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1545 lines
71 KiB
1545 lines
71 KiB
<?xml version="1.0" ?>
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<!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.2-Based Variant V1.1//EN" "dtd/kdex.dtd" [
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<!ENTITY tdevelop "<application>TDevelop</application>">
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<!ENTITY kappname "&tdevelop;">
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<!ENTITY % addindex "INCLUDE">
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<!ENTITY % English "INCLUDE" > <!-- change language only here -->
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]>
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<book lang="&language;">
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|
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<bookinfo>
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<title>The &tdevelop; Programming Handbook</title>
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<date>2002-12-05</date>
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<releaseinfo>2.0</releaseinfo>
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|
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<authorgroup>
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<author>
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<firstname>Ralf</firstname>
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<surname>Nolden</surname>
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<affiliation><address><email>Ralf.Nolden@post.rwth-aachen.de</email></address></affiliation>
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|
</author>
|
|
<author>
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|
<firstname>Caleb</firstname>
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|
<surname>Tennis</surname>
|
|
<affiliation><address><email>caleb@aei-tech.com</email></address></affiliation>
|
|
</author>
|
|
</authorgroup>
|
|
|
|
<copyright>
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|
<year>1999</year>
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<holder>Ralf Nolden</holder>
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</copyright>
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<copyright>
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<year>2002</year>
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<holder>Caleb Tennis</holder>
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</copyright>
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|
|
|
<!-- ROLES_OF_TRANSLATORS -->
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|
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<legalnotice>&FDLNotice;</legalnotice>
|
|
|
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<abstract>
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<para>The User Guide to C++ Application Design for the Trinity Desktop Environment (TDE) with
|
|
the &tdevelop; IDE</para>
|
|
</abstract>
|
|
|
|
<keywordset>
|
|
<keyword>TDE</keyword>
|
|
<keyword>TDevelop</keyword>
|
|
<keyword>IDE</keyword>
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|
<keyword>development</keyword>
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|
<keyword>programming</keyword>
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|
</keywordset>
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|
|
|
</bookinfo>
|
|
|
|
<chapter id="chapter1">
|
|
<title>Introduction</title>
|
|
<para>
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|
As Unix Systems are becoming more and more popular to even beginners working with computer machines
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|
due to its advantages in regards of stability and functionality, most are somehow disappointed, because
|
|
those applications don't have a consistent look and each one behaves different from another. With TDE,
|
|
developers have an almost perfect way to create first-class applications for Unix desktop systems to get
|
|
a wider user community by the mere quality their applications have to offer. Therefore, TDE becomes more
|
|
and more popular as a base for programming design, and developers want to take advantage of the
|
|
possibilities that the system has to offer.
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|
</para>
|
|
|
|
<sect1 id="c1s1">
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|
<title>What you should know already</title>
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|
<para>
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|
For making the best use of this programming handbook, we assume that you already know about the
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|
C++ programming language; if not, you should make yourself familiar with that first. Information about
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|
C++ is available through various sources either in printed form at your local bookstore or by tutorials
|
|
found on the Internet. Knowledge about the design of Graphical User Interfaces is not required, as this
|
|
handbook tries to cover the application design for TDE programs, which also includes an introduction into
|
|
the Qt toolkit as well as the TDE libraries and the design of User Interfaces. Also, you should have made
|
|
yourself comfortable with &tdevelop; by reading The User Manual to &tdevelop;, which contains a descriptive
|
|
review of the functionality provided by the IDE.
|
|
</para>
|
|
</sect1>
|
|
|
|
<sect1 id="c1s2">
|
|
<title>About this Handbook</title>
|
|
<para>
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|
This handbook has been written to give developers an introduction into TDE application development by
|
|
using the KDevelop Integrated Development Environment.
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|
</para>
|
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<para>
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The following chapters therefore give an introduction on how to create projects, explains the sourcecode
|
|
already generated and shows how to extend the given sources on various topics such as toolbars, menu bars
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|
and view areas.
|
|
</para>
|
|
<para>
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|
Then the dialogeditor is discussed in detail, explaining how widgets are created and covers widget
|
|
properties settings in detail for all provided widgets.
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|
</para>
|
|
<para>
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|
Finally, you will learn about several topics that will complete your knowledge in regards of project design
|
|
and helps you work out additional issues besides coding such as adding API documentation and extending
|
|
online-manuals.
|
|
</para>
|
|
<sect2 id="c1s2s1">
|
|
<title>In the next chapter</title>
|
|
<para>
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|
We'll take a look at the Qt and TDE libraries, showing basic concepts and why things are the way they are.
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|
Also, we will discuss how to create the tutorial applications provided with the Qt toolkit by using
|
|
tdevelop;, so beginners can already see first results with a few steps, and thereby will learn how to make
|
|
use of some of &tdevelop;'s best features.
|
|
</para>
|
|
</sect2>
|
|
|
|
<sect2 id="c1s2s2">
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|
<title>In the following chapters</title>
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|
<para>
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|
You will learn how to:
|
|
<itemizedlist>
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|
<listitem><para>create an application with the KAppWizard</para></listitem>
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|
<listitem><para>What the project skeleton already provides</para></listitem>
|
|
<listitem><para>What the code already create means</para></listitem>
|
|
<listitem><para>How to create your own views</para></listitem>
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|
<listitem><para>How to extend your application's functionality by dialog, menu bars, and toolbars</para></listitem>
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|
<listitem><para>How to make your application user friendly by providing help functions</para></listitem>
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|
<listitem><para>How to write online documentation</para></listitem>
|
|
</itemizedlist>
|
|
</para>
|
|
</sect2>
|
|
|
|
</sect1>
|
|
|
|
<sect1 id="c1s3">
|
|
<title>Additional Information</title>
|
|
<para>
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|
Additional information about Qt/TDE programming is available by various sources:
|
|
<itemizedlist>
|
|
<listitem><para>Programming with Qt by Matthias Kalle Dalheimer</para></listitem>
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|
<listitem><para><ulink url="www.kdevelop.org">The User Manual to KDevelop, provided with the TDevelop IDE</ulink></para></listitem>
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|
<listitem><para><ulink url="doc.trolltech.com">The Online Reference to the Qt library</ulink></para></listitem>
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<listitem><para><ulink url="developer.kde.org">The TDE Developer web site</ulink></para></listitem>
|
|
</itemizedlist>
|
|
</para>
|
|
<para>
|
|
Additionally, you should look for help by subscribing to the various mailing lists, whose addresses
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|
are available on the mentioned web sites, and on the Usenet newsgroups dedicated to users of TDE and
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|
Unix Systems as well as about the C and C++ programming language.
|
|
</para>
|
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<para>
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|
For obtaining help about the TDevelop IDE, you should send requests to our mailinglist at
|
|
<email>kdevelop@kdevelop.org</email>. Mind that the KDevelop team is dedicated to provide the means to enable you to
|
|
program applications and therefore is not intended as a technical support team in cases where the
|
|
applications you're developing don't work due to implementation errors or misconfigurations of your
|
|
operating system. By this, we ask all users to take advantage of the mailinglist in any case you're running
|
|
into problems with the use of the IDE itself, as well as for bug reports and suggestions for improving the
|
|
functionality of the development environment.
|
|
</para>
|
|
</sect1>
|
|
|
|
</chapter>
|
|
|
|
<chapter id="chapter2">
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|
<title>The TDE and Qt Libraries</title>
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|
<para>
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|
The Norwegian company TrollTech (<ulink url="http://www.trolltech.com">http://www.trolltech.com</ulink>)
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provides a so-called GUI toolkit, named Qt. GUI means "Graphical User Interface", and therefore, Qt-based
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|
applications represent themselves with buttons, windows etc, allowing user input by visualizing the functions
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|
an application provides. Such a toolkit is needed for developing graphical applications that run on the X-Window
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interface on Unix Systems, because X does not contain a pre-defined user interface itself. Although other
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toolkits are also available to create User Interfaces, Qt offers some technical advantages that make
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application design very easy. Additionally, the Qt toolkit is also available for Microsoft Windows systems,
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which allows developers to provide their applications for both platforms.
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</para>
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<para>
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The TDE libraries, which rely on the Qt toolkit, provide essential methods and classes that make all TDE
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applications designed with them look similar and consistent, so the user has the great advantage that he
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|
only has to get accustomed with an application's specific usage, not with handling dialogs or buttons.
|
|
Also, TDE programs integrate themselves into the desktop and are able to interact with the file manager
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|
via drag'n drop, offer session management and many more, if all features offered by the TDE libraries are used.
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|
Both, the Qt toolkit and the TDE libraries, are implemented in the C++ programming language; therefore
|
|
applications that make use of these libraries are also mostly written in C++. In the following chapter,
|
|
we'll make a short trip through the libraries to see what already
|
|
is provided and how Qt and TDE applications are created in general.
|
|
</para>
|
|
<para>
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|
Both, the Qt toolkit and the TDE libraries, are implemented in the C++ programming language;
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|
therefore applications that make use of these libraries are also mostly written in C++. In the following
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|
chapter, we'll make a short trip through the libraries to see what already is provided and how Qt and TDE
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|
applications are created in general.
|
|
</para>
|
|
|
|
<sect1 id="c2s1">
|
|
<title>The Qt GUI Toolkit</title>
|
|
<para>
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|
As said, the Qt library is a toolkit that offers graphical elements that are used for creating GUI
|
|
applications and are needed for X-Window programming. Additionally, the toolkit offers:
|
|
<itemizedlist>
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|
<listitem><para>A complete set of classes and methods ready to use even for non-graphical programming issues</para></listitem>
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<listitem><para>A good solution towards user interaction by virtual methods and the signal/slot mechanism</para></listitem>
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<listitem><para>A set of predefined GUI-elements, called "widgets", that can be used easily for creating the visible elements</para></listitem>
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<listitem><para>Additional completely pre-defined dialogs that are often used in applications such as progress and file dialogs</para></listitem>
|
|
</itemizedlist>
|
|
</para>
|
|
<para>
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|
Therefore knowing the Qt classes is very essential, even if you only want to program TDE-applications.
|
|
To have an impression on the basic concept how GUI-applications are constructed and compiled, we'll first
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have a look at a sample Qt-only program; then we'll extend it to a TDE program.
|
|
</para>
|
|
|
|
<sect2 id="c2s1s1">
|
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<title>The first Qt Application</title>
|
|
<para>
|
|
As usual, programs in C++ have to contain a <function>main()</function> function, which is the starting point for application
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execution. As we want them to be graphically visible in windows and offering user interaction,
|
|
we first have to know, how they can show themselves to the user. For an example, we'll have a look
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at the first tutorial included with the Qt Online Reference Documentation and explain the basic execution
|
|
steps; also why and how the application window appears:
|
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<programlisting>
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#include <qapplication.h>
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#include <qpushbutton.h>
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int main( int argc, char **argv )
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{
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QApplication a( argc, argv );
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QPushButton hello( "Hello world!", 0 );
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hello.resize( 100, 30 );
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a.setMainWidget( &hello );
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hello.show();
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return a.exec();
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}
|
|
</programlisting>
|
|
</para>
|
|
<para>
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This application merely paints a window containing a button with "Hello world" as its text. As for
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all Qt-based applications, you first have to create an instance of the class <classname>QApplication</classname>, represented by
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variable a.
