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499 lines
18 KiB
499 lines
18 KiB
/***************************************************************************
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begin : Thu Dec 23 1999
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copyright : (C) 1999 by John Birch
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email : jbb@kdevelop.org
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***************************************************************************/
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/***************************************************************************
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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***************************************************************************/
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#ifndef TQT_MAC
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#include "dbgtoolbar.h"
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#include "debuggerpart.h"
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#include "dbgcontroller.h"
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#include <kdockwindow.h>
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#include <kiconloader.h>
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#include <tdelocale.h>
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#include <tdepopupmenu.h>
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#include <kstandarddirs.h>
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#include <twin.h>
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#include <twinmodule.h>
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#include <tqapplication.h>
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#include <tqcursor.h>
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#include <tqframe.h>
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#include <tqlayout.h>
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#include <tqpainter.h>
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#include <tqpushbutton.h>
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#include <tqtooltip.h>
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#include <tqwhatsthis.h>
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// **************************************************************************
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// **************************************************************************
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// **************************************************************************
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// Implements a floating toolbar for the debugger.
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// Unfortunately, I couldn't get the TDEToolBar to work nicely when it
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// was floating, so I was forced to write these classes. I'm not sure whether
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// I didn't try hard enough or ... and I've forgotten what the problems were
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// now.
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// The problem with using this is that it will not dock as a normal toolbar.
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// I'm not convince that this is a real problem though.
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// So, if you can get it to work as a TDEToolBar, and it works well when the
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// app is running, then all these classes can be removed.
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// This code is very specific to the internal debugger in tdevelop.
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namespace GDBDebugger
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{
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// **************************************************************************
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// **************************************************************************
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// **************************************************************************
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// This just allows the user to click on the toolbar and drag it somewhere else.
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// I would have preferred to use normal decoration on the toolbar and removed
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// the iconify, close, etc buttons from the window title but again I kept running
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// into problems. Instead, I used no decoration and this class. Also this looks
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// similar to the TDEToolBar floating style.
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class DbgMoveHandle : public TQFrame
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{
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public:
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DbgMoveHandle(DbgToolBar *parent=0, const char * name=0, WFlags f=0);
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virtual ~DbgMoveHandle();
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virtual void mousePressEvent(TQMouseEvent *e);
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virtual void mouseReleaseEvent(TQMouseEvent *e);
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virtual void mouseMoveEvent(TQMouseEvent *e);
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private:
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DbgToolBar* toolBar_;
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TQPoint offset_;
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bool moving_;
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};
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// **************************************************************************
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DbgMoveHandle::DbgMoveHandle(DbgToolBar *parent, const char * name, WFlags f)
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: TQFrame(parent, name, f),
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toolBar_(parent),
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offset_(TQPoint(0,0)),
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moving_(false)
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{
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setFrameStyle(TQFrame::Panel|TQFrame::Raised);
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setFixedHeight(12);
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}
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// **************************************************************************
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DbgMoveHandle::~DbgMoveHandle()
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{
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}
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// **************************************************************************
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void DbgMoveHandle::mousePressEvent(TQMouseEvent *e)
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{
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TQFrame::mousePressEvent(e);
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if (moving_)
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return;
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if (e->button() == TQt::RightButton) {
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TDEPopupMenu *menu = new TDEPopupMenu(this);
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menu->insertTitle(i18n("Debug Toolbar"));
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menu->insertItem(i18n("Dock to Panel"),
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parent(), TQ_SLOT(slotDock()));
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menu->insertItem(i18n("Dock to Panel && Iconify TDevelop"),
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parent(), TQ_SLOT(slotIconifyAndDock()));
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menu->popup(e->globalPos());
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} else {
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moving_ = true;
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offset_ = parentWidget()->pos() - e->globalPos();
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setFrameStyle(TQFrame::Panel|TQFrame::Sunken);
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TQApplication::setOverrideCursor(TQCursor(sizeAllCursor));
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setPalette(TQPalette(colorGroup().background()));
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repaint();
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}
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}
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// **************************************************************************
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void DbgMoveHandle::mouseReleaseEvent(TQMouseEvent *e)
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{
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TQFrame::mouseReleaseEvent(e);
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moving_ = false;
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offset_ = TQPoint(0,0);
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setFrameStyle(TQFrame::Panel|TQFrame::Raised);
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TQApplication::restoreOverrideCursor();
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setPalette(TQPalette(colorGroup().background()));
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repaint();
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}
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// **************************************************************************
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void DbgMoveHandle::mouseMoveEvent(TQMouseEvent *e)
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{
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TQFrame::mouseMoveEvent(e);
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if (!moving_)
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return;
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toolBar_->move(e->globalPos() + offset_);
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}
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// **************************************************************************
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// **************************************************************************
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// **************************************************************************
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// This class adds text _and_ a pixmap to a button. Why doesn't TQPushButton
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// support that? It only allowed text _or_ pixmap.
