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/*
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* KAsteroids - Copyright (c) Martin R. Jones 1997
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*
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* Part of the KDE project
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*/
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// --- toplevel.cpp ---
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#include <ntqaccel.h>
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#include <ntqlabel.h>
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#include <ntqlayout.h>
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#include <ntqlcdnumber.h>
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#include <ntqpushbutton.h>
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#include <ntqapplication.h>
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#include "toplevel.h"
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#include "ledmeter.h"
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#define SB_SCORE 1
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#define SB_LEVEL 2
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#define SB_SHIPS 3
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struct SLevel
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{
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int nrocks;
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double rockSpeed;
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};
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#define MAX_LEVELS 16
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SLevel levels[MAX_LEVELS] =
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{
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{ 1, 0.4 },
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{ 1, 0.6 },
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{ 2, 0.5 },
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{ 2, 0.7 },
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{ 2, 0.8 },
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{ 3, 0.6 },
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{ 3, 0.7 },
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{ 3, 0.8 },
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{ 4, 0.6 },
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{ 4, 0.7 },
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{ 4, 0.8 },
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{ 5, 0.7 },
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{ 5, 0.8 },
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{ 5, 0.9 },
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{ 5, 1.0 }
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};
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const char *soundEvents[] =
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{
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"ShipDestroyed",
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"RockDestroyed",
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0
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};
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const char *soundDefaults[] =
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{
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"Explosion.wav",
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"ploop.wav",
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0
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};
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KAstTopLevel::KAstTopLevel( TQWidget *parent, const char *name )
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: TQMainWindow( parent, name, 0 )
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{
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TQWidget *border = new TQWidget( this );
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border->setBackgroundColor( black );
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setCentralWidget( border );
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TQVBoxLayout *borderLayout = new TQVBoxLayout( border );
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borderLayout->addStretch( 1 );
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TQWidget *mainWin = new TQWidget( border );
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mainWin->setFixedSize(640, 480);
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borderLayout->addWidget( mainWin, 0, AlignHCenter );
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borderLayout->addStretch( 1 );
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view = new KAsteroidsView( mainWin );
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view->setFocusPolicy( StrongFocus );
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connect( view, SIGNAL( shipKilled() ), SLOT( slotShipKilled() ) );
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connect( view, SIGNAL( rockHit(int) ), SLOT( slotRockHit(int) ) );
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connect( view, SIGNAL( rocksRemoved() ), SLOT( slotRocksRemoved() ) );
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connect( view, SIGNAL( updateVitals() ), SLOT( slotUpdateVitals() ) );
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TQVBoxLayout *vb = new TQVBoxLayout( mainWin );
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TQHBoxLayout *hb = new TQHBoxLayout;
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TQHBoxLayout *hbd = new TQHBoxLayout;
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vb->addLayout( hb );
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TQFont labelFont( "helvetica", 24 );
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TQColorGroup grp( darkGreen, black, TQColor( 128, 128, 128 ),
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TQColor( 64, 64, 64 ), black, darkGreen, black );
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TQPalette pal( grp, grp, grp );
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mainWin->setPalette( pal );
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hb->addSpacing( 10 );
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TQLabel *label;
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label = new TQLabel( tr("Score"), mainWin );
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label->setFont( labelFont );
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label->setPalette( pal );
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label->setFixedWidth( label->sizeHint().width() );
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hb->addWidget( label );
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scoreLCD = new TQLCDNumber( 6, mainWin );
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scoreLCD->setFrameStyle( TQFrame::NoFrame );
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scoreLCD->setSegmentStyle( TQLCDNumber::Flat );
