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< td align = "right" valign = "center" > < img src = "logo32.png" align = "right" width = "64" height = "32" border = "0" > < / td > < / tr > < / table > < h1 align = center > TQAxScript Class Reference< br > < small > [< a href = "qaxcontainer.html" > TQAxContainer module< / a > ]< / small > < / h1 >
< p > The TQAxScript class provides a wrapper around script code.
< a href = "#details" > More...< / a >
< p > This class is part of the < b > TQt ActiveTQt Extension< / b > .
< p > < tt > #include < < a href = "qaxscript-h.html" > qaxscript.h< / a > > < / tt >
< p > Inherits < a href = "ntqobject.html" > TQObject< / a > .
< p > < a href = "qaxscript-members.html" > List of all member functions.< / a >
< h2 > Public Members< / h2 >
< ul >
< li class = fn > enum < a href = "#FunctionFlags-enum" > < b > FunctionFlags< / b > < / a > { FunctionNames = 0, FunctionSignatures }< / li >
< li class = fn > < a href = "#TQAxScript" > < b > TQAxScript< / b > < / a > ( const TQString & name, TQAxScriptManager * manager )< / li >
< li class = fn > < a href = "#~TQAxScript" > < b > ~TQAxScript< / b > < / a > ()< / li >
< li class = fn > bool < a href = "#load" > < b > load< / b > < / a > ( const TQString & code, const TQString & language = TQString::null )< / li >
< li class = fn > TQStringList < a href = "#functions" > < b > functions< / b > < / a > ( FunctionFlags flags = FunctionNames ) const< / li >
< li class = fn > TQString < a href = "#scriptCode" > < b > scriptCode< / b > < / a > () const< / li >
< li class = fn > TQString < a href = "#scriptName" > < b > scriptName< / b > < / a > () const< / li >
< li class = fn > TQAxScriptEngine * < a href = "#scriptEngine" > < b > scriptEngine< / b > < / a > () const< / li >
< li class = fn > TQVariant < a href = "#call" > < b > call< / b > < / a > ( const TQString & function, const TQVariant & var1 = TQVariant ( ), const TQVariant & var2 = TQVariant ( ), const TQVariant & var3 = TQVariant ( ), const TQVariant & var4 = TQVariant ( ), const TQVariant & var5 = TQVariant ( ), const TQVariant & var6 = TQVariant ( ), const TQVariant & var7 = TQVariant ( ), const TQVariant & var8 = TQVariant ( ) )< / li >
< li class = fn > TQVariant < a href = "#call-2" > < b > call< / b > < / a > ( const TQString & function, TQValueList< TQVariant> & arguments )< / li >
< / ul >
< h2 > Signals< / h2 >
< ul >
< li class = fn > void < a href = "#entered" > < b > entered< / b > < / a > ()< / li >
< li class = fn > void < a href = "#finished" > < b > finished< / b > < / a > ()< / li >
< li class = fn > void < a href = "#finished-2" > < b > finished< / b > < / a > ( const TQVariant & result )< / li >
< li class = fn > void < a href = "#finished-3" > < b > finished< / b > < / a > ( int code, const TQString & source, const TQString & description, const TQString & help )< / li >
< li class = fn > void < a href = "#stateChanged" > < b > stateChanged< / b > < / a > ( int state )< / li >
< li class = fn > void < a href = "#error" > < b > error< / b > < / a > ( int code, const TQString & description, int sourcePosition, const TQString & sourceText )< / li >
< / ul >
< hr > < a name = "details" > < / a > < h2 > Detailed Description< / h2 >
< p > This class is defined in the < b > TQt < a href = "activentqt.html#ActiveTQt" > ActiveTQt< / a > Extension< / b > , which can be found in the < tt > qt/extensions< / tt > directory. It is not included in the main TQt API.
< p >
The TQAxScript class provides a wrapper around script code.
< p > Every instance of the TQAxScript class represents a piece of
scripting code in a particular scripting language. The code is
loaded into the script engine using < a href = "#load" > load< / a > (). Functions declared
in the code can be called using < a href = "#call" > call< / a > ().
