}</releaseinfo>
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<!-- Abstract about this handbook -->
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<abstract>
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<para>
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&%{APPNAMELC}; is an application specially designed to do nothing you would
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ever want.
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</para>
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</abstract>
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<!-- This is a set of Keywords for indexing by search engines.
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Please at least include TDE, the TDE package it is in, the name
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of your application, and a few relevant keywords. -->
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<keywordset>
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<keyword>TDE</keyword>
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<keyword>%{APPNAME}</keyword>
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<keyword>nothing</keyword>
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<keyword>nothing else</keyword>
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</keywordset>
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</bookinfo>
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<!-- The contents of the documentation begin here. Label
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each chapter so with the id attribute. This is necessary for two reasons: it
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allows you to easily reference the chapter from other chapters of your
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document, and if there is no ID, the name of the generated HTML files will vary
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from time to time making it hard to manage for maintainers and for the GIT
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system. Any chapter labelled (OPTIONAL) may be left out at the author's
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discretion. Other chapters should not be left out in order to maintain a
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consistent documentation style across all TDE apps. -->
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<chapter id="introduction">
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<title>Introduction</title>
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<!-- The introduction chapter contains a brief introduction for the
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application that explains what it does and where to report
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problems. Basically a long version of the abstract. Don't include a
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revision history. (see installation appendix comment) -->
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<para>
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&%{APPNAMELC}; is a program that lets you do absolutely nothing. Please report
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any problems or feature requests to the &tde; mailing lists.
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</para>
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</chapter>
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<chapter id="using-%{APPNAMELC}">
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<title>Using &%{APPNAMELC};</title>
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<!-- This chapter should tell the user how to use your app. You should use as
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many sections (Chapter, Sect1, Sect3, etc...) as is necessary to fully document
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your application. -->
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<para>
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<!-- Note that all graphics should be in .png format. Use no gifs because of
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patent issues. -->
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<screenshot>
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<screeninfo>Here's a screenshot of &%{APPNAMELC};</screeninfo>
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<mediaobject>
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<imageobject>
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<imagedata fileref="screenshot.png" format="PNG"/>
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</imageobject>
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<imageobject>
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<imagedata fileref="screenshot.eps" format="EPS"/>
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</imageobject>
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<textobject>
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<phrase>Screenshot</phrase>
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</textobject>
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</mediaobject>
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</screenshot>
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</para>
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<sect1 id="%{APPNAMELC}-features">
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<title>More &%{APPNAMELC}; features</title>
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<para>It slices! It dices! and it comes with a free toaster!</para>
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<para>
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The Squiggle Tool <guiicon><inlinemediaobject>
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<imageobject>
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<imagedata fileref="squiggle.png" format="PNG"/>
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</imageobject>
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<imageobject>
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<imagedata fileref="squiggle.eps" format="EPS"/>
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</imageobject>
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<textobject>
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<phrase>Squiggle</phrase>
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</textobject>
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</inlinemediaobject></guiicon> is used to draw squiggly lines all over
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the &%{APPNAMELC}; main window. It's not a bug, it's a feature!
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</para>
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</sect1>
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</chapter>
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<chapter id="commands">
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<title>Command Reference</title>
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<!-- (OPTIONAL, BUT RECOMMENDED) This chapter should list all of the
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application windows and their menubar and toolbar commands for easy reference.
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Also include any keys that have a special function but have no equivalent in the
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menus or toolbars. This may not be necessary for small apps or apps with no tool
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or menu bars. -->
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<sect1 id="%{APPNAMELC}-mainwindow">
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<title>The main &%{APPNAMELC}; window</title>
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<sect2>
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<title>The File Menu</title>
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<para>
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<variablelist>
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<varlistentry>
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<term><menuchoice>
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<shortcut>
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<keycombo action="simul">&Ctrl;<keycap>N</keycap></keycombo>
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</shortcut>
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<guimenu>File</guimenu>
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<guimenuitem>New</guimenuitem>
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</menuchoice></term>
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<listitem><para><action>Creates a new document</action></para></listitem>
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</varlistentry>
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<varlistentry>
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<term><menuchoice>
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<shortcut>
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<keycombo action="simul">&Ctrl;<keycap>S</keycap></keycombo>
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</shortcut>
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<guimenu>File</guimenu>
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<guimenuitem>Save</guimenuitem>
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</menuchoice></term>
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<listitem><para><action>Saves the document</action></para></listitem>
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</varlistentry>
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<varlistentry>
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<term><menuchoice>
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<shortcut>
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<keycombo action="simul">&Ctrl;<keycap>Q</keycap></keycombo>
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</shortcut>
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<guimenu>File</guimenu>
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<guimenuitem>Quit</guimenuitem>
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</menuchoice></term>
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<listitem><para><action>Quits</action> &%{APPNAMELC};</para></listitem>
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</varlistentry>
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</variablelist>
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</para>
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</sect2>
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<sect2>
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<title>The <guimenu>Help</guimenu> Menu</title>
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<!-- Assuming you have a standard help menu (help, what's this, about -->
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<!-- &%{APPNAMELC};, about TDE) then the documentation is already written. -->
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<!-- The following entity is valid anywhere that a variablelist is -->
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<!-- valid. -->
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&help.menu.documentation;
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</sect2>
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</sect1>
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</chapter>
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<chapter id="developers">
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<title>Developer's Guide to &%{APPNAMELC};</title>
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||
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||
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<!-- (OPTIONAL) A Programming/Scripting reference chapter should be
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||
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used for apps that use plugins or that provide their own scripting hooks
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and/or development libraries. -->
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<para>
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||
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Programming &%{APPNAMELC}; plugins is a joy to behold. Just read through the next
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66 pages of API's to learn how!