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class DbgButton : public TQPushButton
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{
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public:
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DbgButton(const TQPixmap &pixmap, const TQString &text,
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DbgToolBar *parent, const char *name=0);
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virtual ~DbgButton() {};
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void drawButtonLabel(TQPainter *painter);
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TQSize sizeHint() const;
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private:
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TQPixmap pixmap_;
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};
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// **************************************************************************
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DbgButton::DbgButton(const TQPixmap& pixmap, const TQString& text,
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DbgToolBar* parent, const char* name)
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: TQPushButton(parent, name),
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pixmap_(pixmap)
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{
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setText(text);
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}
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// **************************************************************************
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void DbgButton::drawButtonLabel(TQPainter *painter)
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{
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// We always have a pixmap (today...)
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// Centre it if there's no text
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bool hasText = !text().isEmpty();
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int x = ((hasText ? height() : width()) - pixmap_.width()) / 2;
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int y = (height() - pixmap_.height()) / 2;
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painter->drawPixmap(x, y, pixmap_);
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if (hasText) {
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painter->setPen(colorGroup().text());
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painter->drawText(height()+2, 0, width()-(height()+2), height(), AlignLeft|AlignVCenter, text());
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}
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}
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// **************************************************************************
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TQSize DbgButton::sizeHint() const
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{
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if (text().isEmpty())
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return pixmap_.size();
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else
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{
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TQSize ps = pixmap_.size();
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TQSize bs = TQPushButton::sizeHint();
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TQSize result;
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result.setWidth( ps.width() + bs.width()+10 );
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result.setHeight( ps.height() > bs.height() ? ps.height() : bs.height() );
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return result;
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}
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}
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// **************************************************************************
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// **************************************************************************
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// **************************************************************************
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DbgDocker::DbgDocker(TQWidget* parent, DbgToolBar* toolBar, const TQPixmap& pixmap) :
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KSystemTray(parent, "DbgDocker"),
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toolBar_(toolBar)
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{
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setPixmap(pixmap);
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TQToolTip::add( this, i18n("TDevelop debugger: Click to execute one line of code (\"step\")") );
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}
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// **************************************************************************
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void DbgDocker::mousePressEvent(TQMouseEvent *e)
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{
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if (!rect().contains( e->pos()))
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return;
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switch (e->button()) {
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case TQt::LeftButton:
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{
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// Not really a click, but it'll hold for the time being !!!
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emit clicked();
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break;
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}
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case TQt::RightButton:
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{
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TDEPopupMenu* menu = new TDEPopupMenu(this);
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menu->insertTitle(i18n("Debug Toolbar"));
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menu->insertItem(i18n("Activate"), toolBar_, TQ_SLOT(slotUndock()));
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menu->insertItem(i18n("Activate (TDevelop gets focus)"), toolBar_, TQ_SLOT(slotActivateAndUndock()));
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menu->popup(e->globalPos());
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break;
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}
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default:
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break;
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}
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}
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// **************************************************************************
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// **************************************************************************
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// **************************************************************************
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DbgToolBar::DbgToolBar(DebuggerPart* part,
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TQWidget* parent, const char* name)
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: TQFrame(0, name),
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part_(part),
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activeWindow_(0),
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winModule_(0),
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bKDevFocus_(0),
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bPrevFocus_(0),
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appIsActive_(false),
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docked_(false),
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docker_(0),
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dockWindow_(new KSystemTray(parent))
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{
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winModule_ = new KWinModule(this);
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docker_ = new DbgDocker(parent, this, BarIcon("dbgnext"));
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connect(docker_, TQ_SIGNAL(clicked()), part_, TQ_SLOT(slotStepOver()));
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// Must have noFocus set so that we can see what window was active.
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// see slotDbgKdevFocus() for more comments
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// I do not want the user to be able to "close" this widget. If we have any
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// decoration then they can and that is bad.
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// This widget is closed when the debugger finishes i.e. they press "Stop"
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// Do we need NoFocus???
