You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
tqt3/src/dialogs/qinputdialog.cpp

533 lines
16 KiB

/****************************************************************************
**
** Implementation of TQInputDialog class
**
** Created : 991212
**
** Copyright (C) 1992-2008 Trolltech ASA. All rights reserved.
**
** This file is part of the dialogs module of the TQt GUI Toolkit.
**
** This file may be used under the terms of the GNU General
** Public License versions 2.0 or 3.0 as published by the Free
** Software Foundation and appearing in the files LICENSE.GPL2
** and LICENSE.GPL3 included in the packaging of this file.
** Alternatively you may (at your option) use any later version
** of the GNU General Public License if such license has been
** publicly approved by Trolltech ASA (or its successors, if any)
** and the KDE Free TQt Foundation.
**
** Please review the following information to ensure GNU General
** Public Licensing requirements will be met:
** http://trolltech.com/products/qt/licenses/licensing/opensource/.
** If you are unsure which license is appropriate for your use, please
** review the following information:
** http://trolltech.com/products/qt/licenses/licensing/licensingoverview
** or contact the sales department at sales@trolltech.com.
**
** This file may be used under the terms of the Q Public License as
** defined by Trolltech ASA and appearing in the file LICENSE.TQPL
** included in the packaging of this file. Licensees holding valid TQt
** Commercial licenses may use this file in accordance with the TQt
** Commercial License Agreement provided with the Software.
**
** This file is provided "AS IS" with NO WARRANTY OF ANY KIND,
** INCLUDING THE WARRANTIES OF DESIGN, MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE. Trolltech reserves all rights not granted
** herein.
**
**********************************************************************/
#include "ntqinputdialog.h"
#ifndef QT_NO_INPUTDIALOG
#include "ntqlayout.h"
#include "ntqlabel.h"
#include "ntqlineedit.h"
#include "ntqpushbutton.h"
#include "ntqspinbox.h"
#include "ntqcombobox.h"
#include "ntqwidgetstack.h"
#include "ntqvalidator.h"
#include "ntqapplication.h"
class TQInputDialogPrivate
{
public:
friend class TQInputDialog;
TQLabel *label;
TQLineEdit *lineEdit;
TQSpinBox *spinBox;
TQComboBox *comboBox, *editComboBox;
TQPushButton *ok;
TQWidgetStack *stack;
TQInputDialog::Type type;
};
/*!
\class TQInputDialog
\brief The TQInputDialog class provides a simple convenience dialog to get a single value from the user.
\ingroup dialogs
\mainclass
The input value can be a string, a number or an item from a list. A
label must be set to tell the user what they should enter.
Four static convenience functions are provided:
getText(), getInteger(), getDouble() and getItem(). All the
functions can be used in a similar way, for example:
\code
bool ok;
TQString text = TQInputDialog::getText(
"MyApp 3000", "Enter your name:", TQLineEdit::Normal,
TQString::null, &ok, this );
if ( ok && !text.isEmpty() ) {
// user entered something and pressed OK
} else {
// user entered nothing or pressed Cancel
}
\endcode
\img inputdialogs.png Input Dialogs
*/
/*!
\enum TQInputDialog::Type
This enum specifies the type of the dialog, i.e. what kind of data you
want the user to input:
\value LineEdit A TQLineEdit is used for obtaining string or numeric
input. The TQLineEdit can be accessed using lineEdit().
\value SpinBox A TQSpinBox is used for obtaining integer input.
Use spinBox() to access the TQSpinBox.
\value ComboBox A read-only TQComboBox is used to provide a fixed
list of choices from which the user can choose.
Use comboBox() to access the TQComboBox.
\value EditableComboBox An editable TQComboBox is used to provide a fixed
list of choices from which the user can choose, but which also
allows the user to enter their own value instead.
Use editableComboBox() to access the TQComboBox.
*/
/*!
Constructs the dialog. The \a label is the text which is shown to the user
(it should tell the user what they are expected to enter). The \a parent
is the dialog's parent widget. The widget is called \a name. If \a
modal is TRUE (the default) the dialog will be modal. The \a type
parameter is used to specify which type of dialog to construct.
