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< td align = "right" valign = "center" > < img src = "logo32.png" align = "right" width = "64" height = "32" border = "0" > < / td > < / tr > < / table > < h1 align = center > TQSound Class Reference< / h1 >
< p > The TQSound class provides access to the platform audio facilities.
< a href = "#details" > More...< / a >
< p > < tt > #include < < a href = "qsound-h.html" > ntqsound.h< / a > > < / tt >
< p > Inherits < a href = "ntqobject.html" > TQObject< / a > .
< p > < a href = "qsound-members.html" > List of all member functions.< / a >
< h2 > Public Members< / h2 >
< ul >
< li class = fn > < a href = "#TQSound" > < b > TQSound< / b > < / a > ( const TQString & filename, TQObject * parent = 0, const char * name = 0 )< / li >
< li class = fn > < a href = "#~TQSound" > < b > ~TQSound< / b > < / a > ()< / li >
< li class = fn > int < a href = "#loops" > < b > loops< / b > < / a > () const< / li >
< li class = fn > int < a href = "#loopsRemaining" > < b > loopsRemaining< / b > < / a > () const< / li >
< li class = fn > void < a href = "#setLoops" > < b > setLoops< / b > < / a > ( int l )< / li >
< li class = fn > TQString < a href = "#fileName" > < b > fileName< / b > < / a > () const< / li >
< li class = fn > bool < a href = "#isFinished" > < b > isFinished< / b > < / a > () const< / li >
< / ul >
< h2 > Public Slots< / h2 >
< ul >
< li class = fn > void < a href = "#play-2" > < b > play< / b > < / a > ()< / li >
< li class = fn > void < a href = "#stop" > < b > stop< / b > < / a > ()< / li >
< / ul >
< h2 > Static Public Members< / h2 >
< ul >
< li class = fn > bool < a href = "#isAvailable" > < b > isAvailable< / b > < / a > ()< / li >
< li class = fn > void < a href = "#play" > < b > play< / b > < / a > ( const TQString & filename )< / li >
< li class = fn > bool < a href = "#available" > < b > available< / b > < / a > ()< / li >
< / ul >
< hr > < a name = "details" > < / a > < h2 > Detailed Description< / h2 >
The TQSound class provides access to the platform audio facilities.
< p >
< p > TQt provides the most commonly required audio operation in GUI
applications: asynchronously playing a sound file. This is most
easily accomplished with a single call:
< pre >
TQSound::< a href = "#play" > play< / a > ("mysounds/bells.wav");
< / pre >
< p > A second API is provided in which a TQSound object is created from
a sound file and is played later:
< pre >
TQSound bells("mysounds/bells.wav");
bells.< a href = "#play" > play< / a > ();
< / pre >
< p > Sounds played using the second model may use more memory but play
more immediately than sounds played using the first model,
depending on the underlying platform audio facilities.
< p > On Microsoft Windows the underlying multimedia system is used;
only WAVE format sound files are supported.
< p > On X11 the < a href = "ftp://ftp.x.org/contrib/audio/nas/" > Network Audio
System< / a > is used if available, otherwise all operations work
silently. NAS supports WAVE and AU files.
< p > On Macintosh, ironically, we use QT (< a href = "http://quicktime.apple.com" > QuickTime< / a > ) for sound, this
means all QuickTime formats are supported by TQt/Mac.
< p > On TQt/Embedded, a built-in mixing sound server is used, which
accesses < tt > /dev/dsp< / tt > directly. Only the WAVE format is supported.
< p > The availability of sound can be tested with
< a href = "#isAvailable" > TQSound::isAvailable< / a > ().
< p > See also < a href = "multimedia.html" > Multimedia Classes< / a > .
< hr > < h2 > Member Function Documentation< / h2 >
< h3 class = fn > < a name = "TQSound" > < / a > TQSound::TQSound ( const < a href = "ntqstring.html" > TQString< / a > & filename, < a href = "ntqobject.html" > TQObject< / a > * parent = 0, const char * name = 0 )
< / h3 >
Constructs a TQSound that can quickly play the sound in a file
named < em > filename< / em > .
< p > This may use more memory than the static < tt > play< / tt > function.
< p > The < em > parent< / em > and < em > name< / em > arguments (default 0) are passed on to
the < a href = "ntqobject.html" > TQObject< / a > constructor.
< h3 class = fn > < a name = "~TQSound" > < / a > TQSound::~TQSound ()
< / h3 >
Destroys the sound object. If the sound is not finished playing < a href = "#stop" > stop< / a > () is called on it.
< p > < p > See also < a href = "#stop" > stop< / a > () and < a href = "#isFinished" > isFinished< / a > ().
< h3 class = fn > bool < a name = "available" > < / a > TQSound::available ()< tt > [static]< / tt >
< / h3 >
< p > Returns TRUE if sound support is available; otherwise returns FALSE.
< h3 class = fn > < a href = "ntqstring.html" > TQString< / a > < a name = "fileName" > < / a > TQSound::fileName () const
< / h3 >
Returns the filename associated with the sound.
< h3 class = fn > bool < a name = "isAvailable" > < / a > TQSound::isAvailable ()< tt > [static]< / tt >
< / h3 >
Returns TRUE if sound facilities exist on the platform; otherwise
returns FALSE. An application may choose either to notify the user
if sound is crucial to the application or to operate silently
without bothering the user.
< p > If no sound is available, all TQSound operations work silently and
quickly.
< h3 class = fn > bool < a name = "isFinished" > < / a > TQSound::isFinished () const
< / h3 >
Returns TRUE if the sound has finished playing; otherwise returns FALSE.
< p > < b > Warning:< / b > On Windows this function always returns TRUE for unlooped sounds.
< h3 class = fn > int < a name = "loops" > < / a > TQSound::loops () const
< / h3 >
Returns the number of times the sound will play.
< h3 class = fn > int < a name = "loopsRemaining" > < / a > TQSound::loopsRemaining () const
< / h3 >
Returns the number of times the sound will loop. This value
decreases each time the sound loops.
< h3 class = fn > void < a name = "play" > < / a > TQSound::play ( const < a href = "ntqstring.html" > TQString< / a > & filename )< tt > [static]< / tt >
< / h3 >
Plays the sound in a file called < em > filename< / em > .
< p > Example: < a href = "sound-example.html#x2813" > sound/sound.cpp< / a > .
< h3 class = fn > void < a name = "play-2" > < / a > TQSound::play ()< tt > [slot]< / tt >
< / h3 >
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
< p > Starts the sound playing. The function returns immediately.
Depending on the platform audio facilities, other sounds may stop
or may be mixed with the new sound.
< p > The sound can be played again at any time, possibly mixing or
replacing previous plays of the sound.
< h3 class = fn > void < a name = "setLoops" > < / a > TQSound::setLoops ( int l )
< / h3 >
Sets the sound to repeat < em > l< / em > times when it is played. Passing the
value -1 will cause the sound to loop indefinitely.
< p > < p > See also < a href = "#loops" > loops< / a > ().
< h3 class = fn > void < a name = "stop" > < / a > TQSound::stop ()< tt > [slot]< / tt >
< / h3 >
Stops the sound playing.
< p > On Windows the current loop will finish if a sound is played
in a loop.
< p > < p > See also < a href = "#play" > play< / a > ().
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