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</para>
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<para>
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Next, the program creates an instance of the class <classname>QPushButton</classname> called hello, this will be the button.
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The constructor of hello gets a string as a parameter, which is the contents of the widget visible as
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the buttons text.
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</para>
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<para>
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Then the <methodname>resize()</methodname> method is called on the hello button. This changes the default size a widget
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(which is in this case the <classname>QPushButton</classname>) has when created to the length of 100 pixels and the height of
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30 pixels. Finally, the setMainWidget() method is called for a and the show() method for hello. The
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QApplication is finally executed by <methodname>a.exec()</methodname>, enters the main event loop and waits until it has to return
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an integer value to the overlaying Operating System signaling that the application is exited.
|
|
</para>
|
|
</sect2>
|
|
|
|
<sect2 id="c2s1s2">
|
|
<title>The Reference Documentation for Qt</title>
|
|
<para>
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|
Now, let's have a quick look at the reference documentation of the Qt library. To do this, start
|
|
&tdevelop; and select "Qt" from the tree in the Documentation tab. The documentation browser opens
|
|
and shows you the start page of the Qt reference. This will be your first place to get information
|
|
about Qt, it's classes and the available functions they provide. Also, the above program is the first
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|
that is included in the tutorials section. To get to the classes we want to have a look at,
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|
<classname>QApplication</classname> and <classname>QPushButton</classname>, select "Alphabetical Class List"
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and search for the according names. Follow either of them to have a look at the class documentation.
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</para>
|
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<para>
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Alternatively, you can use the online documentation from Trolltech's <ulink url="doc.trolltech.com">Qt Documentation</ulink>
|
|
</para>
|
|
<para>
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For <classname>QApplication</classname>, you will see the constructor and all other methods that this
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class provides. If you follow a link, you will get more information about the usage and meaning of the
|
|
methods, which is very useful when you sometimes can't detect the correct use or want to have an example.
|
|
This also counts for the TDE library documentation, which uses a similar documentation type; therefore
|
|
this is almost all you have to know about using the class-references with the documentation browser.
|
|
</para>
|
|
<sect3 id="c2s1s2s1">
|
|
<title>Interpretation of the Sample</title>
|
|
<para>
|
|
Starting with <classname>QApplication</classname>, you will find all the methods used in our first example:
|
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<itemizedlist>
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<listitem><para>the constructor <methodname>QApplication()</methodname></para></listitem>
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<listitem><para>the <methodname>setMainWidget()</methodname> method</para></listitem>
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<listitem><para>the <methodname>exec()</methodname> method</para></listitem>
|
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</itemizedlist>
|
|
</para>
|
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<para>
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The interpretation why we use these methods is very simple:
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<orderedlist>
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<listitem><para>Create an instance of the class <classname>QApplication</classname> with the constructor,
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so we can make use of the GUI elements provided by Qt</para></listitem>
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<listitem><para>Create a widget which will be the contents of our program window</para></listitem>
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<listitem><para>Set the widget as the main widget for a</para></listitem>
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<listitem><para>Execute the a instance of <classname>QApplication</classname></para></listitem>
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</orderedlist>
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</para>
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<para>
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The second object of our program is the pushbutton, an instance of the class <classname>QPushButton</classname>.
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From the two constructors given to create an instance, we used the second: this accepts a text,
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which is the label contents of the button; here, it is the string "Hello world!". Then we called the
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<methodname>resize()</methodname> method to change the size of the button according to it's contents -
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the button has to be larger to make the string completely visible.
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</para>
|
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<para>
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But what about the <methodname>show()</methodname> method? Now, you see that like most other widgets,
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<classname>QPushButton</classname> is based on a single inheritance, the documentation says, Inherits
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<classname>QButton</classname>. Follow the link to the <classname>QButton</classname> class.
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This shows you a lot of other widgets that are inherited by <classname>QPushButton</classname>,
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which we'll use later to explain the signal/slot mechanism. Anyway, the <methodname>show()</methodname>
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method is not listed, therefore, it must be a method that is provided by inheritance as well. The class
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that <classname>QButton</classname> inherits is <classname>QWidget</classname>. Just follow the link
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again, and you will see a whole bunch of methods that the QWidget class provides; including
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the <methodname>show()</methodname> method. Now we understand what was done in the sample with the button:
|
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<orderedlist>
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<listitem><para>Create an instance of <classname>QPushButton</classname>, use the second constructor to set the button text</para></listitem>
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<listitem><para>Resize the widget to its contents</para></listitem>
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<listitem><para>Set the widget as the main widget of the <classname>QApplication</classname> instance a</para></listitem>
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<listitem><para>Tell the widget to display itself on the screen by calling <methodname>show()</methodname>, an inherited method from <classname>QWidget</classname></para></listitem>
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</orderedlist>
|
|
</para>
|
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<para>
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After calling the <methodname>exec()</methodname> method, the application is visible to the user,
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showing a window with the button showing "Hello world!". Note: GUI programs behave somewhat differently
|
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than procedural applications. The main thing here is that the application enters a so-called
|
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"main event loop". This means that the program has to wait for user actions and then react to it, also
|
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that for a Qt application, the program has to be in the main event loop to start the event handling.
|
|
The next section tells you in short what this means to the programmer and what Qt offers to process
|
|
user events.
|
|
</para>
|
|
<note><para>
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|
For already advanced users: The button has no parent declared in the constructor, therefore it
|
|
is a top-level widget alone and runs in a local event loop which doesn't need to wait for the main
|
|
event loop. See the QWidget class documentation and The TDE Library Reference Guide</para>
|
|
</note>
|
|
|
|
</sect3>
|
|
</sect2>
|
|
|
|
<sect2 id="c2s1s3">
|
|
<title>User Interaction</title>
|
|
<para>
|
|
After reading the last sections, you should already know:
|
|
<itemizedlist>
|
|
<listitem><para>What the Qt-library provides in terms of GUI applications</para></listitem>
|
|
<listitem><para>How a program using Qt is created and</para></listitem>
|
|
<listitem><para>Where and how to find information about classes that you want to use with the documentation browser</para></listitem>
|
|
</itemizedlist>
|
|
</para>
|
|
<para>
|
|
Now we'll turn to give the application "life" by processing user events. Generally, the user has two ways
|
|
to interact with a program: the mouse and the keyboard. For both ways, a graphical user interface has to
|
|
provide methods that detect actions and methods that do something as a reaction to these actions.
|
|
</para>
|
|
<para>
|
|
The Window system therefore sends all interaction events to the according application. The
|
|
<classname>QApplication</classname> then sends them to the active window as a <classname>QEvent</classname>
|
|
and the widgets themselves have to decide what to do with them. A widget receives the event and processes
|
|
<methodname>QWidget::event(QEvent*)</methodname>, which then decides which event has been executed
|
|
and how to react; <methodname>event()</methodname> is therefore the main event handler. Then,
|
|
the <methodname>event()</methodname> method passes the event to so-called event filters
|
|
that determine what happened and what to do with the event. If no filter signs responsible for the
|
|
event, the specialized event handlers are called. Thereby we can decide between:
|
|
<itemizedlist>
|
|
<listitem><para>
|
|
Keyboard events -- TAB and Shift-TAB keys:</para>
|
|
<itemizedlist>
|
|
<listitem><para><methodname>virtual void focusInEvent(QFocusEvent *)</methodname></para></listitem>
|
|
<listitem><para><methodname>virtual void focusOutEvent(QFocusEvent *)</methodname></para></listitem>
|
|
</itemizedlist>
|
|
</listitem>
|
|
|
|
<listitem><para>
|
|
All other keyboard input:</para>
|
|
<itemizedlist>
|
|
<listitem><para><methodname>virtual void keyPressEvent(QKeyEvent *)</methodname></para></listitem>
|
|
<listitem><para><methodname>virtual void keyReleaseEvent(QKeyEvent *)</methodname></para></listitem>
|
|
</itemizedlist>
|
|
</listitem>
|
|
|
|
<listitem><para>
|
|
Mouse movements:</para>
|
|
<itemizedlist>
|
|
<listitem><para><methodname>virtual void mouseMoveEvent(QMouseEvent *)</methodname></para></listitem>
|
|
<listitem><para><methodname>virtual void enterEvent(QEvent *)</methodname></para></listitem>
|
|
<listitem><para><methodname>virtual void leaveEvent(QEvent *)</methodname></para></listitem>
|
|
</itemizedlist>
|
|
</listitem>
|
|
|
|
<listitem><para>
|
|
Mouse button actions</para>
|
|
<itemizedlist>
|
|
<listitem><para><methodname>virtual void mousePressEvent(QMouseEvent *)</methodname></para></listitem>
|
|
<listitem><para><methodname>virtual void mouseReleaseEvent(QMouseEvent *)</methodname></para></listitem>
|
|
<listitem><para><methodname>virtual void mouseDoubleClickEvent(QMouseEvent *)</methodname></para></listitem>
|
|
</itemizedlist>
|
|
</listitem>
|
|
|
|
<listitem><para>
|
|
Window events containing the widget</para>
|
|
<itemizedlist>
|
|
<listitem><para><methodname>virtual void moveEvent(QMoveEvent *)</methodname></para></listitem>
|
|
<listitem><para><methodname>virtual void resizeEvent(QResizeEvent *)</methodname></para></listitem>
|
|
<listitem><para><methodname>virtual void closeEvent(QCloseEvent *)</methodname></para></listitem>
|
|
</itemizedlist>
|
|
</listitem>
|
|
|
|
</itemizedlist>
|
|
</para>
|
|
<para>
|
|
Note that all event functions are virtual and protected; therefore you can re-implement the events
|
|
that you need in your own widgets and specify how your widget has to react. <classname>QWidget</classname>
|
|
also contains some other virtual methods that can be useful in your programs; anyway, it is sufficient
|
|
to know about <classname>QWidget</classname> very well.