\sa getText(), getInteger(), getDouble(), getItem()
*/
TQInputDialog::TQInputDialog( const TQString &label, TQWidget* parent,
const char* name, bool modal, Type type )
: TQDialog( parent, name, modal )
{
d = new TQInputDialogPrivate;
d->lineEdit = 0;
d->spinBox = 0;
d->comboBox = 0;
TQVBoxLayout *vbox = new TQVBoxLayout( this, 6, 6 );
d->label = new TQLabel( label, this, "qt_inputdlg_lbl" );
vbox->addWidget( d->label );
d->stack = new TQWidgetStack( this, "qt_inputdlg_ws" );
vbox->addWidget( d->stack );
d->lineEdit = new TQLineEdit( d->stack, "qt_inputdlg_le" );
d->spinBox = new TQSpinBox( d->stack, "qt_inputdlg_sb" );
d->comboBox = new TQComboBox( FALSE, d->stack, "qt_inputdlg_cb" );
d->editComboBox = new TQComboBox( TRUE, d->stack, "qt_inputdlg_editcb" );
TQHBoxLayout *hbox = new TQHBoxLayout( 6 );
vbox->addLayout( hbox, AlignRight );
d->ok = new TQPushButton( tr( "OK" ), this, "qt_ok_btn" );
d->ok->setDefault( TRUE );
TQPushButton *cancel = new TQPushButton( tr( "Cancel" ), this, "qt_cancel_btn" );
TQSize bs = d->ok->sizeHint().expandedTo( cancel->sizeHint() );
d->ok->setFixedSize( bs );
cancel->setFixedSize( bs );
hbox->addStretch();
hbox->addWidget( d->ok );
hbox->addWidget( cancel );
connect( d->lineEdit, SIGNAL( returnPressed() ),
this, SLOT( tryAccept() ) );
connect( d->lineEdit, SIGNAL( textChanged(const TQString&) ),
this, SLOT( textChanged(const TQString&) ) );
connect( d->ok, SIGNAL( clicked() ), this, SLOT( accept() ) );
connect( cancel, SIGNAL( clicked() ), this, SLOT( reject() ) );
TQSize sh = sizeHint().expandedTo( TQSize(400, 10) );
setType( type );
resize( sh.width(), vbox->heightForWidth(sh.width()) );
}
/*!
Returns the line edit which is used in LineEdit mode.
*/
TQLineEdit *TQInputDialog::lineEdit() const
{
return d->lineEdit;
}
/*!
Returns the spinbox which is used in SpinBox mode.
*/
TQSpinBox *TQInputDialog::spinBox() const
{
return d->spinBox;
}
/*!
Returns the combobox which is used in ComboBox mode.
*/
TQComboBox *TQInputDialog::comboBox() const
{
return d->comboBox;
}
/*!
Returns the combobox which is used in EditableComboBox mode.
*/
TQComboBox *TQInputDialog::editableComboBox() const
{
return d->editComboBox;
}
/*!
Sets the input type of the dialog to \a t.
*/
void TQInputDialog::setType( Type t )
{
TQWidget *input = 0;
switch ( t ) {
case LineEdit:
input = d->lineEdit;
break;
case SpinBox:
input = d->spinBox;
break;
case ComboBox:
input = d->comboBox;
break;
case EditableComboBox:
input = d->editComboBox;
break;
default:
#if defined(QT_CHECK_STATE)
tqWarning( "TQInputDialog::setType: Invalid type" );
#endif
break;
}
if ( input ) {
d->stack->raiseWidget( input );
d->stack->setFixedHeight( input->sizeHint().height() );
input->setFocus();
#ifndef QT_NO_ACCEL
d->label->setBuddy( input );
#endif
}
d->type = t;
}
/*!
Returns the input type of the dialog.
\sa setType()
*/
TQInputDialog::Type TQInputDialog::type() const
{
return d->type;
}
/*!
Destructor.
