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< td align = "right" valign = "center" > < img src = "logo32.png" align = "right" width = "64" height = "32" border = "0" > < / td > < / tr > < / table > < h1 align = center > Graphics Classes< / h1 >
< p > These classes provide powerful graphics drawing primitives for both 2D
and (with OpenGL) 3D.
< p > < p > See also this introduction to the < a href = "coordsys.html" > TQt
coordinate system.< / a >
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< p > < table width = "100%" >
< tr bgcolor = #f0f0f0 > < td > < b > < a href = "ntqbitmap.html" > TQBitmap< / a > < / b > < td > Monochrome (1-bit depth) pixmaps
< tr bgcolor = #f0f0f0 > < td > < b > < a href = "ntqbrush.html" > TQBrush< / a > < / b > < td > Defines the fill pattern of shapes drawn by a TQPainter
< tr bgcolor = #f0f0f0 > < td > < b > < a href = "tqcanvas.html" > TQCanvas< / a > < / b > < td > 2D area that can contain TQCanvasItem objects
< tr bgcolor = #f0f0f0 > < td > < b > < a href = "tqcanvasellipse.html" > TQCanvasEllipse< / a > < / b > < td > Ellipse or ellipse segment on a TQCanvas
< tr bgcolor = #f0f0f0 > < td > < b > < a href = "tqcanvasitem.html" > TQCanvasItem< / a > < / b > < td > Abstract graphic object on a TQCanvas
< tr bgcolor = #f0f0f0 > < td > < b > < a href = "tqcanvasitemlist.html" > TQCanvasItemList< / a > < / b > < td > List of TQCanvasItems
< tr bgcolor = #f0f0f0 > < td > < b > < a href = "tqcanvasline.html" > TQCanvasLine< / a > < / b > < td > Line on a TQCanvas
< tr bgcolor = #f0f0f0 > < td > < b > < a href = "tqcanvaspixmap.html" > TQCanvasPixmap< / a > < / b > < td > Pixmaps for TQCanvasSprites
< tr bgcolor = #f0f0f0 > < td > < b > < a href = "tqcanvaspixmaparray.html" > TQCanvasPixmapArray< / a > < / b > < td > Array of TQCanvasPixmaps
< tr bgcolor = #f0f0f0 > < td > < b > < a href = "tqcanvaspolygon.html" > TQCanvasPolygon< / a > < / b > < td > Polygon on a TQCanvas
< tr bgcolor = #f0f0f0 > < td > < b > < a href = "tqcanvaspolygonalitem.html" > TQCanvasPolygonalItem< / a > < / b > < td > Polygonal canvas item on a TQCanvas
< tr bgcolor = #f0f0f0 > < td > < b > < a href = "tqcanvasrectangle.html" > TQCanvasRectangle< / a > < / b > < td > Rectangle on a TQCanvas
< tr bgcolor = #f0f0f0 > < td > < b > < a href = "tqcanvasspline.html" > TQCanvasSpline< / a > < / b > < td > Multi-bezier splines on a TQCanvas
< tr bgcolor = #f0f0f0 > < td > < b > < a href = "tqcanvassprite.html" > TQCanvasSprite< / a > < / b > < td > Animated canvas item on a TQCanvas
< tr bgcolor = #f0f0f0 > < td > < b > < a href = "tqcanvastext.html" > TQCanvasText< / a > < / b > < td > Text object on a TQCanvas
< tr bgcolor = #f0f0f0 > < td > < b > < a href = "tqcanvasview.html" > TQCanvasView< / a > < / b > < td > On-screen view of a TQCanvas
< tr bgcolor = #f0f0f0 > < td > < b > < a href = "ntqcolor.html" > TQColor< / a > < / b > < td > Colors based on RGB or HSV values
< tr bgcolor = #f0f0f0 > < td > < b > < a href = "ntqcolordialog.html" > TQColorDialog< / a > < / b > < td > Dialog widget for specifying colors
< tr bgcolor = #f0f0f0 > < td > < b > < a href = "qcolorgroup.html" > TQColorGroup< / a > < / b > < td > Group of widget colors
< tr bgcolor = #f0f0f0 > < td > < b > < a href = "qdirectpainter.html" > TQDirectPainter< / a > < / b > < td > Direct access to the video hardware
< tr bgcolor = #f0f0f0 > < td > < b > < a href = "ntqfont.html" > TQFont< / a > < / b > < td > Font used for drawing text
< tr bgcolor = #f0f0f0 > < td > < b > < a href = "ntqfontdatabase.html" > TQFontDatabase< / a > < / b > < td > Information about the fonts available in the underlying window system
< tr bgcolor = #f0f0f0 > < td > < b > < a href = "ntqfontinfo.html" > TQFontInfo< / a > < / b > < td > General information about fonts
< tr bgcolor = #f0f0f0 > < td > < b > < a href = "ntqfontmetrics.html" > TQFontMetrics< / a > < / b > < td > Font metrics information
< tr bgcolor = #f0f0f0 > < td > < b > < a href = "ntqgl.html" > TQGL< / a > < / b > < td > Namespace for miscellaneous identifiers in the TQt OpenGL module
< tr bgcolor = #f0f0f0 > < td > < b > < a href = "ntqglcolormap.html" > TQGLColormap< / a > < / b > < td > Used for installing custom colormaps into TQGLWidgets
