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< td align = "right" valign = "center" > < img src = "logo32.png" align = "right" width = "64" height = "32" border = "0" > < / td > < / tr > < / table > < h1 align = center > TQServerSocket Class Reference< br > < small > [< a href = "network.html" > network module< / a > ]< / small > < / h1 >
< p > The TQServerSocket class provides a TCP-based server.
< a href = "#details" > More...< / a >
< p > < tt > #include < < a href = "qserversocket-h.html" > ntqserversocket.h< / a > > < / tt >
< p > Inherits < a href = "tqobject.html" > TQObject< / a > .
< p > < a href = "qserversocket-members.html" > List of all member functions.< / a >
< h2 > Public Members< / h2 >
< ul >
< li class = fn > < a href = "#TQServerSocket" > < b > TQServerSocket< / b > < / a > ( TQ_UINT16 port, int backlog = 1, TQObject * parent = 0, const char * name = 0 )< / li >
< li class = fn > < a href = "#TQServerSocket-2" > < b > TQServerSocket< / b > < / a > ( const TQHostAddress & address, TQ_UINT16 port, int backlog = 1, TQObject * parent = 0, const char * name = 0 )< / li >
< li class = fn > < a href = "#TQServerSocket-3" > < b > TQServerSocket< / b > < / a > ( TQObject * parent = 0, const char * name = 0 )< / li >
< li class = fn > virtual < a href = "#~TQServerSocket" > < b > ~TQServerSocket< / b > < / a > ()< / li >
< li class = fn > bool < a href = "#ok" > < b > ok< / b > < / a > () const< / li >
< li class = fn > TQ_UINT16 < a href = "#port" > < b > port< / b > < / a > () const< / li >
< li class = fn > int < a href = "#socket" > < b > socket< / b > < / a > () const< / li >
< li class = fn > virtual void < a href = "#setSocket" > < b > setSocket< / b > < / a > ( int socket )< / li >
< li class = fn > TQHostAddress < a href = "#address" > < b > address< / b > < / a > () const< / li >
< li class = fn > virtual void < a href = "#newConnection" > < b > newConnection< / b > < / a > ( int socket ) = 0< / li >
< / ul >
< h2 > Protected Members< / h2 >
< ul >
< li class = fn > TQSocketDevice * < a href = "#socketDevice" > < b > socketDevice< / b > < / a > ()< / li >
< / ul >
< hr > < a name = "details" > < / a > < h2 > Detailed Description< / h2 >
The TQServerSocket class provides a TCP-based server.
< p >
< p > This class is a convenience class for accepting incoming TCP
connections. You can specify the port or have TQServerSocket pick
one, and listen on just one address or on all the machine's
addresses.
< p > Using the API is very simple: subclass TQServerSocket, call the
constructor of your choice, and implement < a href = "#newConnection" > newConnection< / a > () to
handle new incoming connections. There is nothing more to do.
< p > (Note that due to lack of support in the underlying APIs,
TQServerSocket cannot accept or reject connections conditionally.)
< p > < p > See also < a href = "ntqsocket.html" > TQSocket< / a > , < a href = "ntqsocketdevice.html" > TQSocketDevice< / a > , < a href = "ntqhostaddress.html" > TQHostAddress< / a > , < a href = "ntqsocketnotifier.html" > TQSocketNotifier< / a > , and < a href = "io.html" > Input/Output and Networking< / a > .
< hr > < h2 > Member Function Documentation< / h2 >
< h3 class = fn > < a name = "TQServerSocket" > < / a > TQServerSocket::TQServerSocket ( TQ_UINT16 port, int backlog = 1, < a href = "tqobject.html" > TQObject< / a > * parent = 0, const char * name = 0 )
< / h3 >
Creates a server socket object, that will serve the given < em > port< / em >
on all the addresses of this host. If < em > port< / em > is 0, TQServerSocket
will pick a suitable port in a system-dependent manner. Use < em > backlog< / em > to specify how many pending connections the server can
have.
< p > The < em > parent< / em > and < em > name< / em > arguments are passed on to the < a href = "tqobject.html" > TQObject< / a >
constructor.
< p > < b > Warning:< / b > On Tru64 Unix systems a value of 0 for < em > backlog< / em > means
that you don't accept any connections at all; you should specify a
value larger than 0.
