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tdevelop/lib/widgets/propeditor/pdummywidget.h

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/***************************************************************************
* Copyright (C) 2004 by Alexander Dymo *
* cloudtemple@mskat.net *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU Library General Public License as *
* published by the Free Software Foundation; either version 2 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. *
***************************************************************************/
#ifndef PDUMMYWIDGET_H
#define PDUMMYWIDGET_H
#include "propertywidget.h"
#include "multiproperty.h"
class TQWidget;
class TQVariant;
class TQPainter;
class TQColorGroup;
class TQRect;
namespace PropertyLib{
/**
@short %Property editor with empty widget.
This is usefull for properties which can't be edited in a generic way
like TQValueList's or TQMap's stored in a variant.
*/
class PDummyWidget: public PropertyWidget
{
Q_OBJECT
TQ_OBJECT
public:
PDummyWidget(MultiProperty *property, TQWidget *parent = 0, const char *name = 0);
/**@return the value currently entered in the editor widget.*/
virtual TQVariant value() const;
/**Sets the value shown in the editor widget. Set emitChange to false
if you don't want to emit propertyChanged signal.*/
virtual void setValue(const TQVariant& value, bool emitChange);
/**Function to draw a property viewer when the editor isn't shown.*/
virtual void drawViewer(TQPainter *p, const TQColorGroup &cg, const TQRect &r, const TQVariant &value);
private:
TQVariant m_value;
};
}
#endif