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/***************************************************************************
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copyright : (C) 2001-2006 by Robby Stephenson
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email : robby@periapsis.org
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***************************************************************************/
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/***************************************************************************
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of version 2 of the GNU General Public License as *
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* published by the Free Software Foundation; *
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* *
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***************************************************************************/
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#ifndef ENTRYEDITDIALOG_H
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#define ENTRYEDITDIALOG_H
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class KPushButton;
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#include "observer.h"
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#include "gui/fieldwidget.h"
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#include <kdialogbase.h>
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#include <tqdict.h>
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namespace Tellico {
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namespace GUI {
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class TabControl;
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}
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/**
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* @author Robby Stephenson
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*/
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class EntryEditDialog : public KDialogBase, public Observer {
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Q_OBJECT
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TQ_OBJECT
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// needed for completion object support
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friend class GUI::FieldWidget;
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public:
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EntryEditDialog(TQWidget* parent, const char* name);
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/**
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* Checks to see if any data needs to be saved. Returns @p true if it's ok to continue with
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* saving or closing the widget.
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*
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* @return Returns @p true if either the data has not been modified or the user to save or discard the new data.
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*/
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bool queryModified();
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/**
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* Deletes and resets the layout of the tabs.
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*
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* @param coll A pointer to the collection whose fields should be used for setting up the layout
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*/
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void setLayout(Data::CollPtr coll);
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/**
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* Sets the contents of the input controls to match the contents of a list of entries.
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*
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* @param list A list of the entries. The data in the first one will be inserted in the controls, and
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* the widgets will be enabled or not, depending on whether the rest of the entries match the first one.
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*/
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void setContents(Data::EntryVec entries);
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/**
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* Clears all of the input controls in the widget. The pointer to the
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* current entry is nullified, but not the pointer to the current collection.
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*/
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void clear();
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virtual void addEntries(Data::EntryVec entries);
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virtual void modifyEntries(Data::EntryVec entries);
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virtual void addField(Data::CollPtr coll, Data::FieldPtr) { setLayout(coll); }
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/**
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* Updates a widget when its field has been modified. The category may have changed, completions may have
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* been added or removed, or what-have-you.
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*
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* @param coll A pointer to the parent collection
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* @param oldField A pointer to the old field, which should have the same name as the new one
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* @param newField A pointer to the new field
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*/
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virtual void modifyField(Data::CollPtr coll, Data::FieldPtr oldField, Data::FieldPtr newField);
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/**
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* Removes a field from the editor.
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*
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* @param field The field to be removed
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*/
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virtual void removeField(Data::CollPtr, Data::FieldPtr field);
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public slots:
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/**
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* Called when the Close button is clicked. It just hides the dialog.
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*/
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virtual void slotClose();
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/**
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* Resets the widget, deleting all of its contents
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*/
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void slotReset();
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/**
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* Handles clicking the New button. The old entry pointer is destroyed and a
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* new one is created, but not added to any collection.
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*/
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void slotHandleNew();
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/**
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* Handles clicking the Save button. All the values in the entry widgets are
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* copied into the entry object. @ref signalSaveEntry is made. The widget is cleared,
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* and the first tab is shown.
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*/
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void slotHandleSave();
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/**
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* This slot is called whenever anything is modified. It's public so I can call it
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* from a @ref FieldEditWidget.
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*/
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void slotSetModified(bool modified=true);
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private slots:
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void slotGoPrevEntry();
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void slotGoNextEntry();
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private:
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/**
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* Sets the contents of the input controls to match the contents of a entry.
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*
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* @param entry A pointer to the entry
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* @param highlight An optional string to highlight
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*/
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void setContents(Data::EntryPtr entry);
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/**
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* Updates the completion objects in the edit boxes to include values
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* contained in a certain entry.
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*
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* @param entry A pointer to the entry
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*/
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void updateCompletions(Data::EntryPtr entry);
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Data::CollPtr m_currColl;
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Data::EntryVec m_currEntries;
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GUI::TabControl* m_tabs;
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TQDict<GUI::FieldWidget> m_widgetDict;
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ButtonCode m_saveBtn, m_newBtn, m_nextBtn, m_prevBtn;
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bool m_modified;
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bool m_isOrphan;
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bool m_isWorking;
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bool m_needReset;
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};
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} // end namespace
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#endif
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