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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<!-- /home/espenr/tmp/qt-3.3.8-espenr-2499/qt-x11-free-3.3.8/doc/tutorial2.doc:1017 -->
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
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<title>Taking Data</title>
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<table border="0" cellpadding="0" cellspacing="0" width="100%">
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<a href="index.html">
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<font color="#004faf">Home</font></a>
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| <a href="classes.html">
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<font color="#004faf">All Classes</font></a>
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<font color="#004faf">Main Classes</font></a>
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<font color="#004faf">Functions</font></a>
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</td>
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<td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>Taking Data</h1>
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<p>
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<p> <center><img src="chart-setdata.png" alt="The set data dialog"></center>
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<p> The set data dialog allows the user to add and edit values, and to
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choose the color and pattern used to display values. Users can also
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enter label text and choose a label color for each label.
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<p> (Extracts from <tt>setdataform.h</tt>.)
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<p>
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<pre> class SetDataForm: public <a href="qdialog.html">TQDialog</a>
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{
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<a href="metaobjects.html#Q_OBJECT">Q_OBJECT</a>
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public:
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SetDataForm( ElementVector *elements, int decimalPlaces,
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<a href="qwidget.html">TQWidget</a> *parent = 0, const char *name = "set data form",
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bool modal = TRUE, WFlags f = 0 );
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~SetDataForm() {}
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public slots:
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void setColor();
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void setColor( int row, int col );
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void currentChanged( int row, int col );
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void valueChanged( int row, int col );
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protected slots:
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void accept();
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private:
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<a href="qtable.html">TQTable</a> *table;
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<a href="qpushbutton.html">TQPushButton</a> *colorPushButton;
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<a href="qpushbutton.html">TQPushButton</a> *okPushButton;
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<a href="qpushbutton.html">TQPushButton</a> *cancelPushButton;
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protected:
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<a href="qvboxlayout.html">TQVBoxLayout</a> *tableButtonBox;
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<a href="qhboxlayout.html">TQHBoxLayout</a> *buttonBox;
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private:
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ElementVector *m_elements;
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int m_decimalPlaces;
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};
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</pre>
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<p> The header file is simple. The constructor takes a pointer to the
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element vector so that this "smart" dialog can display and edit the
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data directly. We'll explain the slots as we look through the
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implementation.
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<p> (Extracts from <tt>setdataform.cpp</tt>.)
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<p>
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<pre> #include "images/pattern01.xpm"
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#include "images/pattern02.xpm"
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</pre>
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<p> We have created a small <tt>.XPM</tt> image to show each brush pattern that
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TQt supports. We'll use these in the pattern combobox.
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<p> <h2> The Constructor
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</h2>
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<a name="1"></a><p> <pre> SetDataForm::SetDataForm( ElementVector *elements, int decimalPlaces,
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<a href="qwidget.html">TQWidget</a>* parent, const char* name,
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bool modal, WFlags f )
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: <a href="qdialog.html">TQDialog</a>( parent, name, modal, f )
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{
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m_elements = elements;
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m_decimalPlaces = decimalPlaces;
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</pre>
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<p> We pass most of the arguments to the <a href="qdialog.html">TQDialog</a> superclass. We assign the
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elements vector pointer and the number of decimal places to display to
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member variables so that they are accessible by all SetDataForm's
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member functions.
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<p> <pre> <a href="qwidget.html#setCaption">setCaption</a>( "Chart -- Set Data" );
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<a href="qwidget.html#resize">resize</a>( 540, 440 );
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</pre>
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<p> We set a caption for the dialog and resize it.
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<p> <pre> tableButtonBox = new <a href="qvboxlayout.html">TQVBoxLayout</a>( this, 11, 6, "table button box layout" );
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</pre>
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<p> The layout of the form is quite simple. The buttons will be grouped
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together in a horizontal layout and the table and the button layout
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will be grouped together vertically using the tableButtonBox layout.
