For convenient reading and writing of the point data use setPoints(), putPoints(), point(), and setPoint().
.PP
For geometry operations use boundingRect() and translate(). There is also the QWMatrix::map() function for more general transformations of QPointArrays. You can also create arcs and ellipses with makeArc() and makeEllipse().
Among others, QPointArray is used by TQPainter::drawLineSegments(), TQPainter::drawPolyline(), TQPainter::drawPolygon() and TQPainter::drawCubicBezier().
Note that because this class is a TQMemArray, copying an array and modifying the copy modifies the original as well, i.e. a shallow copy. If you need a deep copy use copy() or detach(), for example:
Constructs a point array from the rectangle \fIr\fR.
.PP
If \fIclosed\fR is FALSE, then the point array just contains the following four points in the listed order: r.topLeft(), r.topRight(), r.bottomRight() and r.bottomLeft().
.PP
If \fIclosed\fR is TRUE, then a fifth point is set to r.topLeft().
.SH "QPointArray::~QPointArray ()"
Destroys the point array.
.SH "QRect QPointArray::boundingRect () const"
Returns the bounding rectangle of the points in the array, or QRect(0,0,0,0) if the array is empty.
Returns the Bezier points for the four control points in this array.
.SH "void QPointArray::makeArc ( int x, int y, int w, int h, int a1, int a2 )"
Sets the points of the array to those describing an arc of an ellipse with size, width \fIw\fR by height \fIh\fR, and position (\fIx\fR, \fIy\fR), starting from angle \fIa1\fR and spanning by angle \fIa2\fR. The resulting array has sufficient resolution for pixel accuracy (see the overloaded function which takes an additional QWMatrix parameter).
.PP
Angles are specified in 16ths of a degree, i.e. a full circle equals 5760 (16*360). Positive values mean counter-clockwise, whereas negative values mean the clockwise direction. Zero degrees is at the 3 o'clock position.
.PP
See the angle diagram.
.SH "void QPointArray::makeArc ( int x, int y, int w, int h, int a1, int a2, const QWMatrix & xf )"
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
.PP
Sets the points of the array to those describing an arc of an ellipse with width \fIw\fR and height \fIh\fR and position (\fIx\fR, \fIy\fR), starting from angle \fIa1\fR, and spanning angle by \fIa2\fR, and transformed by the matrix \fIxf\fR. The resulting array has sufficient resolution for pixel accuracy.
.PP
Angles are specified in 16ths of a degree, i.e. a full circle equals 5760 (16*360). Positive values mean counter-clockwise, whereas negative values mean the clockwise direction. Zero degrees is at the 3 o'clock position.
.PP
See the angle diagram.
.SH "void QPointArray::makeEllipse ( int x, int y, int w, int h )"
Sets the points of the array to those describing an ellipse with size, width \fIw\fR by height \fIh\fR, and position (\fIx\fR, \fIy\fR).
.PP
The returned array has sufficient resolution for use as pixels.
.SH "QPointArray & QPointArray::operator= ( const QPointArray & a )"
Assigns a shallow copy of \fIa\fR to this point array and returns a reference to this point array.
.PP
Equivalent to assign(a).
.PP
See also copy() and detach().
.SH "void QPointArray::point ( uint index, int * x, int * y ) const"
Reads the coordinates of the point at position \fIindex\fR within the array and writes them into \fI*x\fR and \fI*y\fR.
.SH "QPoint QPointArray::point ( uint index ) const"
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
.PP
Returns the point at position \fIindex\fR within the array.
.SH "bool QPointArray::putPoints ( int index, int nPoints, int firstx, int firsty, ... )"
Copies \fInPoints\fR points from the variable argument list into this point array from position \fIindex\fR, and resizes the point array if \fCindex+nPoints\fR exceeds the size of the array.
.PP
Returns TRUE if successful, or FALSE if the array could not be resized (typically due to lack of memory).
.PP
The example code creates an array with three points (4,5), (6,7) and (8,9), by expanding the array from 1 to 3 points:
This has the same result, but here putPoints overwrites rather than extends:
.PP
.nf
.br
QPointArray a( 3 );
.br
a.putPoints( 0, 3, 4,5, 0,0, 8,9 );
.br
a.putPoints( 1, 1, 6,7 );
.br
.fi
.PP
The points are given as a sequence of integers, starting with \fIfirstx\fR then \fIfirsty\fR, and so on.
.PP
See also resize().
.SH "bool QPointArray::putPoints ( int index, int nPoints, const QPointArray & from, int fromIndex = 0 )"
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
.PP
This version of the function copies \fInPoints\fR from \fIfrom\fR into this array, starting at \fIindex\fR in this array and \fIfromIndex\fR in \fIfrom\fR. \fIfromIndex\fR is 0 by default.
.PP
.nf
.br
QPointArray a;
.br
a.putPoints( 0, 3, 1,2, 0,0, 5,6 );
.br
// a is now the three-point array ( 1,2, 0,0, 5,6 );
.br
QPointArray b;
.br
b.putPoints( 0, 3, 4,4, 5,5, 6,6 );
.br
// b is now ( 4,4, 5,5, 6,6 );
.br
a.putPoints( 2, 3, b );
.br
// a is now ( 1,2, 0,0, 4,4, 5,5, 6,6 );
.br
.fi
.SH "void QPointArray::setPoint ( uint index, int x, int y )"
Sets the point at position \fIindex\fR in the array to \fI(x, y)\fR.
.PP
Example: themes/wood.cpp.
.SH "void QPointArray::setPoint ( uint i, const QPoint & p )"
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
.PP
Sets the point at array index \fIi\fR to \fIp\fR.
.SH "void QPointArray::translate ( int dx, int dy )"
Translates all points in the array by \fI(dx, dy)\fR.