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scoreLCD->setFixedWidth( 150 );
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scoreLCD->setPalette( pal );
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hb->addWidget( scoreLCD );
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hb->addStretch( 10 );
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label = new TQLabel( tr("Level"), mainWin );
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label->setFont( labelFont );
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label->setPalette( pal );
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label->setFixedWidth( label->sizeHint().width() );
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hb->addWidget( label );
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levelLCD = new TQLCDNumber( 2, mainWin );
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levelLCD->setFrameStyle( TQFrame::NoFrame );
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levelLCD->setSegmentStyle( TQLCDNumber::Flat );
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levelLCD->setFixedWidth( 70 );
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levelLCD->setPalette( pal );
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hb->addWidget( levelLCD );
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hb->addStretch( 10 );
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label = new TQLabel( tr("Ships"), mainWin );
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label->setFont( labelFont );
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label->setFixedWidth( label->sizeHint().width() );
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label->setPalette( pal );
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hb->addWidget( label );
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shipsLCD = new TQLCDNumber( 1, mainWin );
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shipsLCD->setFrameStyle( TQFrame::NoFrame );
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shipsLCD->setSegmentStyle( TQLCDNumber::Flat );
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shipsLCD->setFixedWidth( 40 );
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shipsLCD->setPalette( pal );
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hb->addWidget( shipsLCD );
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hb->addStrut( 30 );
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vb->addWidget( view, 10 );
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// -- bottom layout:
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vb->addLayout( hbd );
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TQFont smallFont( "helvetica", 14 );
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hbd->addSpacing( 10 );
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TQString sprites_prefix = "qasteroids/sprites/";
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/*
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label = new TQLabel( tr( "T" ), mainWin );
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label->setFont( smallFont );
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label->setFixedWidth( label->sizeHint().width() );
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label->setPalette( pal );
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hbd->addWidget( label );
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teleportsLCD = new TQLCDNumber( 1, mainWin );
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teleportsLCD->setFrameStyle( TQFrame::NoFrame );
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teleportsLCD->setSegmentStyle( TQLCDNumber::Flat );
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teleportsLCD->setPalette( pal );
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teleportsLCD->setFixedHeight( 20 );
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hbd->addWidget( teleportsLCD );
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hbd->addSpacing( 10 );
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*/
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TQPixmap pm( sprites_prefix + "powerups/brake.png" );
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label = new TQLabel( mainWin );
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label->setPixmap( pm );
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label->setFixedWidth( label->sizeHint().width() );
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label->setPalette( pal );
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hbd->addWidget( label );
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brakesLCD = new TQLCDNumber( 1, mainWin );
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brakesLCD->setFrameStyle( TQFrame::NoFrame );
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brakesLCD->setSegmentStyle( TQLCDNumber::Flat );
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brakesLCD->setPalette( pal );
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brakesLCD->setFixedHeight( 20 );
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hbd->addWidget( brakesLCD );
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hbd->addSpacing( 10 );
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pm.load( sprites_prefix + "powerups/shield.png" );
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label = new TQLabel( mainWin );
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label->setPixmap( pm );
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label->setFixedWidth( label->sizeHint().width() );
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label->setPalette( pal );
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hbd->addWidget( label );
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shieldLCD = new TQLCDNumber( 1, mainWin );
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shieldLCD->setFrameStyle( TQFrame::NoFrame );
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shieldLCD->setSegmentStyle( TQLCDNumber::Flat );
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shieldLCD->setPalette( pal );
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shieldLCD->setFixedHeight( 20 );
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hbd->addWidget( shieldLCD );
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hbd->addSpacing( 10 );
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pm.load( sprites_prefix + "powerups/shoot.png" );
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label = new TQLabel( mainWin );
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label->setPixmap( pm );
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label->setFixedWidth( label->sizeHint().width() );
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label->setPalette( pal );
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hbd->addWidget( label );
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shootLCD = new TQLCDNumber( 1, mainWin );
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shootLCD->setFrameStyle( TQFrame::NoFrame );
