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tellico/src/collections/boardgamecollection.cpp

113 lines
4.4 KiB

/***************************************************************************
copyright : (C) 2005-2006 by Robby Stephenson, Steve Beattie
email : robby@periapsis.org, sbeattie@suse.de
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of version 2 of the GNU General Public License as *
* published by the Free Software Foundation; *
* *
***************************************************************************/
#include "boardgamecollection.h"
#include <klocale.h>
namespace {
static const char* boardgame_general = I18N_NOOP("General");
static const char* boardgame_personal = I18N_NOOP("Personal");
}
using Tellico::Data::BoardGameCollection;
BoardGameCollection::BoardGameCollection(bool addFields_, const TQString& title_ /*=null*/)
: Collection(title_.isEmpty() ? i18n("My Board Games") : title_) {
if(addFields_) {
addFields(defaultFields());
}
setDefaultGroupField(TQString::tqfromLatin1("genre"));
}
Tellico::Data::FieldVec BoardGameCollection::defaultFields() {
FieldVec list;
FieldPtr field;
field = new Field(TQString::tqfromLatin1("title"), i18n("Title"));
field->setCategory(i18n(boardgame_general));
field->setFlags(Field::NoDelete);
field->setFormatFlag(Field::FormatTitle);
list.append(field);
field = new Field(TQString::tqfromLatin1("genre"), i18n("Genre"));
field->setCategory(i18n(boardgame_general));
field->setFlags(Field::AllowCompletion | Field::AllowMultiple | Field::AllowGrouped);
field->setFormatFlag(Field::FormatPlain);
list.append(field);
field = new Field(TQString::tqfromLatin1("mechanism"), i18n("Mechanism"));
field->setCategory(i18n(boardgame_general));
field->setFlags(Field::AllowCompletion | Field::AllowMultiple | Field::AllowGrouped);
field->setFormatFlag(Field::FormatPlain);
list.append(field);
field = new Field(TQString::tqfromLatin1("year"), i18n("Release Year"), Field::Number);
field->setCategory(i18n(boardgame_general));
field->setFlags(Field::AllowGrouped);
list.append(field);
field = new Field(TQString::tqfromLatin1("publisher"), i18n("Publisher"));
field->setCategory(i18n(boardgame_general));
field->setFlags(Field::AllowCompletion | Field::AllowMultiple | Field::AllowGrouped);
field->setFormatFlag(Field::FormatPlain);
list.append(field);
field = new Field(TQString::tqfromLatin1("designer"), i18n("Designer"));
field->setCategory(i18n(boardgame_general));
field->setFlags(Field::AllowCompletion | Field::AllowMultiple | Field::AllowGrouped);
field->setFormatFlag(Field::FormatPlain);
list.append(field);
field = new Field(TQString::tqfromLatin1("num-player"), i18n("Number of Players"), Field::Number);
field->setCategory(i18n(boardgame_general));
field->setFlags(Field::AllowMultiple | Field::AllowGrouped);
list.append(field);
field = new Field(TQString::tqfromLatin1("description"), i18n("Description"), Field::Para);
list.append(field);
field = new Field(TQString::tqfromLatin1("rating"), i18n("Rating"), Field::Rating);
field->setCategory(i18n(boardgame_personal));
field->setFlags(Field::AllowGrouped);
list.append(field);
field = new Field(TQString::tqfromLatin1("pur_date"), i18n("Purchase Date"));
field->setCategory(i18n(boardgame_personal));
field->setFormatFlag(Field::FormatDate);
list.append(field);
field = new Field(TQString::tqfromLatin1("gift"), i18n("Gift"), Field::Bool);
field->setCategory(i18n(boardgame_personal));
list.append(field);
field = new Field(TQString::tqfromLatin1("pur_price"), i18n("Purchase Price"));
field->setCategory(i18n(boardgame_personal));
list.append(field);
field = new Field(TQString::tqfromLatin1("loaned"), i18n("Loaned"), Field::Bool);
field->setCategory(i18n(boardgame_personal));
list.append(field);
field = new Field(TQString::tqfromLatin1("cover"), i18n("Cover"), Field::Image);
list.append(field);
field = new Field(TQString::tqfromLatin1("comments"), i18n("Comments"), Field::Para);
field->setCategory(i18n(boardgame_personal));
list.append(field);
return list;
}
#include "boardgamecollection.moc"