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KWin::setState(winId(), NET::StaysOnTop | NET::SkipTaskbar);
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// KWin::setType(winId(), NET::Override); // So it has no decoration
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KWin::setType(winId(), NET::Dock);
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setFocusPolicy(TQWidget::NoFocus);
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setFrameStyle( TQFrame::Box | TQFrame::Plain );
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setLineWidth(4);
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setMidLineWidth(0);
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TQBoxLayout* topLayout = new TQVBoxLayout(this);
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TQBoxLayout* nextLayout = new TQHBoxLayout();
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TQBoxLayout* stepLayout = new TQHBoxLayout();
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TQBoxLayout* focusLayout = new TQHBoxLayout();
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DbgMoveHandle* moveHandle= new DbgMoveHandle(this);
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TQPushButton* bRun = new DbgButton(BarIcon("dbgrun"), i18n("Run"), this);
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TQPushButton* bInterrupt = new DbgButton(BarIcon("media-playback-pause"), i18n("Interrupt"), this);
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TQPushButton* bNext = new DbgButton(BarIcon("dbgnext"), TQString(), this);
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TQPushButton* bNexti = new DbgButton(BarIcon("dbgnextinst"), TQString(), this);
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TQPushButton* bStep = new DbgButton(BarIcon("dbgstep"), TQString(), this);
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TQPushButton* bStepi = new DbgButton(BarIcon("dbgstepinst"), TQString(), this);
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TQPushButton* bFinish = new DbgButton(BarIcon("dbgstepout"), i18n("Step Out"), this);
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TQPushButton* bRunTo = new DbgButton(BarIcon("dbgrunto"), i18n("Run to Cursor"), this);
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TQPushButton* bView = new DbgButton(BarIcon("dbgmemview"), i18n("Viewers"), this);
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bKDevFocus_ = new DbgButton(BarIcon("tdevelop"), TQString(), this);
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bPrevFocus_ = new DbgButton(BarIcon("dbgmemview"), TQString(), this);
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connect(bRun, TQ_SIGNAL(clicked()), part_, TQ_SLOT(slotRun()));
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connect(bInterrupt, TQ_SIGNAL(clicked()), part_, TQ_SLOT(slotPause()));
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connect(bNext, TQ_SIGNAL(clicked()), part_, TQ_SLOT(slotStepOver()));
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connect(bNexti, TQ_SIGNAL(clicked()), part_, TQ_SLOT(slotStepOverInstruction()));
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connect(bStep, TQ_SIGNAL(clicked()), part_, TQ_SLOT(slotStepInto()));
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connect(bStepi, TQ_SIGNAL(clicked()), part_, TQ_SLOT(slotStepIntoInstruction()));
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connect(bFinish, TQ_SIGNAL(clicked()), part_, TQ_SLOT(slotStepOut()));
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connect(bRunTo, TQ_SIGNAL(clicked()), part_, TQ_SLOT(slotRunToCursor()));
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connect(bView, TQ_SIGNAL(clicked()), part_, TQ_SLOT(slotMemoryView()));
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connect(bKDevFocus_, TQ_SIGNAL(clicked()), this, TQ_SLOT(slotKdevFocus()));
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connect(bPrevFocus_, TQ_SIGNAL(clicked()), this, TQ_SLOT(slotPrevFocus()));
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TQToolTip::add( bRun, i18n("Continue with application execution, may start the application") );
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TQToolTip::add( bInterrupt, i18n("Interrupt the application execution") );
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TQToolTip::add( bNext, i18n("Execute one line of code, but run through functions") );
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TQToolTip::add( bNexti, i18n("Execute one assembler instruction, but run through functions") );
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TQToolTip::add( bStep, i18n("Execute one line of code, stepping into functions if appropriate") );
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TQToolTip::add( bStepi, i18n("Execute one assembler instruction, stepping into functions if appropriate") );
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TQToolTip::add( bFinish, i18n("Execute to end of current stack frame") );
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TQToolTip::add( bRunTo, i18n("Continues execution until the cursor position is reached.") );
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TQToolTip::add( bView, i18n("Memory, dissemble, registers, library viewers") );
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TQToolTip::add( bKDevFocus_, i18n("Set focus on TDevelop") );
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TQToolTip::add( bPrevFocus_, i18n("Set focus on window that had focus when TDevelop got focus") );
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TQWhatsThis::add( bRun, i18n("Continue with application execution. May start the application.") );
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TQWhatsThis::add( bInterrupt, i18n("Interrupt the application execution.") );
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TQWhatsThis::add( bNext, i18n("Execute one line of code, but run through functions.") );
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TQWhatsThis::add( bNexti, i18n("Execute one assembler instruction, but run through functions.") );
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TQWhatsThis::add( bStep, i18n("Execute one line of code, stepping into functions if appropriate.") );
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TQWhatsThis::add( bStepi, i18n("Execute one assembler instruction, stepping into functions if appropriate.") );
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TQWhatsThis::add( bFinish, i18n("Execute to end of current stack frame.") );
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TQWhatsThis::add( bRunTo, i18n("Continues execution until the cursor position is reached.") );
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TQWhatsThis::add( bView, i18n("Memory, dissemble, registers, library viewers.") );
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TQWhatsThis::add( bKDevFocus_, i18n("Set focus on TDevelop.") );
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TQWhatsThis::add( bPrevFocus_, i18n("Set focus on window that had focus when TDevelop got focus.") );
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topLayout->addWidget(moveHandle);
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topLayout->addWidget(bRun);
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topLayout->addLayout(nextLayout);
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topLayout->addLayout(stepLayout);
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topLayout->addWidget(bFinish);
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topLayout->addWidget(bRunTo);
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topLayout->addWidget(bView);
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topLayout->addWidget(bInterrupt);
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topLayout->addLayout(focusLayout);
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focusLayout->addWidget(bKDevFocus_);
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focusLayout->addWidget(bPrevFocus_);
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stepLayout->addWidget(bStep);
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stepLayout->addWidget(bStepi);
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nextLayout->addWidget(bNext);
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nextLayout->addWidget(bNexti);
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// int w = TQMAX(bRun->sizeHint().width(), bFinish->sizeHint().width());