*/
TQInputDialog::~TQInputDialog()
{
delete d;
}
/*!
Static convenience function to get a string from the user. \a
caption is the text which is displayed in the title bar of the
dialog. \a label is the text which is shown to the user (it should
say what should be entered). \a text is the default text which is
placed in the line edit. The \a mode is the echo mode the line edit
will use. If \a ok is not-null \e *\a ok will be set to TRUE if the
user pressed OK and to FALSE if the user pressed Cancel. The
dialog's parent is \a parent; the dialog is called \a name. The
dialog will be modal.
This function returns the text which has been entered in the line
edit. It will not return an empty string.
Use this static function like this:
\code
bool ok;
TQString text = TQInputDialog::getText(
"MyApp 3000", "Enter your name:", TQLineEdit::Normal,
TQString::null, &ok, this );
if ( ok && !text.isEmpty() ) {
// user entered something and pressed OK
} else {
// user entered nothing or pressed Cancel
}
\endcode
*/
TQString TQInputDialog::getText( const TQString &caption, const TQString &label,
TQLineEdit::EchoMode mode, const TQString &text,
bool *ok, TQWidget *parent, const char *name )
{
TQInputDialog *dlg = new TQInputDialog( label, parent,
name ? name : "qt_inputdlg_gettext",
TRUE, LineEdit );
#ifndef QT_NO_WIDGET_TOPEXTRA
dlg->setCaption( caption );
#endif
dlg->lineEdit()->setText( text );
dlg->lineEdit()->setEchoMode( mode );
bool ok_ = FALSE;
TQString result;
ok_ = dlg->exec() == TQDialog::Accepted;
if ( ok )
*ok = ok_;
if ( ok_ )
result = dlg->lineEdit()->text();
delete dlg;
return result;
}
/*!
Static convenience function to get an integer input from the
user. \a caption is the text which is displayed in the title bar
of the dialog. \a label is the text which is shown to the user
(it should say what should be entered). \a value is the default
integer which the spinbox will be set to. \a minValue and \a
maxValue are the minimum and maximum values the user may choose,
and \a step is the amount by which the values change as the user
presses the arrow buttons to increment or decrement the value.
If \a ok is not-null *\a ok will be set to TRUE if the user
pressed OK and to FALSE if the user pressed Cancel. The dialog's
parent is \a parent; the dialog is called \a name. The dialog will
be modal.
This function returns the integer which has been entered by the user.
Use this static function like this:
\code
bool ok;
int res = TQInputDialog::getInteger(
"MyApp 3000", "Enter a number:", 22, 0, 1000, 2,
&ok, this );
if ( ok ) {
// user entered something and pressed OK
} else {
// user pressed Cancel
}
\endcode
*/
int TQInputDialog::getInteger( const TQString &caption, const TQString &label,
int value, int minValue, int maxValue, int step, bool *ok,
TQWidget *parent, const char *name )
{
TQInputDialog *dlg = new TQInputDialog( label, parent,
name ? name : "qt_inputdlg_getint",
TRUE, SpinBox );
#ifndef QT_NO_WIDGET_TOPEXTRA
dlg->setCaption( caption );
#endif
dlg->spinBox()->setRange( minValue, maxValue );
dlg->spinBox()->setSteps( step, 0 );
dlg->spinBox()->setValue( value );
bool ok_ = FALSE;
int result;
ok_ = dlg->exec() == TQDialog::Accepted;
if ( ok )
*ok = ok_;
result = dlg->spinBox()->value();
delete dlg;
return result;
}
/*!
Static convenience function to get a floating point number from
the user. \a caption is the text which is displayed in the title
bar of the dialog. \a label is the text which is shown to the user
(it should say what should be entered). \a value is the default
floating point number that the line edit will be set to. \a
minValue and \a maxValue are the minimum and maximum values the
user may choose, and \a decimals is the maximum number of decimal
places the number may have.
If \a ok is not-null \e *\a ok will be set to TRUE if the user
pressed OK and to FALSE if the user pressed Cancel. The dialog's
parent is \a parent; the dialog is called \a name. The dialog will
be modal.