|
|
</para>
|
|
</sect2>
|
|
<sect2 id="c1s2s4">
|
|
<title>Object Interaction by Signals and Slots</title>
|
|
<para>
|
|
Now we're coming to the most obvious advantages of the Qt toolkit: the signal/slot mechanism.
|
|
This offers a very handy and useful solution to object interaction, which usually is solved by
|
|
callback functions for X-Window toolkits. As this communication requires a strict programming and
|
|
sometimes makes user interface creation very difficult (as referred by the Qt documentation and explained
|
|
in Programming with Qt by K.Dalheimer), Troll Tech invented a new system where objects can emit signals
|
|
that can be connected to methods declared as slots. For the C++ part of the programmer, he only has to know
|
|
some things about this mechanism:
|
|
<itemizedlist>
|
|
<listitem><para>
|
|
the class declaration of a class using signals/slots has to contain the Q_OBJECT macro at the beginning
|
|
(without a semicolon); and have to be derved from the <classname>QObject</classname> class
|
|
</para></listitem>
|
|
<listitem><para>
|
|
a signal can be emitted by the keyword emit, e.g. emit signal(parameters); from within any member function
|
|
of a class that allows signals/slots
|
|
</para></listitem>
|
|
|
|
<listitem><para>
|
|
all signals used by the classes that are not inherited have to be added to the class declaration by a
|
|
signals section
|
|
</para></listitem>
|
|
<listitem><para>
|
|
all methods that can be connected with a signal are declared in sections with the additional keyword slot,
|
|
e.g. public slots: within the class declaration
|
|
</para></listitem>
|
|
<listitem><para>
|
|
the meta-object compiler moc has to run over the header file to expand the macros and to produce the
|
|
implementation (which is not necessary to know). The output files of moc are compiled also by the C++ compiler.
|
|
</para></listitem>
|
|
</itemizedlist>
|
|
</para>
|
|
<para>
|
|
Another way to use signals without deriving from <classname>QObject</classname> is to use the
|
|
<classname>QSignal</classname> class- see the reference documentation for more information and example
|
|
usage. In the following, we assume you're deriving from <classname>QObject</classname>.
|
|
</para>
|
|
<para>
|
|
This way, your class is able to send signals anywhere and to provide slots that signals can connect
|
|
to. By using the signals, you don't have to care about who's receiving it- you just have to emit the
|
|
signal and whatever slot you want to connect to it can react to the emission. Also the slots can be used
|
|
as normal methods during implementation.
|
|
</para>
|
|
<para>
|
|
Now, to connect a signal to a slot, you have to use the <methodname>connect()</methodname> methods that
|
|
are provided by <classname>QObject</classname> or, where available, special methods that objects provide
|
|
to set the connection for a certain signal.
|
|
</para>
|
|
|
|
<sect3 id="c1s2s4s1">
|
|
<title>Sample Usage</title>
|
|
<para>
|
|
To explain the way how to set up object-interaction, we'll take our first example again and extend it by a
|
|
simple connection:
|
|
<programlisting>
|
|
#include <qapplication.h>
|
|
#include <qpushbutton.h>
|
|
|
|
int main( int argc, char **argv )
|
|
{
|
|
QApplication a( argc, argv );
|
|
|
|
QPushButton hello( "Hello world!" , 0);
|
|
hello.resize( 100, 30 );
|
|
|
|
a.setMainWidget( &hello );
|
|
|
|
QObject::connect(&hello, SIGNAL( clicked() ), &a, SLOT( quit() ));
|
|
|
|
hello.show();
|
|
return a.exec();
|
|
}
|
|
</programlisting>
|
|
</para>
|
|
<para>
|
|
You see, the only addition to give the button more interaction is to use a <methodname>connect()
|
|
</methodname> method: <methodname>connect(&hello, SIGNAL( clicked() ), &a, SLOT( quit() ))</methodname>;
|
|
is all you have to add. What is the meaning now? The class declaration of QObject says about the
|
|
<methodname>connect()</methodname> method:
|
|
</para>
|
|
<para><methodname>
|
|
bool connect ( const QObject * sender, const char * signal, const QObject * receiver, const char * member )
|
|
</methodname></para>
|
|
<para>
|
|
This means you have to specify a <classname>QObject</classname> instance pointer that is the sender
|
|
of the signal, meaning that it can emit this signal as first parameter; then you have to specify the signal
|
|
that you want to connect to. The last two parameters are the receiver object that provides a slot, followed
|
|
by the member function which actually is the slot that will be executed on signal emission.
|
|
</para>
|
|
<para>
|
|
By using signals and slots, your program's objects can interact with each other easily without explicitly
|
|
depending on the type of the receiver object. You will learn more about using this mechanism for productive
|
|
usage later in this handbook. More information about the Signals/Slot mechanism can also be found in
|
|
<ulink url="developer.kde.org/documentation/library/libraryref.html">The TDE Library Reference Guide</ulink>
|
|
and the <ulink url="doc.trolltech.com">Qt online reference</ulink>.
|
|
</para>
|
|
</sect3>
|
|
</sect2>
|
|
</sect1>
|
|
|
|
<sect1 id="c2s3">
|
|
<title>What TDE provides</title>
|
|
<sect2 id="c2s3s1">
|
|
<title>The TDE libraries</title>
|
|
<para>
|
|
The main TDE libraries you'll be using for creating your own TDE applications are:
|
|
<itemizedlist>
|
|
<listitem><para>
|
|
the tdecore library, containing all classes that are non-visible elements to provide application functionality
|
|
</para></listitem>
|
|
<listitem><para>
|
|
the tdeui library, containing user interface elements like menubars, toolbars, etc.
|
|
</para></listitem>
|
|
<listitem><para>
|
|
the tdefile library, containing the file selection dialogs
|
|
</para></listitem>
|
|
</itemizedlist>
|
|
</para>
|
|
<para>
|
|
Additionally, for specific solutions TDE offers the following libraries:
|
|
<itemizedlist>
|
|
<listitem><para>
|
|
the tdefx library, containing pixmaps, image effects the TDEStyle extension to QStyle
|
|
</para></listitem>
|
|
<listitem><para>
|
|
the tdehtml library, containing TDE's html component
|
|
</para></listitem>
|
|
<listitem><para>
|
|
the kjs library, containing TDE's Javascript support
|
|
</para></listitem>
|
|
<listitem><para>
|
|
the tdeio library, containing low level access to network files
|
|
</para></listitem>
|
|
<listitem><para>
|
|
the tdeparts library, containing support for re-usable embeddable extendable applications
|
|
</para></listitem>
|
|
</itemizedlist>
|
|
</para>
|
|
<para>
|
|
Next we'll have a look at what is needed to turn out first Qt Application into a TDE one.
|
|
</para>
|
|
</sect2>
|
|
<sect2 id="c2s3s2">
|
|
<title>Example TDE Application</title>
|
|
<para>
|
|
In the following, you will see that writing a TDE application is not much more difficult than a
|
|
Qt application. For the use of TDE's features, you just have to use some other classes, and you're almost
|
|
done. As an example, we'll discuss the changed version of the Qt example from above:
|
|
<programlisting>
|
|
#include <tdeapplication.h>
|
|
#include <qpushbutton.h>
|
|
|
|
int main( int argc, char **argv )
|
|
{
|
|
TDEApplication a( argc, argv );
|
|
|
|
QPushButton hello( "Hello world!", 0 );
|
|
hello.resize( 100, 30 );
|
|
|
|
a.setTopWidget( &hello );
|
|
|
|
QObject::connect(&hello, SIGNAL( clicked() ), &a, SLOT( quit() ));
|
|
|
|
hello.show();
|
|
return a.exec();
|
|
}
|
|
</programlisting>
|
|
</para>
|
|
<para>
|
|
You see that first we have changed from <classname>QApplication</classname> to <classname>TDEApplication
|
|
</classname>. Further, we had to change the previously used <methodname>setMainWidget()</methodname> method
|
|
to <methodname>setTopWidget</methodname>, which <classname>TDEApplication</classname> uses to set the main
|
|
widget. That's it! Your first TDE application is ready - you only have to tell the compiler the TDE
|
|
include path and the linker to link in the tdecore library with -ltdecore.
|
|
</para>
|
|
<para>
|
|
As you now know what at least the <function>main()</function> function provides generally and how an
|
|
application gets visible and allows user and object interaction, we'll go on with the next chapter,
|
|
where our first application is made with &tdevelop;. There you can also test everything which was
|
|
mentioned before and see the effects.
|
|
</para>
|
|
<para>
|
|
What you should have looked into additionally until now is the reference documentation for Qt,
|
|
especially the <classname>QApplication</classname>, <classname>QWidget</classname> and <classname>QObject
|
|
</classname> class and the tdecore library documentation for the <classname>TDEApplication</classname> class.
|
|
The <ulink url="developer.kde.org/documentation/library/libraryref.html">TDE Library Reference handbook</ulink>
|
|
also covers a complete description about the invocation of the <classname>QApplication</classname> and
|
|
<classname>TDEApplication</classname> constructors including command-line argument processing.