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// w = TQMAX(w, bInterrupt->sizeHint().width());
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// w = TQMAX(w, bView->sizeHint().width());
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// they should have the same height, so don't be too fussy
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// int h = bFinish->sizeHint().height();
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//
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// bNext->setMinimumHeight(h);
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// bNexti->setMinimumHeight(h);
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// bStep->setMinimumHeight(h);
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// bStepi->setMinimumHeight(h);
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// bKDevFocus_->setMinimumHeight(h);
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// bPrevFocus_->setMinimumHeight(h);
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// setMinimumSize(w+10, h*7);
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// setMaximumSize(w+10, h*7);
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setAppIndicator(appIsActive_);
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topLayout->activate();
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}
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// **************************************************************************
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DbgToolBar::~DbgToolBar()
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{
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slotUndock();
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}
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// **************************************************************************
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void DbgToolBar::slotKdevFocus()
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{
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// I really want to be able to set the focus on the _application_ being debugged
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// but this is the best compromise I can come up with. All we do is save the
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// window that had focus when they switch to the tdevelop window. To do this
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// the toolbar _cannot_ accept focus.
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// If anyone has a way of determining what window the app is _actually_ running on
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// then please fix and send a patch.
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if (winModule_->activeWindow() != topLevelWidget()->winId())
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activeWindow_ = winModule_->activeWindow();
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KWin::activateWindow(topLevelWidget()->winId());
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}
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// **************************************************************************
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void DbgToolBar::slotPrevFocus()
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{
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KWin::activateWindow(activeWindow_);
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}
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// **************************************************************************
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// If the app is active then the app button is highlighted, otherwise
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// kdev button is highlighted.
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void DbgToolBar::slotDbgStatus(const TQString&, int state)
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{
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bool appIndicator = state & s_dbgBusy;
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if (appIndicator != appIsActive_) {
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setAppIndicator(appIndicator);
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appIsActive_ = appIndicator;
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}
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}
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// **************************************************************************
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void DbgToolBar::setAppIndicator(bool appIndicator)
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{
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if (appIndicator) {
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bPrevFocus_->setPalette(TQPalette(colorGroup().mid()));
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bKDevFocus_->setPalette(TQPalette(colorGroup().background()));
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} else {
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bPrevFocus_->setPalette(TQPalette(colorGroup().background()));
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bKDevFocus_->setPalette(TQPalette(colorGroup().mid()));
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}
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}
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// **************************************************************************
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void DbgToolBar::slotDock()
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{
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if (docked_)
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return;
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// Q_ASSERT(!docker_);
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hide();
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docker_->show();
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docked_ = true;
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}
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// **************************************************************************
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void DbgToolBar::slotIconifyAndDock()
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{
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if (docked_)
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return;
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// KWin::iconifyWindow(ckDevelop_->winId(), true);
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slotDock();
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}
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// **************************************************************************
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void DbgToolBar::slotUndock()
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{
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if (!docked_)
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return;
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show();
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docker_->hide();
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docked_ = false;
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}
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// **************************************************************************
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void DbgToolBar::slotActivateAndUndock()
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{
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if (!docked_)
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return;
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KWin::activateWindow(topLevelWidget()->winId());
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slotUndock();
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}
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}
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// **************************************************************************
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#include "dbgtoolbar.moc"
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#endif
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