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/***************************************************************************
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copyright : (C) 2005-2006 by Robby Stephenson, Steve Beattie
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email : robby@periapsis.org, sbeattie@suse.de
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***************************************************************************/
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/***************************************************************************
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of version 2 of the GNU General Public License as *
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* published by the Free Software Foundation; *
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* *
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***************************************************************************/
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#include "boardgamecollection.h"
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#include <klocale.h>
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namespace {
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static const char* boardgame_general = I18N_NOOP("General");
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static const char* boardgame_personal = I18N_NOOP("Personal");
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}
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using Tellico::Data::BoardGameCollection;
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BoardGameCollection::BoardGameCollection(bool addFields_, const TQString& title_ /*=null*/)
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: Collection(title_.isEmpty() ? i18n("My Board Games") : title_) {
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if(addFields_) {
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addFields(defaultFields());
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}
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setDefaultGroupField(TQString::tqfromLatin1("genre"));
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}
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Tellico::Data::FieldVec BoardGameCollection::defaultFields() {
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FieldVec list;
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FieldPtr field;
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field = new Field(TQString::tqfromLatin1("title"), i18n("Title"));
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field->setCategory(i18n(boardgame_general));
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field->setFlags(Field::NoDelete);
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field->setFormatFlag(Field::FormatTitle);
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list.append(field);
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field = new Field(TQString::tqfromLatin1("genre"), i18n("Genre"));
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field->setCategory(i18n(boardgame_general));
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field->setFlags(Field::AllowCompletion | Field::AllowMultiple | Field::AllowGrouped);
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field->setFormatFlag(Field::FormatPlain);
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list.append(field);
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field = new Field(TQString::tqfromLatin1("mechanism"), i18n("Mechanism"));
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field->setCategory(i18n(boardgame_general));
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field->setFlags(Field::AllowCompletion | Field::AllowMultiple | Field::AllowGrouped);
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field->setFormatFlag(Field::FormatPlain);
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list.append(field);
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field = new Field(TQString::tqfromLatin1("year"), i18n("Release Year"), Field::Number);
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field->setCategory(i18n(boardgame_general));
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field->setFlags(Field::AllowGrouped);
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list.append(field);
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field = new Field(TQString::tqfromLatin1("publisher"), i18n("Publisher"));
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field->setCategory(i18n(boardgame_general));
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field->setFlags(Field::AllowCompletion | Field::AllowMultiple | Field::AllowGrouped);
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field->setFormatFlag(Field::FormatPlain);
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list.append(field);
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field = new Field(TQString::tqfromLatin1("designer"), i18n("Designer"));
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field->setCategory(i18n(boardgame_general));
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field->setFlags(Field::AllowCompletion | Field::AllowMultiple | Field::AllowGrouped);
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field->setFormatFlag(Field::FormatPlain);
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list.append(field);
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field = new Field(TQString::tqfromLatin1("num-player"), i18n("Number of Players"), Field::Number);
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field->setCategory(i18n(boardgame_general));
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field->setFlags(Field::AllowMultiple | Field::AllowGrouped);
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list.append(field);
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field = new Field(TQString::tqfromLatin1("description"), i18n("Description"), Field::Para);
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list.append(field);
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field = new Field(TQString::tqfromLatin1("rating"), i18n("Rating"), Field::Rating);
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field->setCategory(i18n(boardgame_personal));
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field->setFlags(Field::AllowGrouped);
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list.append(field);
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field = new Field(TQString::tqfromLatin1("pur_date"), i18n("Purchase Date"));
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field->setCategory(i18n(boardgame_personal));
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field->setFormatFlag(Field::FormatDate);
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list.append(field);
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field = new Field(TQString::tqfromLatin1("gift"), i18n("Gift"), Field::Bool);
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field->setCategory(i18n(boardgame_personal));
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list.append(field);
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field = new Field(TQString::tqfromLatin1("pur_price"), i18n("Purchase Price"));
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field->setCategory(i18n(boardgame_personal));
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list.append(field);
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field = new Field(TQString::tqfromLatin1("loaned"), i18n("Loaned"), Field::Bool);
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field->setCategory(i18n(boardgame_personal));
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list.append(field);
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field = new Field(TQString::tqfromLatin1("cover"), i18n("Cover"), Field::Image);
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list.append(field);
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field = new Field(TQString::tqfromLatin1("comments"), i18n("Comments"), Field::Para);
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field->setCategory(i18n(boardgame_personal));
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list.append(field);
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return list;
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}
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#include "boardgamecollection.moc"
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