< h3 class = fn > < a name = "TQServerSocket-2" > < / a > TQServerSocket::TQServerSocket ( const < a href = "ntqhostaddress.html" > TQHostAddress< / a > & address, TQ_UINT16 port, int backlog = 1, < a href = "tqobject.html" > TQObject< / a > * parent = 0, const char * name = 0 )
< / h3 >
Creates a server socket object, that will serve the given < em > port< / em >
only on the given < em > address< / em > . Use < em > backlog< / em > to specify how many
pending connections the server can have.
< p > The < em > parent< / em > and < em > name< / em > arguments are passed on to the < a href = "tqobject.html" > TQObject< / a >
constructor.
< p > < b > Warning:< / b > On Tru64 Unix systems a value of 0 for < em > backlog< / em > means
that you don't accept any connections at all; you should specify a
value larger than 0.
< h3 class = fn > < a name = "TQServerSocket-3" > < / a > TQServerSocket::TQServerSocket ( < a href = "tqobject.html" > TQObject< / a > * parent = 0, const char * name = 0 )
< / h3 >
Construct an empty server socket.
< p > This constructor, in combination with < a href = "#setSocket" > setSocket< / a > (), allows us to
use the TQServerSocket class as a wrapper for other socket types
(e.g. Unix Domain Sockets under Unix).
< p > The < em > parent< / em > and < em > name< / em > arguments are passed on to the < a href = "tqobject.html" > TQObject< / a >
constructor.
< p > < p > See also < a href = "#setSocket" > setSocket< / a > ().
< h3 class = fn > < a name = "~TQServerSocket" > < / a > TQServerSocket::~TQServerSocket ()< tt > [virtual]< / tt >
< / h3 >
Destroys the socket.
< p > This causes any backlogged connections (connections that have
reached the host, but not yet been completely set up by calling
< a href = "ntqsocketdevice.html#accept" > TQSocketDevice::accept< / a > ()) to be severed.
< p > Existing connections continue to exist; this only affects the
acceptance of new connections.
< h3 class = fn > < a href = "ntqhostaddress.html" > TQHostAddress< / a > < a name = "address" > < / a > TQServerSocket::address () const
< / h3 >
Returns the address on which this object listens, or 0.0.0.0 if
this object listens on more than one address. < a href = "#ok" > ok< / a > () must be TRUE
before calling this function.
< p > < p > See also < a href = "#port" > port< / a > () and < a href = "ntqsocketdevice.html#address" > TQSocketDevice::address< / a > ().
< h3 class = fn > void < a name = "newConnection" > < / a > TQServerSocket::newConnection ( int socket )< tt > [pure virtual]< / tt >
< / h3 >
< p > This pure virtual function is responsible for setting up a new
incoming connection. < em > socket< / em > is the fd (file descriptor) for the
newly accepted connection.
< h3 class = fn > bool < a name = "ok" > < / a > TQServerSocket::ok () const
< / h3 >
Returns TRUE if the construction succeeded; otherwise returns FALSE.
< h3 class = fn > TQ_UINT16 < a name = "port" > < / a > TQServerSocket::port () const
< / h3 >
Returns the port number on which this server socket listens. This
is always non-zero; if you specify 0 in the constructor,
TQServerSocket will pick a non-zero port itself. < a href = "#ok" > ok< / a > () must be TRUE
before calling this function.
< p > < p > See also < a href = "#address" > address< / a > () and < a href = "ntqsocketdevice.html#port" > TQSocketDevice::port< / a > ().
< p > Example: < a href = "httpd-example.html#x726" > network/httpd/httpd.cpp< / a > .
< h3 class = fn > void < a name = "setSocket" > < / a > TQServerSocket::setSocket ( int socket )< tt > [virtual]< / tt >
< / h3 >
Sets the socket to use < em > socket< / em > . bind() and listen() should
already have been called for < em > socket< / em > .
< p > This allows us to use the TQServerSocket class as a wrapper for
other socket types (e.g. Unix Domain Sockets).
< h3 class = fn > int < a name = "socket" > < / a > TQServerSocket::socket () const
< / h3 >
Returns the operating system socket.
< h3 class = fn > < a href = "ntqsocketdevice.html" > TQSocketDevice< / a > * < a name = "socketDevice" > < / a > TQServerSocket::socketDevice ()< tt > [protected]< / tt >
< / h3 >
Returns a pointer to the internal socket device. The returned
pointer is 0 if there is no connection or pending connection.
< p > There is normally no need to manipulate the socket device directly
since this class does all the necessary setup for most client or
server socket applications.
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