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<p> <pre> table = new <a href="qtable.html">TQTable</a>( this, "data table" );
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<a name="x2621"></a> table-><a href="qtable.html#setNumCols">setNumCols</a>( 5 );
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<a name="x2622"></a> table-><a href="qtable.html#setNumRows">setNumRows</a>( ChartForm::MAX_ELEMENTS );
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<a name="x2619"></a> table-><a href="qtable.html#setColumnReadOnly">setColumnReadOnly</a>( 1, TRUE );
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table-><a href="qtable.html#setColumnReadOnly">setColumnReadOnly</a>( 2, TRUE );
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table-><a href="qtable.html#setColumnReadOnly">setColumnReadOnly</a>( 4, TRUE );
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<a name="x2620"></a> table-><a href="qtable.html#setColumnWidth">setColumnWidth</a>( 0, 80 );
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table-><a href="qtable.html#setColumnWidth">setColumnWidth</a>( 1, 60 ); // Columns 1 and 4 must be equal
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table-><a href="qtable.html#setColumnWidth">setColumnWidth</a>( 2, 60 );
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table-><a href="qtable.html#setColumnWidth">setColumnWidth</a>( 3, 200 );
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table-><a href="qtable.html#setColumnWidth">setColumnWidth</a>( 4, 60 );
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<a name="x2616"></a> <a href="qheader.html">TQHeader</a> *th = table-><a href="qtable.html#horizontalHeader">horizontalHeader</a>();
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<a name="x2605"></a> th-><a href="qheader.html#setLabel">setLabel</a>( 0, "Value" );
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th-><a href="qheader.html#setLabel">setLabel</a>( 1, "Color" );
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th-><a href="qheader.html#setLabel">setLabel</a>( 2, "Pattern" );
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th-><a href="qheader.html#setLabel">setLabel</a>( 3, "Label" );
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th-><a href="qheader.html#setLabel">setLabel</a>( 4, "Color" );
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tableButtonBox-><a href="qboxlayout.html#addWidget">addWidget</a>( table );
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</pre>
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<p> We create a new <a href="qtable.html">TQTable</a> with five columns, and the same number of rows
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as we have elements in the elements vector. We make the color and
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pattern columns read only: this is to prevent the user typing in them.
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We will make the color changeable by the user clicking on a color or
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navigating to a color and clicking the Color button. The pattern will
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be in a combobox, changeable simply by the user selecting a different
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pattern. Next we set suitable initial widths, insert labels for each
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column and finally add the table to the tableButtonBox layout.
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<p> <pre> buttonBox = new <a href="qhboxlayout.html">TQHBoxLayout</a>( 0, 0, 6, "button box layout" );
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</pre>
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<p> We create a horizontal box layout to hold the buttons.
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<p> <pre> colorPushButton = new <a href="qpushbutton.html">TQPushButton</a>( this, "color button" );
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<a name="x2598"></a> colorPushButton-><a href="qbutton.html#setText">setText</a>( "&Color..." );
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colorPushButton-><a href="qwidget.html#setEnabled">setEnabled</a>( FALSE );
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buttonBox-><a href="qboxlayout.html#addWidget">addWidget</a>( colorPushButton );
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</pre>
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<p> We create a color button and add it to the buttonBox layout. We
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disable the button; we will only enable it when the focus is actually
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on a color cell.
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<p> <pre> <a href="qspaceritem.html">TQSpacerItem</a> *spacer = new <a href="qspaceritem.html">TQSpacerItem</a>( 0, 0, TQSizePolicy::Expanding,
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TQSizePolicy::Minimum );
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<a name="x2593"></a> buttonBox-><a href="qboxlayout.html#addItem">addItem</a>( spacer );
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</pre>
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<p> Since we want to separate the color button from the OK and Cancel
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buttons we next create a spacer and add that to the buttonBox layout.
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<p> <pre> okPushButton = new <a href="qpushbutton.html">TQPushButton</a>( this, "ok button" );
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okPushButton-><a href="qbutton.html#setText">setText</a>( "OK" );
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<a name="x2607"></a> okPushButton-><a href="qpushbutton.html#setDefault">setDefault</a>( TRUE );
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buttonBox-><a href="qboxlayout.html#addWidget">addWidget</a>( okPushButton );
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cancelPushButton = new <a href="qpushbutton.html">TQPushButton</a>( this, "cancel button" );
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cancelPushButton-><a href="qbutton.html#setText">setText</a>( "Cancel" );
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<a name="x2597"></a> cancelPushButton-><a href="qbutton.html#setAccel">setAccel</a>( Key_Escape );
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buttonBox-><a href="qboxlayout.html#addWidget">addWidget</a>( cancelPushButton );
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</pre>
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<p> The OK and Cancel buttons are created and added to the buttonBox. We
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make the OK button the dialog's default button, and we make the <tt>Esc</tt>
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key an accelerator for the Cancel button.
