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/****************************************************************
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**
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** Definition of GameBoard class, TQt tutorial 13
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**
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****************************************************************/
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#ifndef GAMEBRD_H
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#define GAMEBRD_H
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#include <ntqwidget.h>
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class TQPushButton;
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class LCDRange;
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class TQLCDNumber;
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class CannonField;
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#include "lcdrange.h"
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#include "cannon.h"
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class GameBoard : public TQWidget
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{
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TQ_OBJECT
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public:
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GameBoard( TQWidget *parent=0, const char *name=0 );
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protected slots:
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void fire();
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void hit();
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void missed();
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void newGame();
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private:
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TQLCDNumber *hits;
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TQLCDNumber *shotsLeft;
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CannonField *cannonField;
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};
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#endif // GAMEBRD_H
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