|
|
</para>
|
|
</sect2>
|
|
</sect1>
|
|
|
|
</chapter>
|
|
|
|
<chapter id="chapter3">
|
|
<title>Creating New Applications</title>
|
|
|
|
<sect1 id="c3s1">
|
|
<title>The Application Wizard</title>
|
|
<para>
|
|
&tdevelop;'s Application Wizard is intended to let you start working on new project with &tdevelop;. Therefore
|
|
all of your projects are first created by the wizard, and then you can start building them and extend what is
|
|
already provided by the source skeleton. You can choose from several project types according to your project goals:
|
|
<itemizedlist>
|
|
<listitem><para>
|
|
TDE Application Framework: includes source code for a complete frame structre of a standard TDE application
|
|
</para></listitem>
|
|
<listitem><para>
|
|
QMake Project: Creates an application framework based around Trolltech's qmake configuration system
|
|
</para></listitem>
|
|
<listitem><para>
|
|
Simple hello world program: Creates a C++ terminal based program with no GUI support
|
|
</para></listitem>
|
|
<listitem><para>
|
|
A multitude of other program skeletons
|
|
</para></listitem>
|
|
</itemizedlist>
|
|
</para>
|
|
<para>
|
|
In this chapter we'll see how the Application Wizard can be invoked and what has to be done to generate
|
|
a TDE application project. This will also be the initial step of our coverage, where we will create the
|
|
initial version of a sample project. For all other project types the steps are usualyl the same, but you
|
|
may not have as many options available.
|
|
</para>
|
|
</sect1>
|
|
|
|
<sect1 id="c3s2">
|
|
<title>Invoking the Application Wizard and Project Generation</title>
|
|
<sect2 id="c3s2s1">
|
|
<title>Starting the Application Wizard and the First Page</title>
|
|
<para>
|
|
To start with your TDE application, open &tdevelop;. From the Project menu, selection New Project. The
|
|
Application Wizard starts, and you'll see the selection tree on the first page containing available project
|
|
types that can be created. Choose the C++ subtree, then TDE, then Application Framework.
|
|
</para>
|
|
<para>
|
|
For our sample project, we are going to create the application KScribble. Enter this as the application
|
|
name, and change any other information at the bottom of this screen that may need it. Then, select Next.
|
|
<screenshot><mediaobject><imageobject>
|
|
<imagedata fileref="appwizard.png" format="PNG"/>
|
|
</imageobject><textobject><phrase>Application Wizard</phrase></textobject>
|
|
</mediaobject></screenshot>
|
|
</para>
|
|
</sect2>
|
|
<sect2 id="c3s2s2">
|
|
<title>Version control information</title>
|
|
<para>
|
|
On this screen you have the ability to decide if your project will use a version control system like
|
|
CVS. For our sample project we will not use source control, so make sure the selection box reads None
|
|
and select Next.
|
|
</para>
|
|
</sect2>
|
|
<sect2 id="c3s2s3">
|
|
<title>Header and Source Templates</title>
|
|
<para>
|
|
The next two pages show example headers that will go at the top of each of the header and source files that
|
|
you create using &tdevelop;. For now, just leave these as the default, and select Next, then Finish. If the
|
|
Finish button is not activated, you haven't set all of the options correct. Use the Back button to return
|
|
to earlier menus and correct any mistakes.
|
|
</para>
|
|
</sect2>
|
|
<sect2 id="c3s2s4">
|
|
<title>Finishing Up</title>
|
|
<para>
|
|
Upon completion, the Application Wizard should close and the messages window should popup displaying
|
|
information about the tasks that &tdevelop; is currently doing. At the end of all of the tasks, you
|
|
should see **** Success *****. This means the application framework was successfully loaded.
|
|
</para>
|
|
</sect2>
|
|
</sect1>
|
|
|
|
<sect1 id="c3s3">
|
|
<title>The First Build</title>
|
|
<para>
|
|
After our project is generated, we'll first make a trip through the source code to get a general understanding
|
|
of how the application framework looks. This won't only help us get started, but we'll know where to change
|
|
what in later steps.
|
|
</para>
|
|
<para>
|
|
This chapter makes the assumption that you understand the basic navigation of &tdevelop;. Consult the
|
|
KDevelop User Manual for information if you need it.
|
|
</para>
|
|
<para>
|
|
The Automake manager shows the project files as follows:
|
|
<screenshot><mediaobject><imageobject>
|
|
<imagedata fileref="kscribblefiles.png" format="PNG"/>
|
|
</imageobject><textobject><phrase>Files in our project</phrase></textobject>
|
|
</mediaobject></screenshot>
|
|
</para>
|
|
<para>
|
|
Before diving into the sources, we'll let &tdevelop; build an run our new application. To do this, select
|
|
Build Project from the Build menu, or press F8. The output window opens and displays output messages during
|
|
the compilation phase.
|
|
<programlisting>
|
|
1 cd /home/caleb/kscribble && WANT_AUTOCONF_2_5=1 WANT_AUTOMAKE_1_6=1 gmake k
|
|
2 gmake all-recursive
|
|
3 gmake[1]: Entering directory `/home/caleb/kscribble'
|
|
4 Making all in doc
|
|
5 gmake[2]: Entering directory `/home/caleb/kscribble/doc'
|
|
6 Making all in .
|
|
7 gmake[3]: Entering directory `/home/caleb/kscribble/doc'
|
|
8 gmake[3]: Nothing to be done for `all-am'.
|
|
9 gmake[3]: Leaving directory `/home/caleb/kscribble/doc'
|
|
10 Making all in en
|
|
11 gmake[3]: Entering directory `/home/caleb/kscribble/doc/en'
|
|
12 /usr/local/trinity/bin/meinproc --check --cache index.cache.bz2 /home/caleb/kscribble/doc/en/index.docbook
|
|
13 gmake[3]: Leaving directory `/home/caleb/kscribble/doc/en'
|
|
14 gmake[2]: Leaving directory `/home/caleb/kscribble/doc'
|
|
15 Making all in po
|
|
16 gmake[2]: Entering directory `/home/caleb/kscribble/po'
|
|
17 gmake[2]: Nothing to be done for `all'.
|
|
18 gmake[2]: Leaving directory `/home/caleb/kscribble/po'
|
|
19 Making all in src
|
|
20 gmake[2]: Entering directory `/home/caleb/kscribble/src'
|
|
21 source='main.cpp' object='main.o' libtool=no \
|
|
22 depfile='.deps/main.Po' tmpdepfile='.deps/main.TPo' \
|
|
23 depmode=gcc3 /bin/sh /home/caleb/kscribble/admin/depcomp \
|
|
24 g++ -DHAVE_CONFIG_H -I. -I/home/caleb/kscribble/src -I.. -I/usr/local/trinity/include
|
|
-I/usr/lib/qt/include -I/usr/X11R6/include -DTQT_THREAD_SUPPORT -D_REENTRANT -Wnon-virtual-dtor
|
|
-Wno-long-long -Wundef -Wall -pedantic -W -Wpointer-arith -Wmissing-prototypes -Wwrite-strings
|
|
-ansi -D_XOPEN_SOURCE=500 -D_DEFAULT_SOURCE -Wcast-align -Wconversion -O2 -fno-exceptions -fno-check-new
|
|
-c -o main.o `test -f 'main.cpp' || echo '/home/caleb/kscribble/src/'`main.cpp
|
|
25 /usr/lib/qt/bin/moc /home/caleb/kscribble/src/kscribble.h -o kscribble.moc
|
|
26 source='kscribble.cpp' object='kscribble.o' libtool=no \
|
|
27 depfile='.deps/kscribble.Po' tmpdepfile='.deps/kscribble.TPo' \
|
|
28 depmode=gcc3 /bin/sh /home/caleb/kscribble/admin/depcomp \
|
|
29 g++ -DHAVE_CONFIG_H -I. -I/home/caleb/kscribble/src -I.. -I/usr/local/trinity/include
|
|
-I/usr/lib/qt/include -I/usr/X11R6/include -DTQT_THREAD_SUPPORT -D_REENTRANT -Wnon-virtual-dtor
|
|
-Wno-long-long -Wundef -Wall -pedantic -W -Wpointer-arith -Wmissing-prototypes -Wwrite-strings
|
|
-ansi -D_XOPEN_SOURCE=500 -D_DEFAULT_SOURCE -Wcast-align -Wconversion -O2 -fno-exceptions -fno-check-new
|
|
-c -o kscribble.o `test -f 'kscribble.cpp' || echo '/home/caleb/kscribble/src/'`kscribble.cpp
|
|
30 kscribble.cpp: In member function `void KScribble::setupActions()'
|
|
31 kscribble.cpp:107: warning: unused variable `TDEAction*custom'
|
|
32 /usr/lib/qt/bin/moc /home/caleb/kscribble/src/kscribbleview.h -o kscribbleview.moc
|
|
33 source='kscribbleview.cpp' object='kscribbleview.o' libtool=no \
|
|
34 depfile='.deps/kscribbleview.Po' tmpdepfile='.deps/kscribbleview.TPo' \
|
|
35 depmode=gcc3 /bin/sh /home/caleb/kscribble/admin/depcomp \
|
|
36 g++ -DHAVE_CONFIG_H -I. -I/home/caleb/kscribble/src -I.. -I/usr/local/trinity/include
|
|
-I/usr/lib/qt/include -I/usr/X11R6/include -DTQT_THREAD_SUPPORT -D_REENTRANT -Wnon-virtual-dtor
|
|
-Wno-long-long -Wundef -Wall -pedantic -W -Wpointer-arith -Wmissing-prototypes -Wwrite-strings -ansi
|
|
-D_XOPEN_SOURCE=500 -D_DEFAULT_SOURCE -Wcast-align -Wconversion -O2 -fno-exceptions -fno-check-new -c
|
|