< tr bgcolor = #f0f0f0 > < td > < b > < a href = "qglcontext.html" > TQGLContext< / a > < / b > < td > Encapsulates an OpenGL rendering context
< tr bgcolor = #f0f0f0 > < td > < b > < a href = "qglformat.html" > TQGLFormat< / a > < / b > < td > The display format of an OpenGL rendering context
< tr bgcolor = #f0f0f0 > < td > < b > < a href = "qglwidget.html" > TQGLWidget< / a > < / b > < td > Widget for rendering OpenGL graphics
< tr bgcolor = #f0f0f0 > < td > < b > < a href = "ntqiconset.html" > TQIconSet< / a > < / b > < td > Set of icons with different styles and sizes
< tr bgcolor = #f0f0f0 > < td > < b > < a href = "tqimage.html" > TQImage< / a > < / b > < td > Hardware-independent pixmap representation with direct access to the pixel data
< tr bgcolor = #f0f0f0 > < td > < b > < a href = "tqimageconsumer.html" > TQImageConsumer< / a > < / b > < td > Abstraction used by TQImageDecoder
< tr bgcolor = #f0f0f0 > < td > < b > < a href = "tqimagedecoder.html" > TQImageDecoder< / a > < / b > < td > Incremental image decoder for all supported image formats
< tr bgcolor = #f0f0f0 > < td > < b > < a href = "tqimageformat.html" > TQImageFormat< / a > < / b > < td > Incremental image decoder for a specific image format
< tr bgcolor = #f0f0f0 > < td > < b > < a href = "tqimageformattype.html" > TQImageFormatType< / a > < / b > < td > Factory that makes TQImageFormat objects
< tr bgcolor = #f0f0f0 > < td > < b > < a href = "tqimageio.html" > TQImageIO< / a > < / b > < td > Parameters for loading and saving images
< tr bgcolor = #f0f0f0 > < td > < b > < a href = "ntqmovie.html" > TQMovie< / a > < / b > < td > Incremental loading of animations or images, signalling as it progresses
< tr bgcolor = #f0f0f0 > < td > < b > < a href = "ntqpaintdevice.html" > TQPaintDevice< / a > < / b > < td > The base class of objects that can be painted
< tr bgcolor = #f0f0f0 > < td > < b > < a href = "ntqpaintdevicemetrics.html" > TQPaintDeviceMetrics< / a > < / b > < td > Information about a paint device
< tr bgcolor = #f0f0f0 > < td > < b > < a href = "ntqpainter.html" > TQPainter< / a > < / b > < td > Does low-level painting e.g. on widgets
< tr bgcolor = #f0f0f0 > < td > < b > < a href = "ntqpalette.html" > TQPalette< / a > < / b > < td > Color groups for each widget state
< tr bgcolor = #f0f0f0 > < td > < b > < a href = "ntqpen.html" > TQPen< / a > < / b > < td > Defines how a TQPainter should draw lines and outlines of shapes
< tr bgcolor = #f0f0f0 > < td > < b > < a href = "ntqpicture.html" > TQPicture< / a > < / b > < td > Paint device that records and replays TQPainter commands
< tr bgcolor = #f0f0f0 > < td > < b > < a href = "ntqpixmap.html" > TQPixmap< / a > < / b > < td > Off-screen, pixel-based paint device
< tr bgcolor = #f0f0f0 > < td > < b > < a href = "ntqpixmapcache.html" > TQPixmapCache< / a > < / b > < td > Application-global cache for pixmaps
< tr bgcolor = #f0f0f0 > < td > < b > < a href = "qpngimagepacker.html" > TQPNGImagePacker< / a > < / b > < td > Creates well-compressed PNG animations
< tr bgcolor = #f0f0f0 > < td > < b > < a href = "ntqpoint.html" > TQPoint< / a > < / b > < td > Defines a point in the plane
< tr bgcolor = #f0f0f0 > < td > < b > < a href = "ntqpointarray.html" > TQPointArray< / a > < / b > < td > Array of points
< tr bgcolor = #f0f0f0 > < td > < b > < a href = "ntqprinter.html" > TQPrinter< / a > < / b > < td > Paint device that paints on a printer
< tr bgcolor = #f0f0f0 > < td > < b > < a href = "ntqrect.html" > TQRect< / a > < / b > < td > Defines a rectangle in the plane
< tr bgcolor = #f0f0f0 > < td > < b > < a href = "ntqregion.html" > TQRegion< / a > < / b > < td > Clip region for a painter
< tr bgcolor = #f0f0f0 > < td > < b > < a href = "ntqsize.html" > TQSize< / a > < / b > < td > Defines the size of a two-dimensional object
< tr bgcolor = #f0f0f0 > < td > < b > < a href = "ntqstylesheet.html" > TQStyleSheet< / a > < / b > < td > Collection of styles for rich text rendering and a generator of tags
< tr bgcolor = #f0f0f0 > < td > < b > < a href = "ntqwmatrix.html" > TQWMatrix< / a > < / b > < td > 2D transformations of a coordinate system
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