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</para>
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||
|
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||
|
<!-- Use refentries to describe APIs. Refentries are fairly complicated and you
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||
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should consult the docbook reference for further details. The example below was
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||
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taken from that reference and shortened a bit for readability. -->
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||
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<refentry id="re-1007-unmanagechildren-1">
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<refmeta>
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<refentrytitle>XtUnmanageChildren</refentrytitle>
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<refmiscinfo>Xt - Geometry Management</refmiscinfo>
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</refmeta>
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<refnamediv>
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<refname>XtUnmanageChildren
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</refname>
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<refpurpose>remove a list of children from a parent widget's managed
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list.
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<indexterm id="ix-1007-unmanagechildren-1"><primary>widgets</primary><secondary>removing</secondary></indexterm>
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<indexterm id="ix-1007-unmanagechildren-2"><primary>XtUnmanageChildren</primary></indexterm>
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</refpurpose>
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</refnamediv>
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<refsynopsisdiv>
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<refsynopsisdivinfo>
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<date>4 March 1996</date>
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</refsynopsisdivinfo>
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<synopsis>
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void XtUnmanageChildren(<replaceable class="parameter">children</replaceable>, <replaceable class="parameter">num_children</replaceable>)
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WidgetList <replaceable class="parameter">children</replaceable>;
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Cardinal <replaceable class="parameter">num_children</replaceable>;
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</synopsis>
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<refsect2 id="r2-1007-unmanagechildren-1">
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<title>Inputs</title>
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<variablelist>
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<varlistentry>
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<term><replaceable class="parameter">children</replaceable>
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</term>
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<listitem>
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<para>Specifies an array of child widgets. Each child must be of
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class RectObj or any subclass thereof.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><replaceable class="parameter">num_children</replaceable>
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</term>
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<listitem>
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<para>Specifies the number of elements in <replaceable class="parameter">children</replaceable>.
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</para>
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</listitem>
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</varlistentry>
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</variablelist>
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</refsect2></refsynopsisdiv>
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<refsect1 id="r1-1007-unmanagechildren-1">
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<title>Description
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</title>
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<para><function>XtUnmanageChildren()</function> unmaps the specified widgets
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and removes them from their parent's geometry management.
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The widgets will disappear from the screen, and (depending
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on its parent) may no longer have screen space allocated for
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them.
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</para>
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<para>Each of the widgets in the <replaceable class="parameter">children</replaceable> array must have
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the same parent.
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</para>
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<para>See the “Algorithm” section below for full details of the
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widget unmanagement procedure.
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</para>
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</refsect1>
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<refsect1 id="r1-1007-unmanagechildren-2">
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<title>Usage</title>
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<para>Unmanaging widgets is the usual method for temporarily
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making them invisible. They can be re-managed with
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<function>XtManageChildren()</function>.
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</para>
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<para>You can unmap a widget, but leave it under geometry
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management by calling <function>XtUnmapWidget()</function>. You can
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destroy a widget's window without destroying the widget by
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calling <function>XtUnrealizeWidget()</function>. You can destroy a
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widget completely with <function>XtDestroyWidget()</function>.
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</para>
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<para>If you are only going to unmanage a single widget, it is
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more convenient to call <function>XtUnmanageChild()</function>. It is
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often more convenient to call <function>XtUnmanageChild()</function>
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several times than it is to declare and initialize an array
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of widgets to pass to <function>XtUnmanageChildren()</function>. Calling
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<function>XtUnmanageChildren()</function> is more efficient, however,
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because it only calls the parent's <function>change_managed()</function>
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method once.