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shootLCD->setSegmentStyle( TQLCDNumber::Flat );
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shootLCD->setPalette( pal );
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shootLCD->setFixedHeight( 20 );
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hbd->addWidget( shootLCD );
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hbd->addStretch( 1 );
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label = new TQLabel( tr( "Fuel" ), mainWin );
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label->setFont( smallFont );
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label->setFixedWidth( label->sizeHint().width() + 10 );
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label->setPalette( pal );
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hbd->addWidget( label );
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powerMeter = new KALedMeter( mainWin );
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powerMeter->setFrameStyle( TQFrame::Box | TQFrame::Plain );
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powerMeter->setRange( MAX_POWER_LEVEL );
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powerMeter->addColorRange( 10, darkRed );
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powerMeter->addColorRange( 20, TQColor(160, 96, 0) );
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powerMeter->addColorRange( 70, darkGreen );
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powerMeter->setCount( 40 );
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powerMeter->setPalette( pal );
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powerMeter->setFixedSize( 200, 12 );
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hbd->addWidget( powerMeter );
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shipsRemain = 3;
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showHiscores = FALSE;
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actions.insert( TQt::Key_Up, Thrust );
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actions.insert( TQt::Key_Left, RotateLeft );
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actions.insert( TQt::Key_Right, RotateRight );
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actions.insert( TQt::Key_Space, Shoot );
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actions.insert( TQt::Key_Z, Teleport );
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actions.insert( TQt::Key_X, Brake );
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actions.insert( TQt::Key_S, Shield );
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actions.insert( TQt::Key_P, Pause );
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actions.insert( TQt::Key_L, Launch );
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actions.insert( TQt::Key_N, NewGame );
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view->showText( tr( "Press N to start playing" ), yellow );
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}
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KAstTopLevel::~KAstTopLevel()
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{
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}
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void KAstTopLevel::playSound( const char * )
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{
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}
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void KAstTopLevel::keyPressEvent( TQKeyEvent *event )
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{
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if ( event->isAutoRepeat() || !actions.contains( event->key() ) )
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{
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event->ignore();
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return;
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}
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Action a = actions[ event->key() ];
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switch ( a )
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{
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case RotateLeft:
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view->rotateLeft( TRUE );
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break;
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case RotateRight:
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view->rotateRight( TRUE );
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break;
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case Thrust:
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view->thrust( TRUE );
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break;
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case Shoot:
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view->shoot( TRUE );
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break;
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case Shield:
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view->setShield( TRUE );
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break;
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case Teleport:
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view->teleport( TRUE );
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break;
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case Brake:
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view->brake( TRUE );
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break;
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default:
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event->ignore();
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return;
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}
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event->accept();
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}
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void KAstTopLevel::keyReleaseEvent( TQKeyEvent *event )
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{
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if ( event->isAutoRepeat() || !actions.contains( event->key() ) )
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{
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event->ignore();
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return;
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}
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Action a = actions[ event->key() ];
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switch ( a )
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{
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case RotateLeft:
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view->rotateLeft( FALSE );
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break;
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case RotateRight:
