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243 lines
8.4 KiB
243 lines
8.4 KiB
<chapter id="debugger">
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<title>The Debugger Interface</title>
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<indexterm zone="debugger"><primary>debugger</primary></indexterm>
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<para>
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For C and C++, &kdevelop; contains an internal debugger that is directly
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integrated with the editor. Technically, it is implemented as a frontend
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that uses the portable &GNU; debugger <application>gdb</application> through
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a pipe. The debugger can be started in several ways:
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</para>
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<itemizedlist>
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<listitem>
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<para>
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With <menuchoice><guimenu>Debug</guimenu><guimenuitem>Start</guimenuitem></menuchoice>,
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the main program of your project is loaded into the debugger.
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</para>
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</listitem>
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<listitem>
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<para>
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Using <menuchoice><guimenu>Debug</guimenu>
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<guimenuitem>Start (other)</guimenuitem>
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<guimenuitem>Examine core file</guimenuitem></menuchoice> you load a core file
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into memory, which is generated by the operating system kernel when the
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program has crashed (The generation of core files may be switched off on your
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system, see <application>ulimit(1)</application>). This is useful for a
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post-mortem analysis of a program.
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</para>
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</listitem>
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<listitem>
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<para>
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With <menuchoice><guimenu>Debug</guimenu>
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<guimenuitem>Start (other)</guimenuitem>
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<guimenuitem>Attach to process</guimenuitem></menuchoice> you invoke the
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debugger on an already running program. You will be shown a
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process list where you can select the process which the debugger
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should take over.
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</para>
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</listitem>
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<listitem>
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<para>
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Note that debugging is only possible if your project has been compiled with
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debugging information enabled. It can be activated in the
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<guibutton>Compiler options</guibutton> dialog. When this option is switched
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on, the compiler generates additional data which allows the debugger to
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associate file names and line numbers with addresses in the executable.
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</para>
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</listitem>
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</itemizedlist>
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<para>
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The debugger frontend offers several views <quote>into</quote> the process:
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</para>
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<para>If you try to debug a project without debugging information, you get
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the message <computeroutput>No source...</computeroutput> in the status
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bar.If you try to set a breakpoint, it is shown as <computeroutput>Pending
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(add)</computeroutput> in the breakpoint window (see below).
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</para>
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<variablelist>
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<varlistentry>
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<term>Variables</term>
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<listitem>
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<indexterm zone="debugger"><primary>watch variables</primary></indexterm>
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<para>
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This window lists the values of all local variables at the current execution
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point of the program. It covers the variables in the complete call stack,
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&ie; the function where the process was interrupted, the function that called
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this function, and so on up to <function>main()</function> function.
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</para>
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<para>
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Another branch in the variables contains watch variables. You can configure
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yourself which variables are shown here. Both local and global variables can
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be watched. You can add variables either by clicking on the
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<guibutton>Add</guibutton> button or pressing <keycap>Return</keycap> while
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the <guilabel>Watch</guilabel> item is selected. They can be removed again
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via the context menu.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>Frame Stack</term>
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<listitem>
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<indexterm zone="debugger"><primary>frame stack</primary></indexterm>
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<para>
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(... to be written ...)
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>Breakpoints</term>
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<listitem>
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<indexterm zone="debugger"><primary>breakpoints</primary></indexterm>
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<para>
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This window allows you to see and manipulate the breakpoints. Remember that
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&kdevelop; uses <application>GDB</application>, so to fully understand the
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&kdevelop; debugging features, you should know a little bit about the <ulink
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url="http://www.gnu.org/software/gdb">GDB</ulink>.
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</para>
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<para>If you want to look at the source code, breakpoints are defined in
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<filename>kdevelop/languages/cpp/debugger/breakpoint.h</filename>.
