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tdevelop/languages/cpp/app_templates/kxt/app.cpp

155 lines
4.4 KiB

%{CPP_TEMPLATE}
#include "%{APPNAMELC}.h"
#include "settings.h"
#include "prefs.h"
#include <tqdragobject.h>
#include <kprinter.h>
#include <tqpainter.h>
#include <tqpaintdevicemetrics.h>
#include <tdeconfigdialog.h>
#include <tdeglobal.h>
#include <tdelocale.h>
#include <kiconloader.h>
#include <tdeversion.h>
#include <tdemenubar.h>
#include <kstatusbar.h>
#include <kkeydialog.h>
#include <kedittoolbar.h>
#include <tdestdaccel.h>
#include <tdeaction.h>
#include <kstdaction.h>
%{APPNAMELC}::%{APPNAMELC}()
: TDEMainWindow( 0, "%{APPNAMELC}" ),
m_view(new %{APPNAMELC}View(this)),
m_printer(0)
{
// accept dnd
setAcceptDrops(true);
// tell the TDEMainWindow that this is indeed the main widget
setCentralWidget(m_view);
// then, setup our actions
setupActions();
// and a status bar
statusBar()->show();
// apply the saved mainwindow settings, if any, and ask the mainwindow
// to automatically save settings if changed: window size, toolbar
// position, icon size, etc.
setAutoSaveSettings();
// allow the view to change the statusbar and caption
connect(m_view, TQT_SIGNAL(signalChangeStatusbar(const TQString&)),
this, TQT_SLOT(changeStatusbar(const TQString&)));
connect(m_view, TQT_SIGNAL(signalChangeCaption(const TQString&)),
this, TQT_SLOT(changeCaption(const TQString&)));
}
%{APPNAMELC}::~%{APPNAMELC}()
{
}
void %{APPNAMELC}::setupActions()
{
KStdAction::openNew(this, TQT_SLOT(fileNew()), actionCollection());
KStdAction::quit(kapp, TQT_SLOT(quit()), actionCollection());
m_toolbarAction = KStdAction::showToolbar(this, TQT_SLOT(optionsShowToolbar()), actionCollection());
m_statusbarAction = KStdAction::showStatusbar(this, TQT_SLOT(optionsShowStatusbar()), actionCollection());
KStdAction::keyBindings(this, TQT_SLOT(optionsConfigureKeys()), actionCollection());
KStdAction::configureToolbars(this, TQT_SLOT(optionsConfigureToolbars()), actionCollection());
KStdAction::preferences(this, TQT_SLOT(optionsPreferences()), actionCollection());
// custom menu and menu item - the slot is in the class %{APPNAMELC}View
TDEAction *custom = new TDEAction(i18n("Swi&tch Colors"), 0,
m_view, TQT_SLOT(switchColors()),
actionCollection(), "switch_action");
createGUI();
}
void %{APPNAMELC}::fileNew()
{
// this slot is called whenever the File->New menu is selected,
// the New shortcut is pressed (usually CTRL+N) or the New toolbar
// button is clicked
// create a new window
(new %{APPNAMELC})->show();
}
void %{APPNAMELC}::optionsShowToolbar()
{
// this is all very cut and paste code for showing/hiding the
// toolbar
if (m_toolbarAction->isChecked())
toolBar()->show();
else
toolBar()->hide();
}
void %{APPNAMELC}::optionsShowStatusbar()
{
// show/hide the statusbar
if (m_statusbarAction->isChecked())
statusBar()->show();
else
statusBar()->hide();
}
void %{APPNAMELC}::optionsConfigureKeys()
{
KKeyDialog::configure(actionCollection());
}
void %{APPNAMELC}::optionsConfigureToolbars()
{
// use the standard toolbar editor
saveMainWindowSettings(TDEGlobal::config(), autoSaveGroup());
}
void %{APPNAMELC}::newToolbarConfig()
{
// this slot is called when user clicks "Ok" or "Apply" in the toolbar editor.
// recreate our GUI, and re-apply the settings (e.g. "text under icons", etc.)
createGUI();
applyMainWindowSettings(TDEGlobal::config(), autoSaveGroup());
}
void %{APPNAMELC}::optionsPreferences()
{
// The preference dialog is derived from prefs-base.ui which is subclassed into Prefs
//
// compare the names of the widgets in the .ui file
// to the names of the variables in the .kcfg file
TDEConfigDialog *dialog = new TDEConfigDialog(this, "settings", Settings::self(), KDialogBase::Swallow);
dialog->addPage(new Prefs(), i18n("General"), "package_settings");
connect(dialog, TQT_SIGNAL(settingsChanged()), m_view, TQT_SLOT(settingsChanged()));
dialog->show();
}
void %{APPNAMELC}::changeStatusbar(const TQString& text)
{
// display the text on the statusbar
statusBar()->message(text, 2000);
}
void %{APPNAMELC}::changeCaption(const TQString& text)
{
// display the text on the caption
setCaption(text);
}
#include "%{APPNAMELC}.moc"