-o kscribbleview.o `test -f 'kscribbleview.cpp' || echo '/home/caleb/kscribble/src/'`kscribbleview.cpp
|
|
37 kscribbleview.cpp: In member function `void KScribbleView::print(QPainter*,
|
|
38 int, int)':
|
|
39 kscribbleview.cpp:79: warning: unused parameter `QPainter*p'
|
|
40 kscribbleview.cpp:79: warning: unused parameter `int height'
|
|
41 kscribbleview.cpp:79: warning: unused parameter `int width'
|
|
42 /usr/lib/qt/bin/moc /home/caleb/kscribble/src/pref.h -o pref.moc
|
|
43 source='pref.cpp' object='pref.o' libtool=no \
|
|
44 depfile='.deps/pref.Po' tmpdepfile='.deps/pref.TPo' \
|
|
45 depmode=gcc3 /bin/sh /home/caleb/kscribble/admin/depcomp \
|
|
46 g++ -DHAVE_CONFIG_H -I. -I/home/caleb/kscribble/src -I.. -I/usr/local/trinity/include
|
|
-I/usr/lib/qt/include -I/usr/X11R6/include -DTQT_THREAD_SUPPORT -D_REENTRANT -Wnon-virtual-dtor
|
|
-Wno-long-long -Wundef -Wall -pedantic -W -Wpointer-arith -Wmissing-prototypes -Wwrite-strings
|
|
-ansi -D_XOPEN_SOURCE=500 -D_DEFAULT_SOURCE -Wcast-align -Wconversion -O2 -fno-exceptions -fno-check-new
|
|
-c -o pref.o `test -f 'pref.cpp' || echo '/home/caleb/kscribble/src/'`pref.cpp
|
|
47 /usr/local/trinity/bin/dcopidl /home/caleb/kscribble/src/kscribbleiface.h > kscribbleiface.kidl ||
|
|
( rm -f kscribbleiface.kidl ; /bin/false )
|
|
48 /usr/local/trinity/bin/dcopidl2cpp --c++-suffix cpp --no-signals --no-stub kscribbleiface.kidl
|
|
49 source='kscribbleiface_skel.cpp' object='kscribbleiface_skel.o' libtool=no \
|
|
50 depfile='.deps/kscribbleiface_skel.Po' tmpdepfile='.deps/kscribbleiface_skel.TPo' \
|
|
51 depmode=gcc3 /bin/sh /home/caleb/kscribble/admin/depcomp \
|
|
52 g++ -DHAVE_CONFIG_H -I. -I/home/caleb/kscribble/src -I.. -I/usr/local/trinity/include
|
|
-I/usr/lib/qt/include -I/usr/X11R6/include -DTQT_THREAD_SUPPORT -D_REENTRANT -Wnon-virtual-dtor
|
|
-Wno-long-long -Wundef -Wall -pedantic -W -Wpointer-arith -Wmissing-prototypes -Wwrite-strings
|
|
-ansi -D_XOPEN_SOURCE=500 -D_DEFAULT_SOURCE -Wcast-align -Wconversion -O2 -fno-exceptions -fno-check-new
|
|
-c -o kscribbleiface_skel.o `test -f 'kscribbleiface_skel.cpp' ||
|
|
echo '/home/caleb/kscribble/src/'`kscribbleiface_skel.cpp
|
|
53 /bin/sh ../libtool --silent --mode=link --tag=CXX g++ -Wnon-virtual-dtor -Wno-long-long -Wundef -Wall
|
|
-pedantic -W -Wpointer-arith -Wmissing-prototypes -Wwrite-strings -ansi -D_XOPEN_SOURCE=500
|
|
-D_DEFAULT_SOURCE -Wcast-align -Wconversion -O2 -fno-exceptions -fno-check-new -o kscribble -R
|
|
/usr/local/trinity/lib -R /usr/lib/qt/lib -R /usr/X11R6/lib -L/usr/X11R6/lib -L/usr/lib/qt/lib
|
|
-L/usr/local/trinity/lib main.o kscribble.o kscribbleview.o pref.o kscribbleiface_skel.o -ltdeio
|
|
54 source='kscribble_client.cpp' object='kscribble_client.o' libtool=no \
|
|
55 depfile='.deps/kscribble_client.Po' tmpdepfile='.deps/kscribble_client.TPo' \
|
|
56 depmode=gcc3 /bin/sh /home/caleb/kscribble/admin/depcomp \
|
|
57 g++ -DHAVE_CONFIG_H -I. -I/home/caleb/kscribble/src -I.. -I/usr/local/trinity/include
|
|
-I/usr/lib/qt/include -I/usr/X11R6/include -DTQT_THREAD_SUPPORT -D_REENTRANT -Wnon-virtual-dtor
|
|
-Wno-long-long -Wundef -Wall -pedantic -W -Wpointer-arith -Wmissing-prototypes -Wwrite-strings
|
|
-ansi -D_XOPEN_SOURCE=500 -D_DEFAULT_SOURCE -Wcast-align -Wconversion -O2 -fno-exceptions -fno-check-new
|
|
-c -o kscribble_client.o `test -f 'kscribble_client.cpp' || echo
|
|
'/home/caleb/kscribble/src/'`kscribble_client.cpp
|
|
58 /bin/sh ../libtool --silent --mode=link --tag=CXX g++ -Wnon-virtual-dtor -Wno-long-long -Wundef
|
|
-Wall -pedantic -W -Wpointer-arith -Wmissing-prototypes -Wwrite-strings -ansi -D_XOPEN_SOURCE=500
|
|
-D_DEFAULT_SOURCE -Wcast-align -Wconversion -O2 -fno-exceptions -fno-check-new -o kscribble_client -R
|
|
/usr/local/trinity/lib -R /usr/lib/qt/lib -R /usr/X11R6/lib -L/usr/X11R6/lib -L/usr/lib/qt/lib
|
|
-L/usr/local/trinity/lib kscribble_client.o -ltdecore
|
|
59 gmake[2]: Leaving directory `/home/caleb/kscribble/src'
|
|
60 gmake[2]: Entering directory `/home/caleb/kscribble'
|
|
61 gmake[2]: Nothing to be done for `all-am'.
|
|
62 gmake[2]: Leaving directory `/home/caleb/kscribble'
|
|
63 gmake[1]: Leaving directory `/home/caleb/kscribble'
|
|
64 *** Success ***
|
|
</programlisting>
|
|
</para>
|
|
<para>
|
|
As you can see, we've put line numbers in front of each line which won't appear on your output but it makes it
|
|
easier to describe what is happening during the build. First of all, gmake works recursively. This means
|
|
that it starts from the directory it is invoked and goes into the subdirectories first, one at a time, then
|
|
returns to the directory it was started, processes it, then finishes.
|
|
</para>
|
|
<para>
|
|
Our first line of interest is 24. Notice on this line that g++, which is our C++ compiler, gets called by make
|
|
to compile the first source code file in our project - in this case main.cpp. Many extra command line options
|
|
are also being used with the g++ compiler; some of which are defaults and some of which can be configured
|
|
via &tdevelop;.
|
|
</para>
|
|
<para>
|
|
Before the next file (kscribble.cpp, line 29) is compiled, the moc (meta object compiler) is first
|
|
invoked on kscribble.h (line 25). This is because KScribble classes use signals/slots, so the
|
|
Q_OBJECT macro must be expanded, and the moc does this for us. The resultant file, kscribble.moc, is
|
|
used by kscribble.cpp via an #include statement inside of the file.
|
|
</para>
|
|
</sect1>
|
|
|
|
<sect1 id="c3s4">
|
|
<title>The source skeleton</title>
|
|
<para>
|
|
To conceptualize how a TDE application works, we'll first have a very close look at the source
|
|
skeleton already provided by the Application Wizard. As we already saw, we're having a set of source
|
|
and header files that build the initial code for the application and make it ready-to-run. Therefore,
|
|
the easiest way to explain the code is to follow the implementation line by line as it is processed
|
|
during executing the program until it enters the main event loop and is ready to accept user input.
|
|
Then, we'll have a look at the functionality that enables user interaction and how certain things work.
|
|
This is probably the best way to explain the framework and, as it is similar to almost all TDE
|
|
applications, will enable you to read source codes from other projects as well; additionally, you will
|
|
know where to change what part of the code to make your applications behave the way they are designed for.
|
|
</para>
|
|
|
|
<sect2 id="c3s4s1">
|
|
<title>The main() function</title>
|
|
<para>
|
|
As the application begins its execution with entering the <function>main()</function> function,
|
|
this will be the start for our code examination. The <function>main()</function> function of
|
|
KScribble is implemented in the file main.cpp and can also be found using the Class Browser
|
|
by selecting the "Global Functions" folder.
|
|
<programlisting>
|
|
1 int main(int argc, char **argv)
|
|
2 {
|
|
3 TDEAboutData about("kscribble", I18N_NOOP("KScribble"), version, description,
|
|
4 TDEAboutData::License_GPL, "(C) 2002 Your Name", 0, 0, "you@you.com");
|
|
5 about.addAuthor( "Your Name", 0, "you@you.com" );
|
|
6 TDECmdLineArgs::init(argc, argv, &about);
|
|
7 TDECmdLineArgs::addCmdLineOptions(options);
|
|
8 TDEApplication app;
|
|
9
|
|
10 // register ourselves as a dcop client
|
|
11 app.dcopClient()->registerAs(app.name(), false);
|
|
12
|
|
13 // see if we are starting with session management
|
|
14 if (app.isRestored())
|
|
15 RESTORE(KScribble)
|
|
16 else
|
|
17 {
|
|
18 // no session.. just start up normally
|
|
19 TDECmdLineArgs *args = TDECmdLineArgs::parsedArgs();
|
|
20 if (args->count() == 0)
|
|
21 {
|
|
22 KScribble *widget = new KScribble;
|
|
23 widget->show();
|
|
24 }
|
|
25 else
|
|
26 {
|
|
27 int i = 0;
|
|
28 for (; i < args->count(); i++)
|
|
29 {
|
|
30 KScribble *widget = new KScribble;
|
|
31 widget->show();
|
|
32 widget->load(args->url(i));
|
|
33 }
|
|
34 }
|
|
35 args->clear();
|
|
36 }
|
|
37
|
|
38 return app.exec();
|
|
39 }
|
|
</programlisting>
|
|
</para>
|
|
<para>
|
|
Now, what happens first is the usual creation of a <classname>TDEApplication</classname> object, but we've
|
|
added some TDE methods that set program and author information for this application.