This function returns the floating point number which has been
entered by the user.
Use this static function like this:
\code
bool ok;
double res = TQInputDialog::getDouble(
"MyApp 3000", "Enter a decimal number:", 33.7, 0,
1000, 2, &ok, this );
if ( ok ) {
// user entered something and pressed OK
} else {
// user pressed Cancel
}
\endcode
*/
double TQInputDialog::getDouble( const TQString &caption, const TQString &label,
double value, double minValue, double maxValue,
int decimals, bool *ok, TQWidget *parent,
const char *name )
{
TQInputDialog dlg( label, parent,
name ? name : "qt_inputdlg_getdbl", TRUE, LineEdit );
#ifndef QT_NO_WIDGET_TOPEXTRA
dlg.setCaption( caption );
#endif
dlg.lineEdit()->setValidator( new TQDoubleValidator( minValue, maxValue, decimals, dlg.lineEdit() ) );
dlg.lineEdit()->setText( TQString::number( value, 'f', decimals ) );
dlg.lineEdit()->selectAll();
bool accepted = ( dlg.exec() == TQDialog::Accepted );
if ( ok )
*ok = accepted;
return dlg.lineEdit()->text().toDouble();
}
/*!
Static convenience function to let the user select an item from a
string list. \a caption is the text which is displayed in the title
bar of the dialog. \a label is the text which is shown to the user (it
should say what should be entered). \a list is the
string list which is inserted into the combobox, and \a current is the number
of the item which should be the current item. If \a editable is TRUE
the user can enter their own text; if \a editable is FALSE the user
may only select one of the existing items.
If \a ok is not-null \e *\a ok will be set to TRUE if the user
pressed OK and to FALSE if the user pressed Cancel. The dialog's
parent is \a parent; the dialog is called \a name. The dialog will
be modal.
This function returns the text of the current item, or if \a
editable is TRUE, the current text of the combobox.
Use this static function like this:
\code
TQStringList lst;
lst << "First" << "Second" << "Third" << "Fourth" << "Fifth";
bool ok;
TQString res = TQInputDialog::getItem(
"MyApp 3000", "Select an item:", lst, 1, TRUE, &ok,
this );
if ( ok ) {
// user selected an item and pressed OK
} else {
// user pressed Cancel
}
\endcode
*/
TQString TQInputDialog::getItem( const TQString &caption, const TQString &label, const TQStringList &list,
int current, bool editable,
bool *ok, TQWidget *parent, const char *name )
{
TQInputDialog *dlg = new TQInputDialog( label, parent, name ? name : "qt_inputdlg_getitem", TRUE, editable ? EditableComboBox : ComboBox );
#ifndef QT_NO_WIDGET_TOPEXTRA
dlg->setCaption( caption );
#endif
if ( editable ) {
dlg->editableComboBox()->insertStringList( list );
dlg->editableComboBox()->setCurrentItem( current );
} else {
dlg->comboBox()->insertStringList( list );
dlg->comboBox()->setCurrentItem( current );
}
bool ok_ = FALSE;
TQString result;
ok_ = dlg->exec() == TQDialog::Accepted;
if ( ok )
*ok = ok_;
if ( editable )
result = dlg->editableComboBox()->currentText();
else
result = dlg->comboBox()->currentText();
delete dlg;
return result;
}
/*!
\internal
This slot is invoked when the text is changed; the new text is passed
in \a s.
*/
void TQInputDialog::textChanged( const TQString &s )
{
bool on = TRUE;
if ( d->lineEdit->validator() ) {
TQString str = d->lineEdit->text();
int index = d->lineEdit->cursorPosition();
on = ( d->lineEdit->validator()->validate(str, index) ==
TQValidator::Acceptable );
} else if ( type() != LineEdit ) {
on = !s.isEmpty();
}
d->ok->setEnabled( on );
}
/*!
\internal
*/
void TQInputDialog::tryAccept()
{
if ( !d->lineEdit->text().isEmpty() )
accept();
}
#endif