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<p> <pre> <a name="x2594"></a> tableButtonBox-><a href="qboxlayout.html#addLayout">addLayout</a>( buttonBox );
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</pre>
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<p> We add the buttonBox layout to the tableButtonBox and the layout is
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complete.
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<p> <pre> <a name="x2612"></a> <a href="qobject.html#connect">connect</a>( table, SIGNAL( <a href="qtable.html#clicked">clicked</a>(int,int,int,const <a href="qpoint.html">TQPoint</a>&) ),
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this, SLOT( setColor(int,int) ) );
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<a name="x2613"></a> <a href="qobject.html#connect">connect</a>( table, SIGNAL( <a href="qtable.html#currentChanged">currentChanged</a>(int,int) ),
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this, SLOT( currentChanged(int,int) ) );
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<a name="x2626"></a> <a href="qobject.html#connect">connect</a>( table, SIGNAL( <a href="qtable.html#valueChanged">valueChanged</a>(int,int) ),
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this, SLOT( valueChanged(int,int) ) );
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<a name="x2596"></a> <a href="qobject.html#connect">connect</a>( colorPushButton, SIGNAL( <a href="qbutton.html#clicked">clicked</a>() ), this, SLOT( setColor() ) );
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<a href="qobject.html#connect">connect</a>( okPushButton, SIGNAL( <a href="qbutton.html#clicked">clicked</a>() ), this, SLOT( <a href="qdialog.html#accept">accept</a>() ) );
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<a href="qobject.html#connect">connect</a>( cancelPushButton, SIGNAL( <a href="qbutton.html#clicked">clicked</a>() ), this, SLOT( <a href="qdialog.html#reject">reject</a>() ) );
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</pre>
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<p> We now "wire up" the form.
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<ul>
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<li> If the user clicks a cell we call the setColor() slot; this will
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check that the cell is one that holds a color, and if it is, will
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invoke the color dialog.
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<li> We connect the <a href="qtable.html">TQTable</a>'s currentChanged() signal to our own
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currentChanged() slot; this will be used to enable/disable the color
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button for example, depending on which column the user is in.
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<li> We connect the table's valueChanged() signal to our own
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valueChanged() slot; we'll use this to display the value with the
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correct number of decimal places.
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<li> If the user clicks the Color button we call a setColor() slot.
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<li> The OK button is connected to the accept() slot; we will update the
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elements vector in this slot.
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<li> The Cancel button is connected to the <a href="qdialog.html">TQDialog</a> reject() slot, and
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retquires no further code or action on our part.
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</ul>
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<p> <pre> TQPixmap patterns[MAX_PATTERNS];
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patterns[0] = TQPixmap( pattern01 );
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patterns[1] = TQPixmap( pattern02 );
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</pre>
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<p> We create a pixmap for every brush pattern and store them in the <tt>patterns</tt> array.
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<p> <pre> <a name="x2610"></a> <a href="qrect.html">TQRect</a> rect = table-><a href="qtable.html#cellRect">cellRect</a>( 0, 1 );
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<a href="qpixmap.html">TQPixmap</a> pix( rect.<a href="qrect.html#width">width</a>(), rect.<a href="qrect.html#height">height</a>() );
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</pre>
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<p> We obtain the rectangle that will be occupied by each color cell and
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create a blank pixmap of that size.
