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tdewebdev/kommander/editor/actionlistview.h

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/**********************************************************************
** Copyright (C) 2000 Trolltech AS. All rights reserved.
**
** This file is part of TQt Designer.
**
** This file may be distributed and/or modified under the terms of the
** GNU General Public License version 2 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
** See http://www.trolltech.com/gpl/ for GPL licensing information.
**
** Contact info@trolltech.com if any conditions of this licensing are
** not clear to you.
**
**********************************************************************/
#ifndef ACTIONLISTVIEW_H
#define ACTIONLISTVIEW_H
#include <tqlistview.h>
#include "actiondnd.h"
class ActionItem : public TQListViewItem
{
public:
ActionItem( TQListView *lv, bool group )
: TQListViewItem( lv ),
a( group ? 0 : new QDesignerAction( 0 ) ),
g( group ? new QDesignerActionGroup( 0 ) : 0 ) { setDragEnabled( TRUE ); }
ActionItem( TQListView *lv, TQAction *ac );
ActionItem( TQListViewItem *i, TQAction *ac );
ActionItem( ActionItem *parent, bool group = FALSE )
: TQListViewItem( parent ),
a( group ? 0 : new QDesignerAction( parent->actionGroup() ) ),
g( group ? new QDesignerActionGroup( parent->actionGroup() ) : 0 ) { setDragEnabled( TRUE ); moveToEnd(); }
QDesignerAction *action() const { return a; }
QDesignerActionGroup *actionGroup() const { return g; }
private:
void moveToEnd();
private:
QDesignerAction *a;
QDesignerActionGroup *g;
};
class ActionListView : public TQListView
{
Q_OBJECT
TQ_OBJECT
public:
ActionListView( TQWidget *parent = 0, const char *name = 0 );
protected:
TQDragObject *dragObject();
private slots:
void rmbMenu( TQListViewItem *i, const TQPoint &p );
signals:
void insertAction();
void insertActionGroup();
void insertDropDownActionGroup();
void deleteAction();
void connectAction();
};
#endif