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253 lines
12 KiB
253 lines
12 KiB
/** \file HowToAddProgrammingLanguages.dox
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* \brief How to add support for a programming language
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*/
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/** \page howToAddProgrammingLanguages How to add support for a programming language
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\section LSupport List of things to have "complete" support of a given language in KDevelop
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- Implement interface TDevLanguageSupport
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- \ref sectionClassWizard
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- \ref sectionAttributeMethodWizard
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- \ref sectionQtUiSubclassing - (if the language has Qt bindings)
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- \ref sectionLanguageParser
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- \ref sectionClassStore
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- \ref sectionMemoryClassStore
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- \ref sectionPersistantClassStore
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.
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- \ref sectionCodeCompletion
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- \ref sectionProblemReporter - (parses source on the fly and reports syntax errors)
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- \ref sectionTemplates
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- \ref sectionApplicationTemplates
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- \ref sectionApplicationImportTemplates
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- \ref sectionSourceFileTemplates
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- \ref sectionAbbreviationTemplates - (ife expands to an if else statement, etc)
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.
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- \ref sectionSourceCodeFormater (prettyprint functionality)
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- \ref sectionDocumentationTopics
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- \ref sectionDebugger
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- (gdb/jdb/??? integration)
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- \ref sectionCompilerPlugins
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.
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List of optional things to support a given language in KDevelop:
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- \ref sectionEditor - Syntax highlighter - (add to QEditor if not available elsewhere)
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- \ref sectionBuildTool (make/ant/etc)
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.
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Take a look at \ref LangSupportStatus (doc/api/LangSupportStatus.dox file) to see the current status/features of the programming languages currently supported by KDevelop.
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\section sectionLanguageSupport Language Support
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Any language support should be written as a tdevelop part and implement
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TDevLanguageSupport interface (<code>lib/interfaces/tdevlanguagesupport.h</code>).
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Implementing methods:
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- <code>virtual Features features();</code>
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- <code>virtual KMimeType::List mimeTypes();</code>
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.
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Should be enough for a language support to start working.
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KDevelop ships with KDevLang project template. It is a simple language support prototype that can be used when developing language support plugins with KDevelop.
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To use it, start a New Project and select: <code>C++->KDevelop->KDevelop Language Support Plugin</code> in the application wizard.
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The template is located in <code>languages/cpp/app_templates/tdevlang</code>, you can change it there if you need.
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You should look at <code>languages/ruby</code> for a simple language support
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implementation. For a compilable language support, consult <code>languages/ada</code> or <code>languages/pascal</code> (they are not so complex as <code>languages/cpp</code>).
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Pascal would be a good starting place, as it is the smaller of the two by far.
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Language support can offer additional features:
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\subsection sectionClassWizard Class wizard
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- new class wizard: (See <code>ada, php, cpp</code> or <code>java</code>)
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- <code>virtual void addClass();</code>
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.
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\subsection sectionAttributeMethodWizard Attribute/Method wizard
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- add method dialog: (See <code>cpp</code> or <code>java</code>)
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- <code>virtual void addMethod(const QString &className);</code>
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.
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- add attribute dialog: (See <code>cpp</code> or <code>java</code>)
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- <code>virtual void addAttribute(const QString &className);</code>
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.
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.
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\subsection sectionQtUiSubclassing Qt UI subclassing
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If there is a Qt bindings for your language and there is a possibility
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to use QtDesigner ui files, you could implement ui subclassing feature:
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- <code>virtual QStringList subclassWidget(const QString& formName);</code>
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- <code>virtual QStringList updateWidget(const QString& formName, const QString&
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fileName);</code>
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.
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See <code>cpp</code> and <code>java</code> for examples.
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\subsection sectionLanguageParser Language parser
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In general, class stores can be filled with information without specialized
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and complex language parsers (take a look at <code>languages/python</code> that have a very simple python parser) but your language support will surely benefit
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from having such. There is a hand-written c/c++ parser (<code>lib/cppparser</code>) in KDevelop that might be used for ObjC or related C-based languages.