|
|
</para>
|
|
</sect2>
|
|
<sect2>
|
|
<title>User Application Start</title>
|
|
|
|
<para>... (not written yet)</para>
|
|
|
|
</sect2>
|
|
<sect2>
|
|
<title>The Constructor</title>
|
|
<para>
|
|
Let's have a look at the constructor and see how this instance is called
|
|
<programlisting>
|
|
1 KScribble::KScribble()
|
|
2 : TDEMainWindow( 0, "KScribble" ),
|
|
3 m_view(new KScribbleView(this)),
|
|
4 m_printer(0)
|
|
5 {
|
|
6 // accept dnd
|
|
7 setAcceptDrops(true);
|
|
8
|
|
9 // tell the TDEMainWindow that this is indeed the main widget
|
|
10 setCentralWidget(m_view);
|
|
11
|
|
12 // then, setup our actions
|
|
13 setupActions();
|
|
14
|
|
15 // and a status bar
|
|
16 statusBar()->show();
|
|
17
|
|
18 // allow the view to change the statusbar and caption
|
|
19 connect(m_view, SIGNAL(signalChangeStatusbar(const QString&)),
|
|
20 this, SLOT(changeStatusbar(const QString&)));
|
|
21 connect(m_view, SIGNAL(signalChangeCaption(const QString&)),
|
|
22 this, SLOT(changeCaption(const QString&)));
|
|
23
|
|
24 }
|
|
</programlisting>
|
|
</para>
|
|
<para>
|
|
Notice that <classname>KScribble</classname> inherits the <classname>TDEMainWindow</classname> class - a
|
|
commonly used base class for TDE applications. We initialize a class called <classname>KScribbleView</classname>
|
|
as our central widget, create a <classname>KStatusBar</classname> via the <methodname>statusBar()</methodname>
|
|
method (line 16), and connect some signals and slots together.
|
|
</para>
|
|
</sect2>
|
|
</sect1>
|
|
</chapter>
|
|
|
|
|
|
<chapter id="chapter4">
|
|
<title>Application View Design</title>
|
|
<sect1 id="c4s1">
|
|
<title>Introduction</title>
|
|
<para>
|
|
When developing an application with a graphical user interface, the main work takes place in
|
|
providing a so-called "view" for the application. A view generally is a widget that displays the data
|
|
of a document and provides methods to manipulate the document contents. This can be done by the user via
|
|
the events he emits by the keyboard or the mouse; more complex operations are often processed by toolbars
|
|
and menubars which interact with the view and the document. The statusbar then provides information about
|
|
the document, view or application status. As an example, we look at how an editor is constructed and where
|
|
we can find which part.
|
|
</para>
|
|
<para>
|
|
An editor generally is supposed to provide an interface to view and/or change the contents of a text
|
|
document for the user. If you start Kate, you see the visual interface as the following:
|
|
<itemizedlist>
|
|
<listitem><para>
|
|
The menubar: providing complex operations as well as opening, saving and closing files and
|
|
exiting the application.
|
|
</para></listitem>
|
|
<listitem><para>
|
|
The toolbar: offers icons which allow quicker access for most needed functions,
|
|
</para></listitem>
|
|
<listitem><para>
|
|
The statusbar: displays the status of the cursor position by the current row and column,
|
|
</para></listitem>
|
|
<listitem><para>
|
|
The view in the center of the window, displaying a document and offering a cursor connected to
|
|
the keyboard and the mouse to operate on the data.
|
|
</para></listitem>
|
|
</itemizedlist>
|
|
</para>
|
|
<para>
|
|
Now it's easy to understand that a view is the most unique part of the application and the design
|
|
of the view decides about the usability and acceptability of an application. This means that one of
|
|
the first steps in development is to determine the purpose of the application and what kind of view
|
|
design would match best to allow any user to work with the application with a minimum of work
|
|
learning how to handle the user interface.
|
|
</para>
|
|
<para>
|
|
For some purposes like text editing and displaying HTML files, views are provided by the Qt and TDE
|
|
libraries; we will discuss certain aspects of these high-level widgets in the next section.
|
|
But for most applications new widgets have to be designed and implemented. It is that what makes a
|
|
programmer also a designer and where his abilities on creativity are asked. Nevertheless, you should
|
|
watch for intuitivity first. Remember, a lot of users won't accept an application that isn't:
|
|
<itemizedlist>
|
|
<listitem><para>
|
|
graphically nice.
|
|
</para></listitem>
|
|
<listitem><para>
|
|
offering a lot of features
|
|
</para></listitem>
|
|
<listitem><para>
|
|
easy to handle
|
|
</para></listitem>
|
|
<listitem><para>
|
|
fast to learn how to use it
|
|
</para></listitem>
|
|
</itemizedlist>
|
|
</para>
|
|
<para>
|
|
Needless to say that stability is a major design goal. Nobody can prevent bugs, but a minimum can
|
|
be reached at least by clever design goals and wide use of object-oriented design. C++ makes programming
|
|
a joy if you know how to exploit it's capabilities- inheritance, information hiding and reusablitity of
|
|
already existing code.
|
|
</para>
|
|
<para>
|
|
When creating a TDE or Qt project, you always have to have a view that inherits QWidget, either by
|
|
direct inheritance or because the library widget you want to use inherits QWidget. Therefore, the
|
|
Application Wizard already constructed a view that is an instance of a class yourappView, which
|
|
inherits QWidget already.
|
|
</para>
|
|
<para>
|
|
This chapter therefore describes how to use library widgets for creating views of TDE or
|
|
Qt applications that are generated with &tdevelop;, then we look at the libraries and what kind of
|
|
views are already offered.
|
|
</para>
|
|
</sect1>
|
|
<sect1 id="c4s2">
|
|
<title>Using Library Views</title>
|
|
<para>
|
|
When your application design has been set up, you first should look for already existing code that
|
|
will make your life a lot easier. A part of this search is to look for a widget that can be used as
|
|
a view or at least as a part of it; either directly or by inheritance. The TDE and Qt libraries already
|
|
contain a set of widgets that can be used for this purpose. To use them, you have two options:
|
|
<orderedlist>
|
|
<listitem><para>
|
|
Remove the new view class and create an instance of a library widget; then set this as the view,
|
|
</para></listitem>
|
|
<listitem><para>
|
|
Change the inheritance of the provided view class to the class of the library widget to use.
|
|
</para></listitem>
|
|
</orderedlist>
|
|
</para>
|
|
<para>
|
|
In either way, it is important to know that if the application framework is currently not linked
|
|
against the library that contains the widget, the linker will fail. After you decided to use a
|
|
certain widget, look for the library to link to; then open "Project"->"Options" from the &tdevelop;
|
|
menubar. Switch to the "Linker Options" page and look for the checkmarks indicating the libraries
|
|
that are currently used. If the library of your view widget is already checked, you can leave the
|
|
project options untouched and start doing the necessary changes due to your choice. If not, and the
|
|
linker options offer to add the library by a check box, check it and press "OK" to leave the project
|
|
options dialog again. In any other case, add the library in the edit line below with the -l option.
|
|
For libraries that your application has to search for before preparing the Makefiles by the
|
|
configure script on the end-user machine, add the according search macro to the configure.in file
|
|
located at the root directory of your project and add the macro to the edit line. Mind that you have
|
|
to run "Build"->"Autoconf and automake" and "Build"->"Configure" before the Makefiles contain the
|
|
correct expansion for the library macro.
|
|
</para>
|
|
<para>
|
|
Also, if the include files for the library to add are not in the current include path
|
|
(which can be seen by the -I options in the output window on "Make"), you have to add the path to the
|
|
Project Options dialog -"Compiler Options" page with the -I option or the according automake macro at
|
|
the edit line for "Additional Options".
|
|
</para>
|
|
<sect2 id="c4s3s1">
|
|
<title>Qt Views</title>
|
|
<para>
|
|
Looking at the first page of the Qt online documentation, you will find a link to
|
|
"Widget Screenshots" where you can have a look at how the widgets Qt contains look like.
|
|
These are ready to use and can be combined together to form complex widgets to create application
|
|
views or dialogs. In the following, we'll discuss some of these which are very usable for creating
|
|
application views, but keep in mind that the TDE libraries sometimes contain other widgets for the
|
|
same purpose; those will be reviewed in the next section.
|
|
</para>
|
|
<para>
|
|
Here are a set of hints for what purpose you could use which Qt component:
|
|
<orderedlist>
|
|
<listitem><para>
|
|
If your view area isn't big enough to display all your data, the user must be enabled to scroll
|
|
over the document with bars on the left and bottom of the view. For this, Qt provides the class
|
|
<classname>QScrollView</classname>, which offers a scrollable child area. As explained, you could
|
|
inherit your own widget from <classname>QScrollView</classname> or use an instance to manage your
|
|
document's view widget.
|
|
</para></listitem>
|
|
<listitem><para>
|
|
to create a ScrollView yourself, inherit the View widget from <classname>QWidget</classname>
|
|
and add vertical and horizontal <classname>QScrollBars </classname>.
|
|
(This is done by TDE`s TDEHTMLView widget.)
|
|
</para></listitem>
|
|
<listitem><para>
|
|
For text processing, use <classname>QTextEdit</classname>. This class provides a complete
|
|
text editor widget that is already capable to cut, copy and paste text and is managed by a scrollview.
|
|
</para></listitem>
|
|
<listitem><para>
|
|
Use <classname>QTable</classname> to display data that is arranged in a table.
|
|
As <classname>QTable</classname> is managed by scrollbars as well, it offers a good solution for
|
|
table calculation applications.
|
|
</para></listitem>
|
|
<listitem><para>
|
|
To display two different widgets or two widget instances at the same time, use <classname>QSplitter
|
|
</classname>. This allows to tile views by horizontal or vertical dividers.
|
|
KMail is a good example what this would look like- the main view is separated by a
|
|
splitter vertically, the right window then is divided again horizontally.
|
|
</para></listitem>
|
|
<listitem><para>
|
|
<classname>QListView</classname> displays information in a list and tree.
|
|
This is useful for creating file trees or any other hierarchical information you want to interact with.
|
|
</para></listitem>
|
|
</orderedlist>
|
|
</para>
|
|
<para>
|
|
You see that Qt alone offers a whole set of widgets which are ready to use so you don't have to invent
|
|
new solutions if these match your needs. The sideffect when using standard widgets is that users already
|
|
know how to handle them and only have to concentrate on the displayed data.