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<p> <pre> for ( int i = 0; i < ChartForm::MAX_ELEMENTS; ++i ) {
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Element element = (*m_elements)[i];
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if ( element.isValid() )
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table-><a href="qtable.html#setText">setText</a>(
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i, 0,
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TQString( "%1" ).arg( element.value(), 0, 'f',
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m_decimalPlaces ) );
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<a href="qcolor.html">TQColor</a> color = element.valueColor();
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pix.<a href="qpixmap.html#fill">fill</a>( color );
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table-><a href="qtable.html#setPixmap">setPixmap</a>( i, 1, pix );
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table-><a href="qtable.html#setText">setText</a>( i, 1, color.<a href="qcolor.html#name">name</a>() );
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<a href="qcombobox.html">TQComboBox</a> *combobox = new <a href="qcombobox.html">TQComboBox</a>;
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for ( int j = 0; j < MAX_PATTERNS; ++j )
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combobox-><a href="qcombobox.html#insertItem">insertItem</a>( patterns[j] );
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<a name="x2603"></a> combobox-><a href="qcombobox.html#setCurrentItem">setCurrentItem</a>( element.valuePattern() - 1 );
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<a name="x2618"></a> table-><a href="qtable.html#setCellWidget">setCellWidget</a>( i, 2, combobox );
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table-><a href="qtable.html#setText">setText</a>( i, 3, element.label() );
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color = element.labelColor();
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<a name="x2606"></a> pix.<a href="qpixmap.html#fill">fill</a>( color );
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<a name="x2623"></a> table-><a href="qtable.html#setPixmap">setPixmap</a>( i, 4, pix );
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<a name="x2624"></a><a name="x2600"></a> table-><a href="qtable.html#setText">setText</a>( i, 4, color.<a href="qcolor.html#name">name</a>() );
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</pre>
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<p> For each element in the element vector we must populate the table.
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<p> If the element is valid we write its value in the first column (column
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0, Value), formatting it with the specified number of decimal places.
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<p> We read the element's value color and fill the blank pixmap with that
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color; we then set the color cell to display this pixmap. We need to
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be able to read back the color later (e.g. if the user changes it).
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One way of doing this would be to examine a pixel in the pixmap;
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another way would be to subclass <a href="qtableitem.html">TQTableItem</a> (in a similar way to our
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CanvasText subclass) and store the color there. But we've taken a
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simpler route: we set the cell's text to the name of the color.
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<p> Next we populate the pattern combobox with the patterns. We will use
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the position of the chosen pattern in the combobox to determine which
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pattern the user has selected. <a href="qtable.html">TQTable</a> can make use of <a href="qcombotableitem.html">TQComboTableItem</a>
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items; but these only support text, so we use setCellWidget() to
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insert <a href="qcombobox.html">TQComboBox</a>'s into the table instead.
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<p> Next we insert the element's label. Finally we set the label color in
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the same way as we set the value color.
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<p> <h2> The Slots
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</h2>
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<a name="2"></a><p> <pre> void SetDataForm::currentChanged( int, int col )
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{
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colorPushButton-><a href="qwidget.html#setEnabled">setEnabled</a>( col == 1 || col == 4 );
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}
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</pre>
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<p> As the user navigates through the table currentChanged() signals are
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emitted. If the user enters column 1 or 4 (value color or label color)
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we enable the colorPushButton; otherwise we disable it.
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<p> <pre> void SetDataForm::valueChanged( int row, int col )
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{
|
|
|
|
if ( col == 0 ) {
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bool ok;
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<a name="x2625"></a> double d = table-><a href="qtable.html#text">text</a>( row, col ).toDouble( &ok );
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if ( ok && d > EPSILON )
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table-><a href="qtable.html#setText">setText</a>(
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|
row, col, TQString( "%1" ).arg(
|
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d, 0, 'f', m_decimalPlaces ) );
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|
else if ( !table-><a href="qtable.html#text">text</a>( row, col ).isEmpty() )
|
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|
table-><a href="qtable.html#setText">setText</a>( row, col, table-><a href="qtable.html#text">text</a>( row, col ) + "?" );
|
|
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|
}
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}
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|
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|
</pre>
|
|
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|
<p> If the user changes the value we must format it using the correct
|
|
|
|
number of decimal places, or indicate that it is invalid.
|
|
|
|
<p> <pre> void SetDataForm::setColor()
|
|
|
|
{
|
|
|
|
<a name="x2615"></a><a name="x2614"></a> setColor( table-><a href="qtable.html#currentRow">currentRow</a>(), table-><a href="qtable.html#currentColumn">currentColumn</a>() );
|
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|
|
table-><a href="qwidget.html#setFocus">setFocus</a>();
|
|
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|
}
|
|
|
|
</pre>
|
|
|
|
<p> If the user presses the Color button we call the other setColor()
|
|
|
|
function and put the focus back into the table.