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</para>
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<para>At the left edge, the window has buttons to:</para>
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<itemizedlist>
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<listitem><para>Add an empty breakpoint</para></listitem>
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<listitem><para>Edit the selected breakpoint</para></listitem>
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<listitem><para>Delete the selected breakpoint</para></listitem>
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<listitem><para>Remove all breakpoints</para></listitem>
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</itemizedlist>
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<para>The main part of the window is a table with 7 columns. Each line in
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the table is a breakpoint. The columns are:</para>
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<orderedlist>
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<listitem><para>Selection checkbox</para></listitem>
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<listitem><para>Type: one of: Invalid, File:Line, Watchpoint, Address, Function</para></listitem>
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<listitem><para>Status. Values are:</para>
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<itemizedlist>
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<listitem><para>Active</para></listitem>
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<listitem><para>Disabled: Each breakpoint may be <quote>enabled</quote> or
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<quote>disabled</quote>; if disabled, it has no effect on your program until
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you enable it again.</para></listitem>
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<listitem><para>Pending (add): a breakpoint is marked like this if no
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debugging information is available. From GDB Info page:
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<blockquote><para>If a specified breakpoint location cannot be found, it may be due to
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the fact that the location is in a shared library that is yet to be
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loaded. In such a case, you may want GDB to create a special
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breakpoint (known as a <quote>pending breakpoint</quote>) that attempts to resolve
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itself in the future when an appropriate shared library gets loaded.</para>
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</blockquote>
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</para></listitem>
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</itemizedlist>
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</listitem>
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<listitem><para>Pending (clear)</para></listitem>
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<listitem><para>Pending (modify)</para></listitem>
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<listitem><para>Location in the format filename:linenumber</para></listitem>
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<listitem><para>Condition</para></listitem>
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<listitem><para>Ignore Count: If this is a number <varname>COUNT</varname>
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greater than zero, the next <varname>COUNT</varname> times the breakpoint is
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reached, your program's execution does not stop; other than to decrement the
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ignore count, <application>gdb</application> takes no action.</para></listitem>
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<listitem><para>Hits: counts how many times a breakopint has been hit.</para></listitem>
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</orderedlist>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>Disassemble</term>
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<listitem>
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<indexterm zone="debugger"><primary>disassemble</primary></indexterm>
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<para>(... to be written ...)</para>
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</listitem>
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</varlistentry>
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</variablelist>
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<sect1 id="settingbreakpoints">
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<title>Setting Breakpoints</title>
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<para>
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(... to be written ...)
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</para>
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</sect1> <!-- settingbreakpoints -->
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<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
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<sect1 id ="debuggeroptions">
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<title>Options</title>
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<variablelist>
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<varlistentry>
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<term>Display Mangled Names</term>
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<listitem>
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<indexterm zone="debugger"><primary>name mangling</primary></indexterm>
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<indexterm zone="debugger"><primary>mangling</primary><secondary>name</secondary></indexterm>
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<para>
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In C++, function names in the executable are <quote>mangled</quote>, &ie;
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the function names include information about the argument types. This is
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necessary in order to support overloading of functions. The mangling
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algorithm is not standardized and differs even between different versions of
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the &GNU; C++ compiler.
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</para>
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<para>
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In the disassembling window, normally unmangled names are displayed, so
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function signatures appear in the similar way as in the source code, so
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they are easily readable. Alternatively, you can decide to see mangled names.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>Try Setting Breakpoints on Lib Load</term>
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<listitem>
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<indexterm zone="debugger"><primary>lazy breakpoints</primary></indexterm>
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<indexterm zone="debugger"><primary>breakpoints</primary><secondary>lazy</secondary></indexterm>
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<para>
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The debugger backend <application>gdb</application> does not allow to set
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breakpoints within code that is not currently loaded. In a highly modular
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application, where often code is only loaded on demand as a plugin (using
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the libc function <function>dlopen(3)</function>), this can be inconvenient.
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Therefore, &kdevelop; rolls its own support for breakpoints in shared
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libraries. If you set this option, it allows you to set breakpoints in
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libraries which are not loaded. Then, whenever <application>gdb</application>
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notifies that a library is loaded, &kdevelop; tries to set the pending
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breakpoints.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>Enable Floating Toolbar</term>
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<listitem>
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<indexterm zone="debugger"><primary>debugger toolbar</primary></indexterm>
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<indexterm zone="debugger"><primary>toolbar</primary><secondary>debugger</secondary></indexterm>
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<para>
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(... to be written ...)
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</para>
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</listitem>
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</varlistentry>
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</variablelist>
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</sect1> <!-- debuggeroptions -->
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</chapter> <!-- debugger -->
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