|
|
</para>
|
|
</sect2>
|
|
<sect2 id="c4s3s2">
|
|
<title>TDE Views</title>
|
|
<para>
|
|
The TDE libraries were invented to make designing applications for the K Desktop Environment easier
|
|
and capable of more functionality than what Qt alone is offering. The tdeui library offers:
|
|
<orderedlist>
|
|
<listitem><para>
|
|
TDEListView: a more powerful version of <classname>QListView</classname>
|
|
</para></listitem>
|
|
<listitem><para>
|
|
TDEIconView: a graphical viewer of icon files
|
|
</para></listitem>
|
|
</orderedlist>
|
|
</para>
|
|
<para>
|
|
The tdehtml library, on the other hand, offers a complete HTML-interpreting widget that is ready to use.
|
|
It is scrollable already, so you don't even have to take care for that. A possible use could be to
|
|
integrate it as a preview widget for an HTML editor; used by applications such as Konqueror to display HTML files.
|
|
</para>
|
|
</sect2>
|
|
</sect1>
|
|
<sect1 id="c4s4">
|
|
<title>Creating your own Views</title>
|
|
<para>
|
|
Not yet written
|
|
</para>
|
|
</sect1>
|
|
</chapter>
|
|
|
|
<chapter id="chapter5">
|
|
<title>Configuring Menubars and Toolbars</title>
|
|
<sect1 id="c5s1">
|
|
<title>Introduction</title>
|
|
<para>
|
|
Menubars and toolbars are one of the most important parts of an application to provide methods to
|
|
work with a document structure. As a general rule, you should make all functions available by the menubar.
|
|
Those methods that should not be available at a current stage of the application process should be
|
|
disabled.
|
|
</para>
|
|
<para>
|
|
Further, an application can only contain one menubar, but several toolbars.
|
|
Toolbars on the other hand should contain only the most frequently used commands by pixmap
|
|
icons or provide quick access methods like combos to select values.
|
|
</para>
|
|
</sect1>
|
|
<sect1 id="c5s2">
|
|
<title>How does it work?</title>
|
|
<para>
|
|
Our application inherits the <classname>TDEMainWindow</classname> class, which automatically handles creating
|
|
a menu bar and tool bars for us. In the <methodname>KScribble::setupActions()</methodname> method there is
|
|
a call to <methodname>TDEMainWindow::createGUI()</methodname>. This method loads a resource file, in this
|
|
case kscribbleui.rc, to initialize menus at startup. Note that kscribbleui.rc is listed as one of the
|
|
project files in the Automake Manager. Opening that file up reveals this:
|
|
<programlisting>
|
|
1 <!DOCTYPE kpartgui SYSTEM "kpartgui.dtd">
|
|
2 <kpartgui name="kscribble" version="1">
|
|
3 <MenuBar>
|
|
4 <Menu name="custom"><text>C&ustom</text>
|
|
5 <Action name="custom_action" />
|
|
6 </Menu>
|
|
7 </MenuBar>
|
|
8 </kpartgui>
|
|
</programlisting>
|
|
</para>
|
|
<para>
|
|
Explanation...
|
|
</para>
|
|
<para>
|
|
Another way to modify the contents of the menu and tool bars is to directly manipulate them through the
|
|
methods provided by their class. For example, the <methodname>menuBar()</methodname> method returns the
|
|
<classname>KMenuBar</classname> widget that the menubar for our program. Looking at the documentation for
|
|
<classname>KMenuBar</classname> and its inheritor class <classname>QMenuBar</classname>, you will find
|
|
a large number of <methodname>insertItem()</methodname> methods which allow you to add items to the
|
|
menu bar.
|
|
</para>
|
|
<para>
|
|
<classname>TDEMainWindow</classname>'s methods <methodname>statusBar()</methodname> and <methodname>
|
|
toolBar()</methodname> will also provide you with applicable widgets.
|
|
</para>
|
|
</sect1>
|
|
<sect1 id="c5s3">
|
|
<title>Keyboard Accelerator Configuration</title>
|
|
<para>
|
|
A very professional thing you should always add to your application are keyboard accelerators.
|
|
Those are mainly used by experienced users that want to work fast with their applications and
|
|
are willing to learn shortcuts. For this, the TDE libraries provide the class <classname>
|
|
TDEAction</classname>, which provides the keyboard accelerator keys and access to global configured
|
|
standard keyboard accelerators.
|
|
</para>
|
|
<para>
|
|
By default, frame applications generated by &tdevelop; only use standard keyboard accelerators
|
|
such as F1 for accessing online-help, Ctrl+N for New File etc.
|
|
</para>
|
|
<para>
|
|
If your application contains a lot of accelerators, you should make them configurable
|
|
by an Options-menu; either it could be combined with other application configuration in a QWidget
|
|
or stand alone. The TDE library already provides a <classname>KKeyChooser</classname>
|
|
for use in tab dialogs, whereas <classname>KKeyDialog</classname> provides a ready-to use
|
|
key-configuration dialog.
|
|
</para>
|
|
|
|
</sect1>
|
|
</chapter>
|
|
|
|
<!--
|
|
<chapter id="chapter6">
|
|
<title>Other Features</title>
|
|
</chapter>
|
|
|
|
<chapter id="chapter7">
|
|
<title>Printing Support</title>
|
|
</chapter>
|
|
-->
|
|
<chapter id="chapter8">
|
|
<title>Help Functions</title>
|
|
<sect1 id="c8s1">
|
|
<title>Introduction</title>
|
|
<para>
|
|
A very important part of the development process is to provide help functionality to the user
|
|
wherever possible. Most developers tend to delay this, but you should remember that a normal user
|
|
isn't necessarily a Unix expert. He may come from the the dark side of computer software usage offering
|
|
all sweets that a user may need to work himself into using an application even without ever touching the
|
|
manuals. Therefore, the TDE and Qt library provide all means usually considered making an application
|
|
professional in the eyes of the normal user by help functions that are ready to use.
|
|
Within the application, those are:</para>
|
|
<itemizedlist>
|
|
<listitem><para>Tool-Tips</para></listitem>
|
|
<listitem><para>Statusbar help</para></listitem>
|
|
<listitem><para>What's this...? buttons</para></listitem>
|
|
</itemizedlist>
|
|
<para>
|
|
Additionally, the application should provide means to access a HTML-based online manual directly
|
|
using the standard help key F1. This context based help system is provided automatically through the
|
|
<classname>TDEMainWindow</classname> class, though as the author you must provide the content.
|
|
</para>
|
|
<para>
|
|
As &tdevelop; also offers all types of help as well as the TDE framework generated by the
|
|
application wizard already contains support for this, this chapter will help you find out where
|
|
and how to add your help functionality. </para>
|
|
<para>
|
|
During the development of your application you should try to be consistent whatever you're doing;
|
|
therefore you should do the necessary steps directly while extending the code. This will prevent you
|
|
from diving into the code again and figuring out what your application does or what you intended by
|
|
certain parts of the code.
|
|
</para>
|
|
</sect1>
|
|
|
|
<sect1 id="c8s2">
|
|
<title>Tool-Tips</title>
|
|
<para>
|
|
A very easy means of providing help are tool-tips. Those are small help messages popping up while
|
|
the user moves the mouse over a widget that provides a tool-tip and disappears when the mouse moves away.
|
|
The most popular usage of tool-tips is made in toolbars where your tool-tips should be kept as small
|
|
as possible because toolbars can be configured to display their contents in various ways:
|
|
either displaying the button, button with text on the right, button with text below, text only.
|
|
This possibility should be made configurable by the user, but isn't a must-be. The text is shown
|
|
as a tool-tip anyway and a toolbar usually consists of buttons and other widgets like lineedits and
|
|
combo boxes. For a complete reference, see the <classname>TDEToolBar</classname> class reference located
|
|
in the tdeui library.
|
|
</para>
|
|
<para>
|
|
As an example, we have a look at the "New File" button in a generic application:
|
|
</para>
|
|
<para>
|
|
There, the part i18n("New File") provides a tool-tip message. It is enclosed by the i18n()
|
|
macro provided by kapp.h to translate the tool-tip towards the currently selected language.
|
|
</para>
|
|
<para>
|
|
Tool-tips can also be added to any custom widget by using the <classname>QToolTip</classname>
|
|
provided by Qt. An example of that would be:
|
|
</para>
|
|
</sect1>
|
|
<sect1 id="c8s3">
|
|
<title>Extending the Statusbar</title>
|
|
<para>
|
|
As the applications that inherit <classname>TDEMainWindow</classname> contain a statusbar as well,
|
|
it also offers a set of statusbar messages already for all menu and toolbar items. A statusbar
|
|
help message is a short message that extends the meaning of a tool-tip or can be seen as a replacement
|
|
for a tool-tip over menubar items and is (as the name suggests) displayed in the statusbar when the user
|
|
enters a menu and highlights the menu entry.
|
|
</para>
|
|
</sect1>
|
|
<sect1 id="c8s4">
|
|
<title>The <guibutton>What's This...?</guibutton> Button</title>
|
|
<para>
|
|
The <guibutton>What's This...?</guibutton> button provides help windows with the intention
|
|
that the user wants to get help about a certain widget within the working view or a toolbar item.
|
|
It is placed in the toolbar and gets activated once the user hits the button. The cursor changes
|
|
to an arrow cursor with a question mark like the button itself looks like. The the user can press on
|
|
a visible widget item and gets a help window. As an exercise, you could try this behavior with the
|
|
<guibutton>What's this...?</guibutton> button within &tdevelop;.
|
|
</para>
|
|
<para>
|
|
To add the What's This...? help to one of your widgets, use the static method
|
|
<methodname>QWhatsThis::add(QWidget *widget, const QString &text)</methodname>
|
|
</para>
|
|
</sect1>
|
|
</chapter>
|
|
|
|
<chapter id="chapter9">
|
|
<title>Documentation</title>
|
|
<sect1 id="c9s1">
|
|
<title>Introduction</title>
|
|
<para>
|
|
Due to the fact that projects often lack a complete set of user documentation,
|
|
all &tdevelop; projects contain a pre-build handbook that can be easily adapted;
|
|
therefore fulfiling another goal of TDE: providing enough online-help to support users that
|
|
are not familiar with an application. This chapter therefore introduces you on how to extend
|
|
the provided documentation template and what you have to do to make it available to the user.
