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<td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>ntqsound.h</h1>
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<p>This is the verbatim text of the ntqsound.h include file. It is provided only for illustration; the copyright remains with Trolltech.
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<hr>
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<pre>
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/****************************************************************************
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** $Id: qt/ntqsound.h 3.3.8 edited Jan 11 14:46 $
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**
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** Definition of TQSound class and TQAuServer internal class
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**
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** Created : 000117
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**
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** Copyright (C) 1999-2007 Trolltech ASA. All rights reserved.
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**
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** This file is part of the kernel module of the TQt GUI Toolkit.
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**
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** This file may be used under the terms of the GNU General Public
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** License versions 2.0 or 3.0 as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL included in the
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** packaging of this file. Alternatively you may (at your option) use any
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** later version of the GNU General Public License if such license has
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** been publicly approved by Trolltech ASA (or its successors, if any)
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** and the KDE Free TQt Foundation.
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**
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** Please review the following information to ensure GNU General
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** Public Licensing requirements will be met:
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** http://trolltech.com/products/qt/licenses/licensing/opensource/.
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** If you are unsure which license is appropriate for your use, please
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** review the following information:
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** http://trolltech.com/products/qt/licenses/licensing/licensingoverview
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** or contact the sales department at sales@trolltech.com.
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**
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** This file may be used under the terms of the Q Public License as
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** defined by Trolltech ASA and appearing in the file LICENSE.TQPL
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** included in the packaging of this file. Licensees holding valid TQt
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** Commercial licenses may use this file in accordance with the TQt
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** Commercial License Agreement provided with the Software.
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**
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** This file is provided "AS IS" with NO WARRANTY OF ANY KIND,
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** INCLUDING THE WARRANTIES OF DESIGN, MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE. Trolltech reserves all rights not granted
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** herein.
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**
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**********************************************************************/
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#ifndef TQSOUND_H
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#define TQSOUND_H
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#ifndef QT_H
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#include "ntqobject.h"
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#endif // QT_H
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#ifndef QT_NO_SOUND
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class TQSoundData;
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class Q_EXPORT TQSound : public TQObject {
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Q_OBJECT
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public:
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static bool isAvailable();
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static void play(const TQString& filename);
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TQSound(const TQString& filename, TQObject* parent=0, const char* name=0);
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~TQSound();
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/* Coming soon...
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?
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TQSound(int hertz, Type type=Mono);
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int play(const ushort* data, int samples);
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bool full();
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signal void notFull();
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?
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*/
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#ifndef QT_NO_COMPAT
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static bool available() { return isAvailable(); }
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#endif
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int loops() const;
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int loopsRemaining() const;
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void setLoops(int);
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TQString fileName() const;
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bool isFinished() const;
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public slots:
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void play();
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void stop();
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private:
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TQSoundData* d;
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friend class TQAuServer;
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};
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/*
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TQAuServer is an INTERNAL class. If you wish to provide support for
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additional audio servers, you can make a subclass of TQAuServer to do
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so, HOWEVER, your class may need to be re-engineered to some degree
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with each new TQt release, including minor releases.
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TQAuBucket is whatever you want.
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*/
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class TQAuBucket {
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public:
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virtual ~TQAuBucket();
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};
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class TQAuServer : public TQObject {
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Q_OBJECT
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public:
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TQAuServer(TQObject* parent, const char* name);
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~TQAuServer();
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virtual void init(TQSound*);
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virtual void play(const TQString& filename);
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virtual void play(TQSound*)=0;
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virtual void stop(TQSound*)=0;
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virtual bool okay()=0;
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protected:
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void setBucket(TQSound*, TQAuBucket*);
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TQAuBucket* bucket(TQSound*);
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int decLoop(TQSound*);
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};
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#endif // QT_NO_SOUND
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#endif
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</pre>
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<td>Copyright © 2007
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<a href="troll.html">Trolltech</a><td align=center><a href="trademarks.html">Trademarks</a>
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<td align=right><div align=right>TQt 3.3.8</div>
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