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Other (not so complex as c++) languages can be parsed by ANTLR based parsers (library is in lib/antlr).
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Consult www.antlr.org for a ANTLR documentation and look at <code>languages/java</code>, <code>languages/ada</code> and <code>languages/pascal</code> for an example of using such parsers.
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The latest version of ANTLR (2.7.2) has support for Java, C, Pascal, Ada, C++, CIM, HTML, IDL, Verilog, VRML, OCL, ASN.1, and SQL. You can write an ANTLR parser for your own language, of course.
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\subsection sectionClassStore Class store
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If you write (or have) a language parser, your language support can have
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"class store" (a database containing the information about scopes, classes
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and methods - their names, names of source files, location in source files,
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etc.). Class store libraries can be found at <code>lib/catalog</code> (Catalog) and <code>lib/interfaces</code> (CodeModel).
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KDevelop provides class browsers that extract information from a <b>class store</b> and display it in a tree view and toolbar selectors of scopes, classes and methods.
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\subsubsection sectionMemoryClassStore Memory class store
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CodeModel is the memory class store. It is very efficient and thus it is recommended for using as a project class store. CodeModel libraries are located in <code>lib/interfaces/codemodel.h</code>. The class browser for a CodeModel based stores is <code>parts/classview</code>.
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\subsubsection sectionPersistantClassStore Persistant class store
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Catalog is the persistant class store for KDevelop. Persistant class store can be used as an information storage for code completion but it also can be used as a class store for the project. Take a look at
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<code>languages/cpp</code> for an example of using catalog. Catalog is stored on disk in the database file (Berkeley db) If you use catalog with the project, your class browser will be <code>parts/classbrowser</code>.
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\subsection sectionCodeCompletion Code completion
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Class store enables you to write a code completion for the language. At the
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moment (2003-06-25), code completion is available only to cpp so take a
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look at it for an example.
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\subsection sectionProblemReporter Problem reporter
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If you have a language parser, you can implement <b>problem reporter</b>
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functionality for your language. The problem reporter catches errors
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reported by a parser and displays it in a problem reporter view.
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<code>languages/java</code>, <code>languages/ada</code>, <code>languages/pascal</code> and <code>languages/cpp</code> have problem reporters.
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\subsection sectionTemplates Templates
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\subsubsection sectionApplicationTemplates Application templates
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<b>Application wizard</b> templates should be also written. Appwizard templates are simple to create - consult \ref howToAddApplicationTemplates (HowToAddApplicationTemplates.dox file)
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and look at <code>languages/ruby/app_templates/rubyhello</code>, <code>languages/pascal/app_templates/pascalhello</code>, or <code>languages/ada/app_templates/adahello</code>.
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\subsubsection sectionApplicationImportTemplates Application import templates
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KDevelop has the ability to <b>create a new project from existing projects or source code</b>.
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It scans for project files ('*.tdevelop, *.kdevprj, *.studio, *.pro) and if
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- it finds a project it extracts the necessary information
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- it does not find project files it scans for source files (*.cpp, *.java, *.pl, *.py, ...)
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.
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and creates a new KDevelop project in the direcotry the user has chosen.
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\subsubsection sectionSourceFileTemplates Source file templates
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Another thing to do is to create <b>file create templates</b>. They are prototypes for a source files of your language. These prototypes are placed in
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<code>parts/filecreate/file-templates</code> dir or <code>languages/YOURLANGUAGE/file_templates</code> and have names equal to the extensions of language source files.
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The description of the prototypes is placed in <code>parts/filecreate/template-info.xml</code>.
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Consult FileCreatePart (parts/filecreate/README.dox file) and \ref howToAddFileTemplates for further information.
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\subsubsection sectionAbbreviationTemplates Code abbreviation templates
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KDevelop has a support for <b>code abbreviations</b> so you can add some predefined abbreviations to your language support. Take <code>languages/cpp/cpptemplates</code> as an example.
