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tdevelop/kdevdesigner/designer/pixmapcollection.h

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/**********************************************************************
** Copyright (C) 2000 Trolltech AS. All rights reserved.
**
** This file is part of Qt Designer.
**
** This file may be distributed and/or modified under the terms of the
** GNU General Public License version 2 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.
**
** Licensees holding valid Qt Enterprise Edition or Qt Professional Edition
** licenses may use this file in accordance with the Qt Commercial License
** Agreement provided with the Software.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
** See http://www.trolltech.com/gpl/ for GPL licensing information.
** See http://www.trolltech.com/pricing.html or email sales@trolltech.com for
** information about Qt Commercial License Agreements.
**
** Contact info@trolltech.com if any conditions of this licensing are
** not clear to you.
**
**********************************************************************/
#ifndef PIXMAPCOLLECTION_H
#define PIXMAPCOLLECTION_H
#include <qstring.h>
#include <qpixmap.h>
#include <qvaluelist.h>
#include "designerappiface.h"
class QMimeSourceFactory;
class Project;
class PixmapCollection
{
public:
struct Pixmap
{
QPixmap pix;
QString name;
QString absname;
Q_DUMMY_COMPARISON_OPERATOR( Pixmap )
};
PixmapCollection( Project *pro );
~PixmapCollection();
bool addPixmap( const Pixmap &pix, bool force = TRUE );
void removePixmap( const QString &name );
QPixmap pixmap( const QString &name );
QValueList<Pixmap> pixmaps() const;
bool isEmpty() const;
void setActive( bool b );
void load( const QString& filename );
DesignerPixmapCollection *iFace();
private:
QString unifyName( const QString &n );
void savePixmap( Pixmap &pix );
QString imageDir() const;
void mkdir();
private:
QValueList<Pixmap> pixList;
QMimeSourceFactory *mimeSourceFactory;
Project *project;
DesignerPixmapCollectionImpl *iface;
};
#endif