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128 lines
2.7 KiB
128 lines
2.7 KiB
13 years ago
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// Scintilla source code edit control
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/** @file SVector.h
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** A simple expandable vector.
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**/
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// Copyright 1998-2001 by Neil Hodgson <neilh@hare.net.au>
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// The License.txt file describes the conditions under which this software may be distributed.
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#ifndef SVECTOR_H
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#define SVECTOR_H
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/**
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* A simple expandable integer vector.
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* Storage not allocated for elements until an element is used.
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* This makes it very lightweight unless used so is a good match for optional features.
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*/
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class SVector {
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enum { allocSize = 4000 };
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int *v; ///< The vector
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unsigned int size; ///< Number of elements allocated
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unsigned int len; ///< Number of elements used in vector
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bool allocFailure; ///< A memory allocation call has failed
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/** Internally allocate more elements than the user wants
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* to avoid thrashing the memory allocator. */
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void SizeTo(int newSize) {
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if (newSize < allocSize)
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newSize += allocSize;
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else
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newSize = (newSize * 3) / 2;
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int* newv = new int[newSize];
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if (!newv) {
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allocFailure = true;
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return;
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}
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size = newSize;
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unsigned int i=0;
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for (; i<len; i++) {
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newv[i] = v[i];
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}
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for (; i<size; i++) {
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newv[i] = 0;
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}
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delete []v;
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v = newv;
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}
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public:
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SVector() {
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allocFailure = false;
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v = 0;
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len = 0;
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size = 0;
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}
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~SVector() {
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Free();
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}
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/// Constructor from another vector.
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SVector(const SVector &other) {
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allocFailure = false;
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v = 0;
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len = 0;
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size = 0;
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if (other.Length() > 0) {
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SizeTo(other.Length());
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if (!allocFailure) {
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for (int i=0;i<other.Length();i++)
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v[i] = other.v[i];
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len = other.Length();
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}
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}
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}
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/// Copy constructor.
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SVector &operator=(const SVector &other) {
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if (this != &other) {
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delete []v;
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allocFailure = false;
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v = 0;
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len = 0;
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size = 0;
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if (other.Length() > 0) {
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SizeTo(other.Length());
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if (!allocFailure) {
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for (int i=0;i<other.Length();i++)
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v[i] = other.v[i];
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}
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len = other.Length();
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}
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}
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return *this;
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}
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/** @brief Accessor.
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* Allows to access values from the list, and grows it if accessing
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* outside the current bounds. The returned value in this case is 0. */
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int &operator[](unsigned int i) {
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if (i >= len) {
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if (i >= size) {
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SizeTo(i);
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}
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len = i+1;
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}
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return v[i];
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}
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/// Reset vector.
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void Free() {
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delete []v;
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v = 0;
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size = 0;
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len = 0;
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}
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/** @brief Grow vector size.
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* Doesn't allow a vector to be shrinked. */
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void SetLength(unsigned int newLength) {
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if (newLength > len) {
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if (newLength >= size) {
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SizeTo(newLength);
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}
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}
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len = newLength;
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}
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/// Get the current length (number of used elements) of the vector.
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int Length() const {
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return len;
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}
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};
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#endif
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