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Slávek Banko
fe44776673
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4 years ago | |
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.kdev_ignore | 15 years ago | |
CMakeLists.txt | 4 years ago | |
Makefile.am | 10 years ago | |
README.devel | 11 years ago | |
app.kdevelop | 10 years ago | |
c-Makefile.am | 15 years ago | |
c-Makefile.cvs | 15 years ago | |
chellogba.kdevtemplate | 4 years ago | |
chellogba.png | 9 years ago | |
configure.in | 15 years ago | |
font.bmp | 15 years ago | |
font.raw.c | 15 years ago | |
gba.h | 15 years ago | |
main.c | 15 years ago | |
main.h | 15 years ago | |
master.pal.c | 15 years ago | |
src-Makefile.am | 15 years ago |
README.devel
***Description*** This is a small demo program for the Gameboy Advance. It use a custom font to display strings in MODE 0 on Background 2, but contains only capitalized letters at the moment. The tiles & color palette for the font were generated from the bitmap "font.bmp" with following commandline. "gfx2gba -M -t8 -fsrc font.bmp" You can get a compiled version for Linux from http://gbadev.org/files/gfx2gba06.zip, but you don't need it to run the program. ***Compiling and Running*** To compile the code please install the DevKitAdvance for Linux/Unix. It contains a gcc 3.x configured as a cross compiler for the GBA platform. You can download a precompiled version from http://www.doc.ic.ac.uk/~tb100/ To build the program KDevelop use "CC=arm-agb-elf-gcc CXX=arm-agb-elf-g++ ./configure --host=arm-gcc-elf --build=i386" as default,but you can change that in the project options if you want. To start your binary you can use an emulator or buy a flash card (http://www.lik-sang.com). KDevelop already contains a plugin to run your GBA program with the VisualBoy Advance emulator. You can download the emulator from: http://vboy.emuhq.com/ Have fun! Please report bugs,wishes,problems.. to smeier@kdevelop.org (Sandy Meier)