< p > The script provides < a href = "#scriptEngine" > scriptEngine< / a > () provides feedback to the
application through signals. The most important signal is the
< a href = "#error" > error< / a > () signal. Direct access to the < a href = "qaxscriptengine.html" > TQAxScriptEngine< / a > is provided
through the scriptEngine() function.
< p > < b > Warning:< / b > This class is not available with the bcc5.5 and MingW
compilers.
< hr > < h2 > Member Type Documentation< / h2 >
< h3 class = fn > < a name = "FunctionFlags-enum" > < / a > TQAxScript::FunctionFlags< / h3 >
< p > This FunctionFlags enum describes formatting for function introspection.
< ul >
< li > < tt > TQAxScript::FunctionNames< / tt > - Only function names are returned.
< li > < tt > TQAxScript::FunctionSignatures< / tt > - Returns the functions with signatures.
< / ul >
< hr > < h2 > Member Function Documentation< / h2 >
< h3 class = fn > < a name = "TQAxScript" > < / a > TQAxScript::TQAxScript ( const < a href = "ntqstring.html" > TQString< / a > & name, < a href = "qaxscriptmanager.html" > TQAxScriptManager< / a > * manager )
< / h3 >
Constructs a TQAxScript object called < em > name< / em > and registers
it with the < a href = "qaxscriptmanager.html" > TQAxScriptManager< / a > < em > manager< / em > . This is usually done by the
TQAxScriptManager class when < a href = "qaxscriptmanager.html#load" > loading a
script< / a > .
< p > A script should always have a name. A manager is necessary to allow
the script code to reference objects in the application. The < em > manager< / em >
takes ownership of the object.
< h3 class = fn > < a name = "~TQAxScript" > < / a > TQAxScript::~TQAxScript ()
< / h3 >
Destroys the object, releasing all allocated resources.
< h3 class = fn > < a href = "ntqvariant.html" > TQVariant< / a > < a name = "call" > < / a > TQAxScript::call ( const < a href = "ntqstring.html" > TQString< / a > & function, const < a href = "ntqvariant.html" > TQVariant< / a > & var1 = TQVariant ( ), const < a href = "ntqvariant.html" > TQVariant< / a > & var2 = TQVariant ( ), const < a href = "ntqvariant.html" > TQVariant< / a > & var3 = TQVariant ( ), const < a href = "ntqvariant.html" > TQVariant< / a > & var4 = TQVariant ( ), const < a href = "ntqvariant.html" > TQVariant< / a > & var5 = TQVariant ( ), const < a href = "ntqvariant.html" > TQVariant< / a > & var6 = TQVariant ( ), const < a href = "ntqvariant.html" > TQVariant< / a > & var7 = TQVariant ( ), const < a href = "ntqvariant.html" > TQVariant< / a > & var8 = TQVariant ( ) )
< / h3 >
Calls < em > function< / em > , passing the parameters < em > var1< / em > , < em > var1< / em > ,
< em > var2< / em > , < em > var3< / em > , < em > var4< / em > , < em > var5< / em > , < em > var6< / em > , < em > var7< / em > and < em > var8< / em >
as arguments and returns the value returned by the function, or an
invalid < a href = "ntqvariant.html" > TQVariant< / a > if the function does not return a value or when
the function call failed.
< p > See < a href = "qaxscriptmanager.html#call" > TQAxScriptManager::call< / a > () for more information about how to call
script functions.
< h3 class = fn > < a href = "ntqvariant.html" > TQVariant< / a > < a name = "call-2" > < / a > TQAxScript::call ( const < a href = "ntqstring.html" > TQString< / a > & function, < a href = "ntqvaluelist.html" > TQValueList< / a > < TQVariant> & arguments )
< / h3 >
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
< p > Calls < em > function< / em > passing < em > arguments< / em > as parameters, and returns
the result. Returns when the script's execution has finished.
< p > See < a href = "qaxscriptmanager.html#call" > TQAxScriptManager::call< / a > () for more information about how to call
script functions.
< h3 class = fn > void < a name = "entered" > < / a > TQAxScript::entered ()< tt > [signal]< / tt >
< / h3 >
< p > This signal is emitted when a script engine has started executing code.
