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<td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>ntqbutton.h</h1>
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<p>This is the verbatim text of the ntqbutton.h include file. It is provided only for illustration; the copyright remains with Trolltech.
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<hr>
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<pre>
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/****************************************************************************
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** $Id: qt/ntqbutton.h 3.3.8 edited Jan 11 14:38 $
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**
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** Definition of TQButton widget class
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**
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** Created : 940206
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**
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** Copyright (C) 1992-2007 Trolltech ASA. All rights reserved.
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**
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** This file is part of the widgets module of the TQt GUI Toolkit.
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**
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** This file may be used under the terms of the GNU General Public
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** License versions 2.0 or 3.0 as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL included in the
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** packaging of this file. Alternatively you may (at your option) use any
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** later version of the GNU General Public License if such license has
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** been publicly approved by Trolltech ASA (or its successors, if any)
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** and the KDE Free TQt Foundation.
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**
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** Please review the following information to ensure GNU General
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** Public Licensing requirements will be met:
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** http://trolltech.com/products/qt/licenses/licensing/opensource/.
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** If you are unsure which license is appropriate for your use, please
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** review the following information:
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** http://trolltech.com/products/qt/licenses/licensing/licensingoverview
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** or contact the sales department at sales@trolltech.com.
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**
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** This file may be used under the terms of the Q Public License as
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** defined by Trolltech ASA and appearing in the file LICENSE.TQPL
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** included in the packaging of this file. Licensees holding valid TQt
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** Commercial licenses may use this file in accordance with the TQt
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** Commercial License Agreement provided with the Software.
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**
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** This file is provided "AS IS" with NO WARRANTY OF ANY KIND,
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** INCLUDING THE WARRANTIES OF DESIGN, MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE. Trolltech reserves all rights not granted
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** herein.
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**
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**********************************************************************/
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#ifndef TQBUTTON_H
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#define TQBUTTON_H
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#ifndef QT_H
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#include "ntqwidget.h"
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#include "ntqkeysequence.h"
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#endif // QT_H
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#ifndef TQT_NO_BUTTON
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class TQButtonGroup;
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class TQToolBar;
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class TQButtonData;
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class TQ_EXPORT TQButton : public TQWidget
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{
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TQ_OBJECT
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TQ_ENUMS( ToggleType ToggleState )
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TQ_PROPERTY( TQString text READ text WRITE setText )
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TQ_PROPERTY( TQPixmap pixmap READ pixmap WRITE setPixmap )
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TQ_PROPERTY( TQKeySequence accel READ accel WRITE setAccel )
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TQ_PROPERTY( bool toggleButton READ isToggleButton )
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TQ_PROPERTY( ToggleType toggleType READ toggleType )
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TQ_PROPERTY( bool down READ isDown WRITE setDown DESIGNABLE false )
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TQ_PROPERTY( bool on READ isOn )
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TQ_PROPERTY( ToggleState toggleState READ state )
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TQ_PROPERTY( bool autoRepeat READ autoRepeat WRITE setAutoRepeat )
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TQ_PROPERTY( bool exclusiveToggle READ isExclusiveToggle )
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public:
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TQButton( TQWidget* parent=0, const char* name=0, WFlags f=0 );
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~TQButton();
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TQString text() const;
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virtual void setText( const TQString &);
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const TQPixmap *pixmap() const;
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virtual void setPixmap( const TQPixmap & );
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#ifndef TQT_NO_ACCEL
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TQKeySequence accel() const;
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virtual void setAccel( const TQKeySequence& );
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#endif
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bool isToggleButton() const;
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enum ToggleType { SingleShot, Toggle, Tristate };
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ToggleType toggleType() const;
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virtual void setDown( bool );
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bool isDown() const;
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bool isOn() const;
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enum ToggleState { Off, NoChange, On };
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ToggleState state() const;
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bool autoRepeat() const;
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virtual void setAutoRepeat( bool );
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bool isExclusiveToggle() const;
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TQButtonGroup *group() const;
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public slots:
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void animateClick();
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void toggle();
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signals:
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void pressed();
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void released();
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void clicked();
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void toggled( bool );
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void stateChanged( int );
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protected:
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void setToggleButton( bool );
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virtual void setToggleType( ToggleType );
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void setOn( bool );
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virtual void setState( ToggleState );
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virtual bool hitButton( const TQPoint &pos ) const;
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virtual void drawButton( TQPainter * );
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virtual void drawButtonLabel( TQPainter * );
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void keyPressEvent( TQKeyEvent *);
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void keyReleaseEvent( TQKeyEvent *);
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void mousePressEvent( TQMouseEvent * );
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void mouseReleaseEvent( TQMouseEvent * );
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void mouseMoveEvent( TQMouseEvent * );
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void paintEvent( TQPaintEvent * );
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void focusInEvent( TQFocusEvent * );
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void focusOutEvent( TQFocusEvent * );
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void enabledChange( bool );
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private slots:
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void animateTimeout();
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void autoRepeatTimeout();
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void emulateClick();
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private:
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TQString btext;
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TQPixmap *bpixmap;
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uint toggleTyp : 2;
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uint buttonDown : 1;
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uint stat : 2;
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uint mlbDown : 1;
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uint autoresize : 1;
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uint animation : 1;
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uint repeat : 1;
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TQButtonData *d;
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friend class TQButtonGroup;
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friend class TQToolBar;
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void ensureData();
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virtual void setGroup( TQButtonGroup* );
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TQTimer *timer();
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void nextState();
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private: // Disabled copy constructor and operator=
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#if defined(TQ_DISABLE_COPY)
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TQButton( const TQButton & );
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TQButton &operator=( const TQButton & );
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#endif
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};
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inline TQString TQButton::text() const
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{
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return btext;
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}
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inline const TQPixmap *TQButton::pixmap() const
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{
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return bpixmap;
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}
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inline bool TQButton::isToggleButton() const
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{
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return toggleTyp != SingleShot;
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}
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inline bool TQButton::isDown() const
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{
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return buttonDown;
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}
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inline bool TQButton::isOn() const
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{
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return stat != Off;
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}
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inline bool TQButton::autoRepeat() const
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{
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return repeat;
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}
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inline TQButton::ToggleState TQButton::state() const
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{
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return ToggleState(stat);
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}
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inline void TQButton::setToggleButton( bool b )
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{
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setToggleType( b ? Toggle : SingleShot );
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}
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inline void TQButton::setOn( bool y )
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{
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setState( y ? On : Off );
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}
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inline TQButton::ToggleType TQButton::toggleType() const
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{
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return ToggleType(toggleTyp);
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}
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#endif // TQT_NO_BUTTON
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#endif // TQBUTTON_H
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</pre>
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<!-- eof -->
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<p><address><hr><div align=center>
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<table width=100% cellspacing=0 border=0><tr>
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<td>Copyright © 2007
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<a href="troll.html">Trolltech</a><td align=center><a href="trademarks.html">Trademarks</a>
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<td align=right><div align=right>TQt 3.3.8</div>
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</table></div></address></body>
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