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/****************************************************************************
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**
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** ...
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**
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** Copyright (C) 2005-2008 Trolltech ASA. All rights reserved.
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**
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** This file is part of the TQt GUI Toolkit.
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**
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** This file may be used under the terms of the GNU General
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** Public License versions 2.0 or 3.0 as published by the Free
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** Software Foundation and appearing in the files LICENSE.GPL2
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** and LICENSE.GPL3 included in the packaging of this file.
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** Alternatively you may (at your option) use any later version
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** of the GNU General Public License if such license has been
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** publicly approved by Trolltech ASA (or its successors, if any)
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** and the KDE Free TQt Foundation.
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**
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** Please review the following information to ensure GNU General
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** Public Licensing requirements will be met:
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** http://trolltech.com/products/qt/licenses/licensing/opensource/.
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** If you are unsure which license is appropriate for your use, please
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** review the following information:
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** http://trolltech.com/products/qt/licenses/licensing/licensingoverview
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** or contact the sales department at sales@trolltech.com.
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**
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** This file may be used under the terms of the Q Public License as
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** defined by Trolltech ASA and appearing in the file LICENSE.QPL
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** included in the packaging of this file. Licensees holding valid Qt
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** Commercial licenses may use this file in accordance with the Qt
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** Commercial License Agreement provided with the Software.
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**
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** This file is provided "AS IS" with NO WARRANTY OF ANY KIND,
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** INCLUDING THE WARRANTIES OF DESIGN, MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE. Trolltech reserves all rights not granted
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** herein.
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**
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**********************************************************************/
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/*!
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\page opengl-x11-overlays.html
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\title How to use X11 overlays with the TQt OpenGL extension
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X11 overlays are a powerful mechanism for drawing
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annotations etc., on top of an image without destroying it, thus saving
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a great deal of image rendering time. For more information, consult the highly
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recommended book \e{OpenGL Programming for the X Window System} (Mark
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Kilgard, Addison Wesley Developers Press 1996).
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\warning From version 5.0 onwards, the TQt OpenGL Extension includes
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direct support for the use of OpenGL overlays. For many uses of
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overlays, this makes the technique described below redundant. See the
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\link opengl-overlay-example.html overlay\endlink example program. The
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following is a discussion on how to use non-TQGL widgets in overlay
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planes.
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In the typical case, X11 overlays can easily be used together with the
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current version of TQt and the TQt OpenGL Extension. The following
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requirements apply:
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\list 1
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\i Your X server and graphics card/hardware must support overlays.
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For many X servers, overlay support can be turned on with
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a configuration option; consult your X server installation
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documentation.
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\i Your X server must (be configured to) use an overlay visual as the
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default visual. Most modern X servers do this, since this has the
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added advantage that pop-up menus, overlapping windows etc., will
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\e not destroy underlying images in the main plane, thereby
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avoiding expensive redraws.
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\i The best (deepest) visual for OpenGL rendering is in the main
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plane. This is the normal case. Typically, X servers that support
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overlays provide a 24 bit deep TrueColor visual in the main plane,
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and an 8 bit PseudoColor (default) visual in the overlay plane.
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\endlist
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The provided example program \link opengl-overlay-example.html X11
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overlay\endlink will check for these and report if anything is wrong.
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See \link #x11visuals About X11 Visuals\endlink, below for more
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information.
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\section1 How it works
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Given the above, a TQGLWidget will by default use the main plane
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visual, while all other widgets will use the overlay visual. Thus, we
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can place a normal widget on top of the TQGLWidget, and do drawing on
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it, without destroying the image in the OpenGL window. In other words,
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we can use all the drawing capabilities of TQPainter to draw the
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annotations, rubberbands, etc. For the typical use of overlays,
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this is much easier than using OpenGL for rendering the annotations.
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An overlay plane has a specific color called the transparent
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color. Pixels drawn in this color will not be visible; instead the
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underlying OpenGL image will show through. In the example program
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\link opengl-overlay-example.html X11 overlay\endlink, the file
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\c main.cpp contains a routine that returns a TQColor containing the
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transparent color. For the overlay widget, you will typically want to
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set the background color to the transparent color, so that the OpenGL
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image shows through except where explicitly overpainted.
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Note: to use this technique, you must not use the "ManyColor" or
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"TrueColor" ColorSpec for TQApplication, because this will force
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the normal TQt widgets to use a TrueColor visual, which will typically
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be in the main plane, not in the overlay plane as desired.
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\target x11visuals
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\section1 About X11 visuals
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The utilities directory contains two small programs that can help you
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determine the capabilities of your X server. These programs are from
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the OpenGL book mentioned above, see utilities/NOTICE for copyright
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information. The full set of example programs from this book is
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available at \l{ftp://ftp.sgi.com/pub/opengl/opengl_for_x/}.
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\c glxvisuals will list all the GL-capable visuals the X server
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provides, together with the depth and other GL-specific information
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for each. Note especially the column "lvl"; a number in this column
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means the visual is in an overlay plane.
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\c sovinfo will list all available visuals, and provides special
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transparency information for overlay visuals.
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The \link opengl-overlay-example.html X11 overlay\endlink example
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program will output what visual is used for the normal TQt widgets, and
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what visual is used by the TQGLWidget.
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*/
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