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view->rotateRight( FALSE );
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break;
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case Thrust:
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view->thrust( FALSE );
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break;
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case Shoot:
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view->shoot( FALSE );
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break;
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case Brake:
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view->brake( FALSE );
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break;
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case Shield:
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view->setShield( FALSE );
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break;
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case Teleport:
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view->teleport( FALSE );
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break;
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case Launch:
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if ( waitShip )
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{
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view->newShip();
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waitShip = FALSE;
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view->hideText();
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}
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else
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{
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event->ignore();
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return;
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}
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break;
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case NewGame:
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slotNewGame();
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break;
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/*
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case Pause:
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{
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view->pause( TRUE );
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TQMessageBox::information( this,
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tr("KAsteroids is paused"),
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tr("Paused") );
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view->pause( FALSE );
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}
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break;
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*/
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default:
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event->ignore();
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return;
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}
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event->accept();
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}
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void KAstTopLevel::showEvent( TQShowEvent *e )
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{
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TQMainWindow::showEvent( e );
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view->pause( FALSE );
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view->setFocus();
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}
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void KAstTopLevel::hideEvent( TQHideEvent *e )
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{
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TQMainWindow::hideEvent( e );
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view->pause( TRUE );
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}
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void KAstTopLevel::slotNewGame()
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{
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score = 0;
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shipsRemain = SB_SHIPS;
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scoreLCD->display( 0 );
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level = 0;
|
|
|
|
levelLCD->display( level+1 );
|
|
|
|
shipsLCD->display( shipsRemain-1 );
|
|
|
|
view->newGame();
|
|
|
|
view->setRockSpeed( levels[0].rockSpeed );
|
|
|
|
view->addRocks( levels[0].nrocks );
|
|
|
|
// view->showText( tr( "Press L to launch." ), yellow );
|
|
|
|
view->newShip();
|
|
|
|
waitShip = FALSE;
|
|
|
|
view->hideText();
|
|
|
|
isPaused = FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
void KAstTopLevel::slotShipKilled()
|
|
|
|
{
|
|
|
|
shipsRemain--;
|
|
|
|
shipsLCD->display( shipsRemain-1 );
|
|
|
|
|
|
|
|
playSound( "ShipDestroyed" );
|
|
|
|
|
|
|
|
if ( shipsRemain )
|
|
|
|
{
|
|
|
|
waitShip = TRUE;
|
|
|
|
view->showText( tr( "Ship Destroyed. Press L to launch."), yellow );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
view->showText( tr("Game Over!"), red );
|
|
|
|
view->endGame();
|
|
|
|
doStats();
|
|
|
|
// highscore->addEntry( score, level, showHiscores );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void KAstTopLevel::slotRockHit( int size )
|
|
|
|
{
|
|
|
|
switch ( size )
|
|
|
|
{
|
|
|
|
case 0:
|
|
|
|
score += 10;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 1:
|
|
|
|
score += 20;
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
|
|
|
score += 40;
|
|
|
|
}
|
|
|
|
|
|
|
|
playSound( "RockDestroyed" );
|
|
|
|
|
|
|
|
scoreLCD->display( score );
|
|
|
|
}
|
|
|
|
|
|
|
|
void KAstTopLevel::slotRocksRemoved()
|
|
|
|
{
|
|
|
|
level++;
|
|
|
|
|
|
|
|
if ( level >= MAX_LEVELS )
|
|
|
|
level = MAX_LEVELS - 1;
|
|
|
|
|
|
|
|
view->setRockSpeed( levels[level-1].rockSpeed );
|
|
|
|
view->addRocks( levels[level-1].nrocks );
|
|
|
|
|
|
|
|
levelLCD->display( level+1 );
|
|
|
|
}
|
|
|
|
|
|
|
|
void KAstTopLevel::doStats()
|
|
|
|
{
|
|
|
|
TQString r( "0.00" );
|
|
|
|
if ( view->shots() )
|
|
|
|
r = TQString::number( (double)view->hits() / view->shots() * 100.0,
|
|
|
|
'g', 2 );
|
|
|
|
|
|
|
|
/* multi-line text broken in TQt 3
|
|
|
|
TQString s = tr( "Game Over\n\nShots fired:\t%1\n Hit:\t%2\n Missed:\t%3\nHit ratio:\t%4 %\n\nPress N for a new game" )
|
|
|
|
.arg(view->shots()).arg(view->hits())
|
|
|
|
.arg(view->shots() - view->hits())
|
|
|
|
.arg(r);
|
|
|
|
*/
|
|
|
|
|
|
|
|
view->showText( "Game Over. Press N for a new game.", yellow, FALSE );
|
|
|
|
}
|
|
|
|
|
|
|
|
void KAstTopLevel::slotUpdateVitals()
|
|
|
|
{
|
|
|
|
brakesLCD->display( view->brakeCount() );
|
|
|
|
shieldLCD->display( view->shieldCount() );
|
|
|
|
shootLCD->display( view->shootCount() );
|
|
|
|
// teleportsLCD->display( view->teleportCount() );
|
|
|
|
powerMeter->setValue( view->power() );
|
|
|
|
}
|