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\subsection sectionSourceCodeFormater Source code formater
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Implement a KDevSourceFormater class interface.
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To obtain source formater functionality (that is already available to
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c-based languages) you can extend astyle library (<code>lib/astyle</code>) that is used by KDevelop to format sources.
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Take a look at AStylePart for an example how to do it.
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\subsection sectionDocumentationTopics Documentation topics
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Add them to <code>languages/YOURLANGUAGE/doc</code>. For an example see <code>languages/python/doc/python.toc</code> and <code>languages/python/doc/python.index</code>
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In the end you need to edit the <code>languages/YOURLANGUAGE/doc/Makefile.am</code> file to include the .toc and/or .index file.
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\subsection sectionDebugger Debugger
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The last thing to have a complete language support in KDevelop is to
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write a <b>Debugger </b>. KDevelop already provides GDB support
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(<code>languages/cpp/debugger</code>) and JDB (java debugger) support (<code>languages/java/debugger</code>). Take a look at them to get inspiration.
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\subsection sectionCompilerPlugins Compiler plugins
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There is an ability to create compiler plugin for KDevelop. Compiler plugin provides the compiler configuration dialog which implements command line compiler options.
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Compiler plugins must implement TDevCompilerOptions interface.
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\section MiscInf Other Info
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In the end you should add the language you implemented to the doc/api/LangSupportStatus.dox file and
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document your language support part in the way described at \ref howToDocument (doc/api/HowToDocument.dox file).
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See also \ref howToAddPlugins (doc/api/HowToAddPlugins.dox file) for an information on how to create a generic TDevelop plugin and how to manage project and global configuration information.
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\section sectionEditor Language Editor
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To edit source files KDevelop uses any editor that supports the KTextEditor
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interface. The current supported editors and their features are listed
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in the \ref EditorsSupportStatus (doc/api/EditorsSupportStatus.dox file) page.
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In case none of the editors does support advanced editing of sources
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written in your language (like code folding, syntax highlighting, line
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indentation) you can improve QEditor included in KDevelop (<code>editors/qeditor</code>).
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By creating QEditorIndenter and QSourceColorizer descendants you can provide the support for an automatic indentation and syntax highlighting that will be available for sure in KDevelop.
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\section sectionBuildTool Build Tool
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The language support is important, but it is unusable without a <b>build tool</b>
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that can manage projects written on this language. KDevelop
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currently provides several build tools. They are:
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- ANT build tool
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- see AntProjectPart at <code>buildtools/ant</code>
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- Autotools build tool
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- see AutoProjectPart at <code>buildtools/autotools</code>
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- Custom build tool
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- see CustomProjectPart at <code>buildtools/custommakefiles</code>
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- (works with custom makefiles, also has ant support)
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.
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- Generic build tool
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- see GenericProjectPart at <code>buildtools/generic</code>
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- Offers build tool facilities using project files in xml format (dtd is located in <code>buildtools/generic/kdevxmlproject.dtd</code>).
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Those xml files can be converted into makefiles, ant xml files or simply shell scripts using build system plugins.
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Build system plugin is an object that implements TDevBuildSystem interface. Build system plugins are located in <code>buildtools/generic/buildsystem</code>.
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- QMake build tool
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- see TrollProjectPart at <code>buildtools/qmake</code>
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Also available:
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- Script build tool
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- <code>buildtools/script</code>
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- (the generic build tool for all scripting languages).
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.
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- <code>buildtools/pascal</code> and
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- <code>buildtools/ada</code>
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- <code>buildtools/haskell</code>
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(They are deprecated build tools that will be replaced with the generic build tool).
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Choose your build tool and if the existing build tools doesn't fit
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in, extend generic build tool via build system plugin. \ref howToAddGenericBuildTools page (doc/api/HowToAddGenericBuildTools.dox file) helps you to do it.
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*/
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