|
|
</para>
|
|
</sect1>
|
|
<sect1 id="c9s2">
|
|
<title>User Documentation</title>
|
|
<para>
|
|
The documentation for your project lies in projectdir/doc/en, or perhaps another directory if English
|
|
isn't your native language. Therein lies a file, index.docbook, in which the documentation is stored.
|
|
The format for editing this file is explained on
|
|
<ulink url="http://i18n.kde.org/doc/markup/">TDE's documentation website</ulink>.
|
|
</para>
|
|
</sect1>
|
|
<sect1 id="c9s3">
|
|
<title>Programmer Documentation</title>
|
|
<para>
|
|
Another important part of the documentation is including a descriptive help for your class interfaces.
|
|
This will allow you and other programmers to use your classes by reading the HTML class documentation
|
|
that can be created with KDoc. &tdevelop; supports the use of KDoc completely by creating the
|
|
TDE-library documentation, also your application frameworks are already documented. To work yourself
|
|
into the provided code, it would be a good start to read the included documentation online.
|
|
The following describes what to do to get the API documentation, where &tdevelop; helps you add it
|
|
and what kind of special tags KDoc provides.
|
|
</para>
|
|
</sect1>
|
|
</chapter>
|
|
|
|
<chapter id="chapter10">
|
|
<title>Internationalization</title>
|
|
<sect1 id="c10s1">
|
|
<title>Introdction</title>
|
|
<para>
|
|
i18n is an internationalization system that is used to offer internationalized versions of an
|
|
application or project. The difficulty with writing applications is that they only support the
|
|
language they originally are composed with; visually this can be seen on labels, menu entries and the
|
|
like. The goal of the internationalization is to provide applications and library functions in the
|
|
language of the user; therefore enabling users that are not native speakers the original language to make
|
|
use of the provided functionality and feel more comfortable.
|
|
</para>
|
|
</sect1>
|
|
<!--
|
|
<sect1 id="c10s2">
|
|
<title>How TDE support Internationalization</title>
|
|
<para>
|
|
</para>
|
|
</sect1> -->
|
|
</chapter>
|
|
<!--
|
|
<chapter id="chapter11">
|
|
<title>Finding Errors</title>
|
|
</chapter>
|
|
|
|
<chapter id="chapter12">
|
|
<title>Licensing</title>
|
|
</chapter>
|
|
|
|
<chapter id="chapter13">
|
|
<title>References</title>
|
|
</chapter>
|
|
-->
|
|
<chapter id="credits">
|
|
<title>Credits</title>
|
|
|
|
<para>
|
|
(... to be written ...)
|
|
</para>
|
|
|
|
<!--CREDITS_FOR_TRANSLATORS-->
|
|
|
|
</chapter> <!-- credits -->
|
|
|
|
<appendix id="bibliography">
|
|
<title>Bibliography</title>
|
|
<bibliography>
|
|
|
|
<biblioentry>
|
|
<title><ulink url="info://make/Top">GNU Make Manual</ulink></title>
|
|
<authorgroup>
|
|
<author><firstname>Richard M.</firstname><surname>Stallman</surname></author>
|
|
<author><firstname>Roland</firstname><surname>McGrath</surname></author>
|
|
</authorgroup>
|
|
</biblioentry>
|
|
|
|
<biblioentry>
|
|
<title><ulink url="info://automake/Top">GNU Automake</ulink></title>
|
|
<authorgroup>
|
|
<author><firstname>David</firstname><surname>MacKenzie</surname></author>
|
|
<author><firstname>Tom</firstname><surname>Tromey</surname></author>
|
|
</authorgroup>
|
|
</biblioentry>
|
|
|
|
<biblioentry>
|
|
<title><ulink url="info://autoconf/Top">GNU Autoconf</ulink></title>
|
|
<authorgroup>
|
|
<author><firstname>David</firstname><surname>MacKenzie</surname></author>
|
|
<author><firstname>Ben</firstname><surname>Elliston</surname></author>
|
|
</authorgroup>
|
|
</biblioentry>
|
|
|
|
<biblioentry>
|
|
<title><ulink url="info://gcc/Top">Using the GNU Compiler Collection</ulink></title>
|
|
<author><firstname>Richard M.</firstname><surname>Stallman</surname></author>
|
|
</biblioentry>
|
|
|
|
<biblioentry>
|
|
<title><ulink url="info://libtool/Top">GNU Libtool</ulink></title>
|
|
<authorgroup>
|
|
<author><firstname>Gordon</firstname><surname>Matzigkeit</surname></author>
|
|
<author><firstname>Alexandre</firstname><surname>Oliva</surname></author>
|
|
<author><firstname>Thomas</firstname><surname>Tanner</surname></author>
|
|
<author><firstname>Gary V.</firstname><surname>Vaughan</surname></author>
|
|
</authorgroup>
|
|
</biblioentry>
|
|
|
|
<biblioentry>
|
|
<title>GNU Autoconf, Automake, and Libtool</title>
|
|
<edition>1st edition</edition>
|
|
<pubdate>October 2000</pubdate>
|
|
<authorgroup>
|
|
<author><firstname>Gary V.</firstname><surname>Vaughan</surname></author>
|
|
<author><firstname>Ben</firstname><surname>Elliston</surname></author>
|
|
<author><firstname>Tom</firstname><surname>Tromey</surname></author>
|
|
<author><firstname>Ian Lance</firstname><surname>Taylor</surname></author>
|
|
</authorgroup>
|
|
<publisher><publishername>New Riders Publishing</publishername></publisher>
|
|
<isbn>ISBN 1578701902</isbn>
|
|
</biblioentry>
|
|
|
|
|
|
<biblioentry>
|
|
<title>Advanced Programming in the UNIX(R) Environment</title>
|
|
<edition>1st edition</edition>
|
|
<pubdate>June 1992</pubdate>
|
|
<author><firstname>W. Richard</firstname><surname>Stevens</surname></author>
|
|
<publisher><publishername>Addison-Wesley Pub Co</publishername></publisher>
|
|
<isbn>ISBN 0201563177</isbn>
|
|
</biblioentry>
|
|
|
|
<biblioentry>
|
|
<title>Thinking in C++, Volume 1: Introduction to Standard C++</title>
|
|
<edition>2nd Edition</edition>
|
|
<pubdate>April 15, 2000</pubdate>
|
|
<author><firstname>Bruce</firstname><surname>Eckel</surname></author>
|
|
<publisher><publishername>Prentice Hall</publishername></publisher>
|
|
<isbn>ISBN 0139798099</isbn>
|
|
</biblioentry>
|
|
|
|
<biblioentry>
|
|
<title>Open Source Development with CVS</title>
|
|
<edition>2nd Edition</edition>
|
|
<pubdate>October 12, 2001</pubdate>
|
|
<authorgroup>
|
|
<author><firstname>Karl</firstname><surname>Fogel</surname></author>
|
|
<author><firstname>Moshe</firstname><surname>Bar</surname></author>
|
|
</authorgroup>
|
|
<publisher><publishername>The Coriolis Group</publishername></publisher>
|
|
<isbn>ISBN 158880173X</isbn>
|
|
</biblioentry>
|
|
|
|
<biblioentry>
|
|
<title>Programming PHP</title>
|
|
<edition>1st edition</edition>
|
|
<pubdate>March 2002</pubdate>
|
|
<authorgroup>
|
|
<author><firstname>Rasmus</firstname><surname>Lerdorf</surname></author>
|
|
<author><firstname>Kevin</firstname><surname>Tatroe</surname></author>
|
|
</authorgroup>
|
|
<publisher><publishername>O'Reilly & Associates</publishername></publisher>
|
|
<isbn>ISBN 1565926102</isbn>
|
|
</biblioentry>
|
|
|
|
<biblioentry>
|
|
<title>Programming Python</title>
|
|
<edition>2nd Edition</edition>
|
|
<pubdate>March 2001</pubdate>
|
|
<author><firstname>Mark</firstname><surname>Lutz</surname></author>
|
|
<publisher><publishername>O'Reilly & Associates</publishername></publisher>
|
|
<isbn>ISBN 0596000855</isbn>
|
|
</biblioentry>
|
|
|
|
<biblioentry>
|
|
<title>Gui Programming With Python : Using the Qt Toolkit</title>
|
|
<edition>Bk&Cd-r edition</edition>
|
|
<pubdate>January 2002</pubdate>
|
|
<author><firstname>Boudewijn</firstname><surname>Rempt</surname></author>
|
|
<publisher><publishername>Opendocs Llc</publishername></publisher>
|
|
<isbn>ISBN 0970033044</isbn>
|
|
</biblioentry>
|
|
|
|
<biblioentry>
|
|
<title>Programming Perl</title>
|
|
<subtitle>The Camel book</subtitle>
|
|
<edition>3rd Edition</edition>
|
|
<pubdate>July 2000</pubdate>
|
|
<authorgroup>
|
|
<author><firstname>Larry</firstname><surname>Wall</surname></author>
|
|
<author><firstname>Tom</firstname><surname>Christiansen</surname></author>
|
|
<author><firstname>Jon</firstname><surname>Orwant</surname></author>
|
|
</authorgroup>
|
|
<publisher><publishername>O'Reilly & Associates</publishername></publisher>
|
|
<isbn>ISBN 0596000278</isbn>
|
|
</biblioentry>
|
|
|
|
<biblioentry>
|
|
<title>Learning Perl</title>
|
|
<subtitle>The Lama book</subtitle>
|
|
<edition>3rd Edition</edition>
|
|
<pubdate>July 15, 2001</pubdate>
|
|
<authorgroup>
|
|
<author><firstname>Randal L.</firstname><surname>Schwartz</surname></author>
|
|
<author><firstname>Tom</firstname><surname>Phoenix</surname></author>
|
|
</authorgroup>
|
|
<publisher><publishername>O'Reilly & Associates</publishername></publisher>
|
|
<isbn>ISBN 0596001320</isbn>
|
|
</biblioentry>
|
|
|
|
</bibliography>
|
|
|
|
&underFDL;
|
|
|
|
|
|
</appendix>
|
|
|
|
</book>
|