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/****************************************************************************
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**
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** Copyright (C) 1992-2008 Trolltech ASA. All rights reserved.
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**
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** This file is part of an example program for TQt. This example
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** program may be used, distributed and modified without limitation.
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**
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*****************************************************************************/
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#include <ntqlayout.h>
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#include <ntqframe.h>
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#include <ntqmenubar.h>
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#include <ntqpopupmenu.h>
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#include <ntqapplication.h>
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#include <ntqmessagebox.h>
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#include "globjwin.h"
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#include "glteapots.h"
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GLObjectWindow::GLObjectWindow( TQWidget* parent, const char* name )
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: TQWidget( parent, name )
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{
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// Create a menu
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TQPopupMenu *file = new TQPopupMenu( this );
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file->insertItem( "Exit", tqApp, SLOT(quit()), CTRL+Key_Q );
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// Create a menu bar
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TQMenuBar *m = new TQMenuBar( this );
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m->setSeparator( TQMenuBar::InWindowsStyle );
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m->insertItem("&File", file );
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// Create a nice frame to put around the OpenGL widget
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TQFrame* f = new TQFrame( this, "frame" );
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f->setFrameStyle( TQFrame::Sunken | TQFrame::Panel );
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f->setLineWidth( 2 );
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// Create our OpenGL widget.
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GLTeapots* c = new GLTeapots( f, "glteapots" );
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// Check if we obtained an overlay
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if ( !c->format().hasOverlay() ) {
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TQMessageBox::warning( 0, tqApp->argv()[0],
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"Failed to get an OpenGL overlay",
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"OK" );
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}
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// Now that we have all the widgets, put them into a nice layout
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// Put the GL widget inside the frame
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TQHBoxLayout* flayout = new TQHBoxLayout( f, 2, 2, "flayout");
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flayout->addWidget( c, 1 );
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// Top level layout
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TQVBoxLayout* hlayout = new TQVBoxLayout( this, 20, 20, "hlayout");
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hlayout->setMenuBar( m );
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hlayout->addWidget( f, 1 );
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}
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