< h3 class = fn > void < a name = "error" > < / a > TQAxScript::error ( int code, const < a href = "ntqstring.html" > TQString< / a > & description, int sourcePosition, const < a href = "ntqstring.html" > TQString< / a > & sourceText )< tt > [signal]< / tt >
< / h3 >
< p > This signal is emitted when an execution error occured while
running a script.
< p > < em > code< / em > , < em > description< / em > , < em > sourcePosition< / em > and < em > sourceText< / em >
contain information about the execution error.
< h3 class = fn > void < a name = "finished" > < / a > TQAxScript::finished ()< tt > [signal]< / tt >
< / h3 >
< p > This signal is emitted when a script engine has finished executing code.
< h3 class = fn > void < a name = "finished-2" > < / a > TQAxScript::finished ( const < a href = "ntqvariant.html" > TQVariant< / a > & result )< tt > [signal]< / tt >
< / h3 > This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
< p > < em > result< / em > contains the script's result. This will be an invalid
< a href = "ntqvariant.html" > TQVariant< / a > if the script has no return value.
< h3 class = fn > void < a name = "finished-3" > < / a > TQAxScript::finished ( int code, const < a href = "ntqstring.html" > TQString< / a > & source, const < a href = "ntqstring.html" > TQString< / a > & description, const < a href = "ntqstring.html" > TQString< / a > & help )< tt > [signal]< / tt >
< / h3 > This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
< p > < em > code< / em > , < em > source< / em > , < em > description< / em > and < em > help< / em > contain exception information
when the script terminated.
< h3 class = fn > < a href = "ntqstringlist.html" > TQStringList< / a > < a name = "functions" > < / a > TQAxScript::functions ( < a href = "qaxscript.html#FunctionFlags-enum" > FunctionFlags< / a > flags = FunctionNames ) const
< / h3 >
Returns a list of all the functions in this script if the respective
script engine supports introspection; otherwise returns an empty list.
The functions are either provided with full prototypes or only as
names, depending on the value of < em > flags< / em > .
< p > < p > See also < a href = "qaxscriptengine.html#hasIntrospection" > TQAxScriptEngine::hasIntrospection< / a > ().
< h3 class = fn > bool < a name = "load" > < / a > TQAxScript::load ( const < a href = "ntqstring.html" > TQString< / a > & code, const < a href = "ntqstring.html" > TQString< / a > & language = TQString::null )
< / h3 >
Loads the script source < em > code< / em > written in language < em > language< / em >
into the script engine. Returns TRUE if < em > code< / em > was successfully
entered into the script engine; otherwise returns FALSE.
< p > If < em > language< / em > is empty (the default) it will be determined
heuristically. If < em > code< / em > contains the string < tt > End Sub< / tt > it will
be interpreted as VBScript, otherwise as JScript. Additional
scripting languages can be registered using
TQAxScript::registerEngine().
< p > This function can only be called once for each TQAxScript object,
which is done automatically when using < a href = "qaxscriptmanager.html#load" > TQAxScriptManager::load< / a > ().
< h3 class = fn > < a href = "ntqstring.html" > TQString< / a > < a name = "scriptCode" > < / a > TQAxScript::scriptCode () const
< / h3 >
Returns the script's code, or the null-string if no
code has been loaded yet.
< p > < p > See also < a href = "#load" > load< / a > ().
< h3 class = fn > < a href = "qaxscriptengine.html" > TQAxScriptEngine< / a > * < a name = "scriptEngine" > < / a > TQAxScript::scriptEngine () const
< / h3 >
Returns a pointer to the script engine.
< p > You can use the object returned to connect signals to the
script functions, or to access the script engine directly.
< h3 class = fn > < a href = "ntqstring.html" > TQString< / a > < a name = "scriptName" > < / a > TQAxScript::scriptName () const
< / h3 >
Returns the name of the script.
< h3 class = fn > void < a name = "stateChanged" > < / a > TQAxScript::stateChanged ( int state )< tt > [signal]< / tt >
< / h3 >
< p > This signal is emitted when a script engine changes state.
< em > state< / em > can be any value in the TQAxScriptEngineState enumeration.
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