|
|
|
|
<p> <pre> void SetDataForm::setColor( int row, int col )
|
|
|
|
{
|
|
|
|
if ( !( col == 1 || col == 4 ) )
|
|
|
|
return;
|
|
|
|
|
|
|
|
<a name="x2601"></a> <a href="qcolor.html">TQColor</a> color = TQColorDialog::<a href="qcolordialog.html#getColor">getColor</a>(
|
|
|
|
TQColor( table-><a href="qtable.html#text">text</a>( row, col ) ),
|
|
|
|
this, "color dialog" );
|
|
|
|
<a name="x2599"></a> if ( color.<a href="qcolor.html#isValid">isValid</a>() ) {
|
|
|
|
<a name="x2617"></a> <a href="qpixmap.html">TQPixmap</a> pix = table-><a href="qtable.html#pixmap">pixmap</a>( row, col );
|
|
|
|
pix.<a href="qpixmap.html#fill">fill</a>( color );
|
|
|
|
table-><a href="qtable.html#setPixmap">setPixmap</a>( row, col, pix );
|
|
|
|
table-><a href="qtable.html#setText">setText</a>( row, col, color.<a href="qcolor.html#name">name</a>() );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
</pre>
|
|
|
|
<p> If this function is called with the focus on a color cell we call
|
|
|
|
the static <a href="qcolordialog.html#getColor">TQColorDialog::getColor</a>() dialog to get the user's choice of
|
|
|
|
color. If they chose a color we fill the color cell's pixmap with that
|
|
|
|
color and set the cell's text to the new color's name.
|
|
|
|
<p> <pre> <a name="x2604"></a>void SetDataForm::<a href="qdialog.html#accept">accept</a>()
|
|
|
|
{
|
|
|
|
bool ok;
|
|
|
|
for ( int i = 0; i < ChartForm::MAX_ELEMENTS; ++i ) {
|
|
|
|
Element &element = (*m_elements)[i];
|
|
|
|
double d = table-><a href="qtable.html#text">text</a>( i, 0 ).toDouble( &ok );
|
|
|
|
if ( ok )
|
|
|
|
element.setValue( d );
|
|
|
|
else
|
|
|
|
element.setValue( Element::INVALID );
|
|
|
|
element.setValueColor( TQColor( table-><a href="qtable.html#text">text</a>( i, 1 ) ) );
|
|
|
|
element.setValuePattern(
|
|
|
|
<a name="x2611"></a> ((TQComboBox*)table-><a href="qtable.html#cellWidget">cellWidget</a>( i, 2 ))->currentItem() + 1 );
|
|
|
|
element.setLabel( table-><a href="qtable.html#text">text</a>( i, 3 ) );
|
|
|
|
element.setLabelColor( TQColor( table-><a href="qtable.html#text">text</a>( i, 4 ) ) );
|
|
|
|
}
|
|
|
|
|
|
|
|
TQDialog::<a href="qdialog.html#accept">accept</a>();
|
|
|
|
}
|
|
|
|
</pre>
|
|
|
|
<p> If the user clicks OK we must update the elements vector. We iterate
|
|
|
|
over the vector and set each element's value to the value the user has
|
|
|
|
entered or <tt>INVALID</tt> if the value is invalid. We set the value color
|
|
|
|
and the label color by constructing <a href="qcolor.html">TQColor</a> temporaries that take a
|
|
|
|
color name as argument. The pattern is set to the pattern combobox's
|
|
|
|
current item with an offset of 1 (since our pattern numbers begin at
|
|
|
|
1, but the combobox's items are indexed from 0).
|
|
|
|
<p> Finally we call <a href="qdialog.html#accept">TQDialog::accept</a>().
|
|
|
|
<p> <p align="right">
|
|
|
|
<a href="tutorial2-07.html">« File Handling</a> |
|
|
|
|
<a href="tutorial2.html">Contents</a> |
|
|
|
|
<a href="tutorial2-09.html">Setting Options »</a>
|
|
|
|
</p>
|
|
|
|
<p>
|
|
|
|
<!-- eof -->
|
|
|
|
<p><address><hr><div align=center>
|
|
|
|
<table width=100% cellspacing=0 border=0><tr>
|
|
|
|
<td>Copyright © 2007
|
|
|
|
<a href="troll.html">Trolltech</a><td align=center><a href="trademarks.html">Trademarks</a>
|
|
|
|
<td align=right><div align=right>TQt 3.3.8</div>
|
|
|
|
</table></div></address></body>
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|
|
</html>
|