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||
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</para>
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||
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</refsect1>
|
||
|
|
||
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<refsect1 id="r1-1007-unmanagechildren-3">
|
||
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<title>Algorithm
|
||
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</title>
|
||
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<para><function>XtUnmanageChildren()</function> performs the following:
|
||
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</para>
|
||
|
<variablelist>
|
||
|
<varlistentry>
|
||
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<term>-
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</term>
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||
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<listitem>
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||
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<para>Ignores the child if it already is unmanaged or is being
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destroyed.
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</para>
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||
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</listitem>
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||
|
</varlistentry>
|
||
|
<varlistentry>
|
||
|
<term>-
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|
</term>
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||
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<listitem>
|
||
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<para>Otherwise, if the child is realized, it makes it nonvisible
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by unmapping it.
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</para>
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||
|
</listitem>
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||
|
</varlistentry>
|
||
|
</variablelist>
|
||
|
<para>
|
||
|
</para>
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||
|
</refsect1>
|
||
|
|
||
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<refsect1 id="r1-1007-unmanagechildren-4">
|
||
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<title>Structures</title>
|
||
|
<para>The <type>WidgetList</type> type is simply an array of widgets:
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||
|
</para>
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||
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<screen id="sc-1007-unmanagechildren-1">typedef Widget *WidgetList;
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||
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</screen>
|
||
|
</refsect1>
|
||
|
</refentry>
|
||
|
|
||
|
</chapter>
|
||
|
|
||
|
<chapter id="faq">
|
||
|
<title>Questions and Answers</title>
|
||
|
|
||
|
<!-- (OPTIONAL but recommended) This chapter should include all of the silly
|
||
|
(and not-so-silly) newbie questions that fill up your mailbox. This chapter
|
||
|
should be reserved for BRIEF questions and answers! If one question uses more
|
||
|
than a page or so then it should probably be part of the
|
||
|
"Using this Application" chapter instead. You should use links to
|
||
|
cross-reference questions to the parts of your documentation that answer them.
|
||
|
This is also a great place to provide pointers to other FAQ's if your users
|
||
|
must do some complicated configuration on other programs in order for your
|
||
|
application work. -->
|
||
|
|
||
|
&reporting.bugs;
|
||
|
&updating.documentation;
|
||
|
|
||
|
<qandaset id="faqlist">
|
||
|
<qandaentry>
|
||
|
<question>
|
||
|
<para>My Mouse doesn't work. How do I quit &%{APPNAMELC};?</para>
|
||
|
</question>
|
||
|
<answer>
|
||
|
<para>You silly goose! Check out the <link linkend="commands">Commands
|
||
|
Section</link> for the answer.</para>
|
||
|
</answer>
|
||
|
</qandaentry>
|
||
|
<qandaentry>
|
||
|
<question>
|
||
|
<para>Why can't I twiddle my documents?</para>
|
||
|
</question>
|
||
|
<answer>
|
||
|
<para>You can only twiddle your documents if you have the foobar.lib
|
||
|
installed.</para>
|
||
|
</answer>
|
||
|
</qandaentry>
|
||
|
</qandaset>
|
||
|
</chapter>
|
||
|
|
||
|
<chapter id="credits">
|
||
|
|
||
|
<!-- Include credits for the programmers, documentation writers, and
|
||
|
contributors here. The license for your software should then be included below
|
||
11 years ago
|
the credits with a reference to the appropriate license file included in the TDE
|
||
15 years ago
|
distribution. -->
|
||
|
|
||
|
<title>Credits and License</title>
|
||
|
|
||
|
<para>
|
||
|
&%{APPNAMELC};
|
||
|
</para>
|
||
|
<para>
|
||
|
Program copyright %{YEAR} %{AUTHOR} <email>%{EMAIL}</email>
|
||
|
</para>
|
||
|
<para>
|
||
|
Contributors:
|
||
|
<itemizedlist>
|
||
11 years ago
|
<listitem><para>Konqui the TDE Dragon <email>konqui@trinitydesktop.org</email></para>
|
||
15 years ago
|
</listitem>
|
||
|
<listitem><para>Tux the Linux Penguin <email>tux@linux.org</email></para>
|
||
|
</listitem>
|
||
|
</itemizedlist>
|
||
|
</para>
|
||
|
|
||
|
<para>
|
||
|
Documentation copyright %{YEAR} %{AUTHOR} <email>%{EMAIL}</email>
|
||
|
</para>
|
||
|
|
||
|
<!-- TRANS:CREDIT_FOR_TRANSLATORS -->
|
||
|
|
||
|
&underFDL; <!-- FDL: do not remove -->
|
||
|
|
||
|
<!-- Determine which license your application is licensed under,
|
||
|
and delete all the remaining licenses below:
|
||
|
|
||
|
(NOTE: All documentation are licensed under the FDL,
|
||
|
regardless of what license the application uses) -->
|
||
|
|
||
|
&underGPL; <!-- GPL License -->
|
||
|
&underBSDLicense; <!-- BSD License -->
|
||
|
&underArtisticLicense; <!-- BSD Artistic License -->
|
||
|
&underX11License; <!-- X11 License -->
|
||
|
|
||
|
</chapter>
|
||
|
|
||
|
<appendix id="installation">
|
||
|
<title>Installation</title>
|
||
|
|
||
|
<sect1 id="getting-%{APPNAMELC}">
|
||
|
<title>How to obtain &%{APPNAMELC};</title>
|
||
|
|
||
|
<!-- This first entity contains boiler plate for applications that are
|
||
11 years ago
|
part of TDE GIT. You should remove it if you are releasing your
|
||
15 years ago
|
application -->
|
||
|
|
||
|
&install.intro.documentation;
|
||
|
|
||
|
</sect1>
|
||
|
|
||
|
<sect1 id="requirements">
|
||
|
<title>Requirements</title>
|
||
|
|
||
|
<!--
|
||
|
List any special requirements for your application here. This should include:
|
||
13 years ago
|
.Libraries or other software that is not included in tdesupport,
|
||
13 years ago
|
tdelibs, or tdebase.
|
||
15 years ago
|
.Hardware requirements like amount of RAM, disk space, graphics card
|
||
|
capabilities, screen resolution, special expansion cards, etc.
|
||
|
.Operating systems the app will run on. If your app is designed only for a
|
||
|
specific OS, (you wrote a graphical LILO configurator for example) put this
|
||
|
information here.
|
||
|
-->
|
||
|
|
||
|
<para>
|
||
11 years ago
|
In order to successfully use &%{APPNAMELC};, you need &tde; 1.1. Foobar.lib is
|
||
15 years ago
|
required in order to support the advanced &%{APPNAMELC}; features. &%{APPNAMELC}; uses
|
||
|
about 5 megs of memory to run, but this may vary depending on your
|
||
|
platform and configuration.
|
||
|
</para>
|
||
|
|
||
|
<para>
|
||
|
All required libraries as well as &%{APPNAMELC}; itself can be found
|
||
|
on <ulink url="ftp://ftp.%{APPNAMELC}.org">The &%{APPNAMELC}; home page</ulink>.
|
||
|
</para>
|
||
|
|
||
|
<!-- For a list of updates, you may refer to the application web site
|
||
|
or the ChangeLog file, or ... -->
|
||
|
<para>
|
||
|
You can find a list of changes at <ulink
|
||
11 years ago
|
url="http://apps.trinitydesktop.org/%{APPNAMELC}">http://apps.trinitydesktop.org/%{APPNAMELC}</ulink>.
|
||
15 years ago
|
</para>
|
||
|
</sect1>
|
||
|
|
||
|
<sect1 id="compilation">
|
||
|
<title>Compilation and Installation</title>
|
||
|
|
||
|
<!-- This entity contains the boilerplate text for standard -->
|
||
|
<!-- compilation instructions. If your application requires any -->
|
||
|
<!-- special handling, remove it, and replace with your own text. -->
|
||
|
|
||
|
&install.compile.documentation;
|
||
|
|
||
|
</sect1>
|
||
|
|
||
|
<sect1 id="configuration">
|
||
|
<title>Configuration</title>
|
||
|
|
||
|
<para>Don't forget to tell your system to start the <filename>dtd</filename>
|
||
|
dicer-toaster daemon first, or &%{APPNAMELC}; won't work !</para>
|
||
|
|
||
|
</sect1>
|
||
|
|
||
|
</appendix>
|
||
|
|
||
|
&documentation.index;
|
||
|
</book>
|
||
|
|
||
|
<!--
|
||
|
Local Variables:
|
||
|
mode: sgml
|
||
|
sgml-minimize-attributes:nil
|
||
|
sgml-general-insert-case:lower
|
||
|
sgml-indent-step:0
|
||
|
sgml-indent-data:nil
|
||
|
End:
|
||
|
|
||
|
vim:tabstop=2:shiftwidth=2:expandtab
|
||
|
-->
|
||
|
|